Commit Graph

233 Commits

Author SHA1 Message Date
Friedrich Große dd5e0d8b09 Adding NoIconify and AlwaysOnTop GLFW window hints 2019-05-30 14:29:43 +02:00
Ben Cragg 85b18b567a prevented concurrent race condition 2019-04-15 11:20:40 +01:00
CodeLingo Bot 489b03138f Fix function comments based on best practices from Effective Go
Signed-off-by: CodeLingo Bot <bot@codelingo.io>
2019-03-11 00:45:01 +00:00
Humphrey Shotton 3be890ea80 Use JoystickLast instead of Joystick16 2019-01-22 21:48:24 +00:00
Humphrey Shotton a46f6f6cf4 Correctly index joysticks in internal state 2019-01-22 21:37:15 +00:00
Stephen Michaelis 8d20deea05 update MouseEntered to MouseInsideWindow 2019-01-21 17:13:51 -05:00
Stephen Michaelis 4c817d7c20 adding mouse operations 2019-01-19 10:24:01 -05:00
Humphrey Shotton 026878de07 Mark API as experimental 2019-01-10 19:25:55 +00:00
Humphrey Shotton 52b4384240 Removed JoystickLast 2019-01-09 21:07:46 +00:00
Humphrey Shotton 676509d856 Added joystick input 2018-12-30 18:42:02 +00:00
Magnus c18b8f1c29
Added position as out variable from vertex shader.
Adding the position out form vertex shader makes us skip computation of position in the fragment shader based on gl_FragCoord.
2018-12-11 09:24:17 +01:00
Brandon dc545043c1 lowercased SetUniform arguments 2018-10-07 12:28:20 -06:00
Brandon f4edf628b1 standardized glsl variable naming 2018-10-07 08:33:37 -06:00
Brandon e9dfd22ffa pr 141 review #3 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-162261776 2018-10-06 10:27:47 -06:00
Brandon fa10844351 pr 141 review #2 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-162259357 2018-10-06 10:01:05 -06:00
Brandon a25a444cbf pr 141 review #1 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-161208458 2018-10-03 13:02:10 -06:00
Brandon 45642083a2 renamed file shader.go to glshader.go 2018-10-03 09:37:10 -06:00
Brandon 55d3a6ab00 implemented custom fragment shader support 2018-10-02 08:59:37 -06:00
David Linus Briemann 446247e369 adjusts VideoMode and associated function to pull request change requests. 2018-05-04 18:03:25 +02:00
David Linus Briemann 2a1ab90ad5 adds a community example for the usage of video modes 2018-05-03 20:52:42 +02:00
faiface 3cf59b1044 fix #100 2018-02-26 18:38:12 +01:00
mewmew 98be0b43c8 pixelgl: clarify UpdateInput docs 2018-01-04 19:23:53 +01:00
mewmew 6c69d9b06b pixelgl: export UpdateInput 2018-01-01 21:04:56 +01:00
ALex Ogier 3c78161418 add GetPos function to window 2017-11-20 13:37:22 +13:00
faiface e554b1e3c1 dirty fix #58 (panic on minimizing windows) 2017-11-08 22:28:32 +01:00
Sander Schobers 48e37828c8 Added SetPos to pixelgl.Window 2017-10-27 20:35:45 +02:00
faiface 12df203229 Merge branch 'dev' 2017-06-11 01:19:57 +02:00
Seebs f68301dcd8 don't call Len() when it can't change
updateData()'s loops checking gt.Len() turns out to have been costing
significant computation, not least because each call then in turn
called gt.vs.Stride().
2017-06-10 10:47:18 -05:00
faiface cfdc8beb81 switch back to OpenGL 3.3 (OS X issues) 2017-06-10 15:11:45 +02:00
faiface 1fd110ce4c optimize GLTriangles SetLen and Update 2017-06-10 01:10:59 +02:00
faiface 3665eaf702 Merge branch 'master' into gl2.1 2017-06-09 19:26:14 +02:00
faiface c0766504e3 minor, mostly stylistic, changes 2017-06-09 18:13:05 +02:00
Seebs ce8687b80f Don't duplicate computations in gltriangles.go
The computation including a call to Stride() can't be optimized away
safely because the compiler can't tell that Stride() is effectively
constant, but we know it won't change so we can make a slice pointing
at that part of the array.

CPU time for updateData goes from 26.35% to 18.65% in my test case.
2017-06-09 10:37:47 -05:00
Seebs c321515d3c Simplify Matrix math, use 6-value affine matrixes.
It turns out that affine matrices are much simpler than the 3x3 matrices
they imply, and we can use this to dramatically streamline some code.
For a test program, this was about a 50% gain in frame rate just from
the cost of the applyMatrixAndMask calls in imdraw, which were calling
matrix.Project() many times. Simplifying matrix.Project, alone, got a
nearly 50% frame rate boost!

Also modify pixelgl's SetMatrix to copy the six values of a 3x2
Affine into the corresponding locations of a 3x3 matrix.
2017-06-09 10:37:43 -05:00
faiface 793d1e6a9a fix typo in doc 2017-05-28 18:50:56 +02:00
faiface f0c42c6e56 add Canvas.Frame method 2017-05-28 18:44:30 +02:00
faiface fa2c741fcf switch to OpenGL 2.1 2017-05-27 13:14:13 +02:00
faiface fcfeb200b6 replace complex128 Vec with a struct 2017-05-21 19:25:06 +02:00
faiface 6735475b44 change Sprite.Draw and Canvas.Draw signatures (include Matrix) 2017-05-17 23:45:22 +02:00
faiface be2434cfa8 add Window.Repeat 2017-05-10 23:54:06 +02:00
faiface 9062f1eae9 fix and simplify input handling in Window 2017-05-10 21:22:47 +02:00
faiface c9319763d7 add Window.Typed 2017-05-10 21:10:10 +02:00
faiface 650263a314 fix creating window with no icon 2017-05-01 12:18:23 +02:00
faiface 4de5df6980 just align doc comment to 100 chars per line 2017-05-01 01:38:57 +02:00
Michal Štrba a730295ce8 Merge pull request #14 from otraore/set-icon
Add support for setting an icon of a window
2017-05-01 01:33:59 +02:00
Ousmane Traore 4e7e3956db Set value rather than append 2017-04-30 19:30:11 -04:00
Ousmane Traore ac4239754f Address review comments 2017-04-30 18:43:05 -04:00
Ousmane Traore 8ae8551fda Add Icons paramter to window config 2017-04-30 17:19:51 -04:00
faiface 2c1528a927 fix Window.CursorVisible intial value (was false) 2017-04-30 20:42:25 +02:00
Ousmane Traore b6620c9775 Address review comments 2017-04-30 12:33:27 -04:00