minor, mostly stylistic, changes
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parent
5f2ced88ee
commit
c0766504e3
10
geometry.go
10
geometry.go
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@ -263,7 +263,7 @@ func (r Rect) Union(s Rect) Rect {
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// Layout is:
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// [0] [2] [4]
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// [1] [3] [5]
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// 0 0 1 [implicit row]
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// 0 0 1 (implicit row)
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type Matrix [6]float64
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// IM stands for identity matrix. Does nothing, no transformation.
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@ -332,11 +332,9 @@ func (m Matrix) Project(u Vec) Vec {
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// Unproject does the inverse operation to Project.
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//
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// It turns out that multiplying a vector by the inverse matrix of m
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// can be nearly-accomplished by subtracting the translate part of the
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// matrix and multplying by the inverse of the top-left 2x2 matrix,
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// and the inverse of a 2x2 matrix is simple enough to just be
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// inlined in the computation.
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// It turns out that multiplying a vector by the inverse matrix of m can be nearly-accomplished by
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// subtracting the translate part of the matrix and multplying by the inverse of the top-left 2x2
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// matrix, and the inverse of a 2x2 matrix is simple enough to just be inlined in the computation.
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//
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// Time complexity is O(1).
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func (m Matrix) Unproject(u Vec) Vec {
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@ -260,8 +260,8 @@ func (imd *IMDraw) getAndClearPoints() []point {
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// use one of the existing pools so we don't reallocate as often
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if len(imd.pool) > 0 {
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pos := len(imd.pool) - 1
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imd.points = imd.pool[pos]
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imd.pool = imd.pool[0:pos]
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imd.points = imd.pool[pos][:0]
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imd.pool = imd.pool[:pos]
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} else {
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imd.points = nil
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}
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@ -306,7 +306,7 @@ func (imd *IMDraw) fillRectangle() {
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in: (a.in + b.in) / 2,
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}
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for k, p := range []point{a, b, c, a, b, d} {
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for k, p := range [...]point{a, b, c, a, b, d} {
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(*imd.tri)[j+k].Position = p.pos
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(*imd.tri)[j+k].Color = p.col
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(*imd.tri)[j+k].Picture = p.pic
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@ -316,6 +316,7 @@ func (imd *IMDraw) fillRectangle() {
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imd.applyMatrixAndMask(off)
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imd.batch.Dirty()
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imd.restorePoints(points)
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}
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@ -339,6 +340,7 @@ func (imd *IMDraw) outlineRectangle(thickness float64) {
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imd.pushPt(pixel.V(b.pos.X, a.pos.Y), mid)
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imd.polyline(thickness, true)
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}
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imd.restorePoints(points)
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}
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@ -354,7 +356,7 @@ func (imd *IMDraw) fillPolygon() {
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imd.tri.SetLen(imd.tri.Len() + 3*(len(points)-2))
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for i, j := 1, off; i+1 < len(points); i, j = i+1, j+3 {
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for k, p := range []int{0, i, i + 1} {
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for k, p := range [...]int{0, i, i + 1} {
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tri := &(*imd.tri)[j+k]
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tri.Position = points[p].pos
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tri.Color = points[p].col
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@ -365,6 +367,7 @@ func (imd *IMDraw) fillPolygon() {
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imd.applyMatrixAndMask(off)
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imd.batch.Dirty()
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imd.restorePoints(points)
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}
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@ -407,6 +410,7 @@ func (imd *IMDraw) fillEllipseArc(radius pixel.Vec, low, high float64) {
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imd.applyMatrixAndMask(off)
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imd.batch.Dirty()
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}
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imd.restorePoints(points)
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}
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@ -506,6 +510,7 @@ func (imd *IMDraw) outlineEllipseArc(radius pixel.Vec, low, high, thickness floa
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}
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}
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}
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imd.restorePoints(points)
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}
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@ -617,5 +622,6 @@ func (imd *IMDraw) polyline(thickness float64, closed bool) {
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imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), normal.Angle(), normal.Angle()-math.Pi)
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}
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}
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imd.restorePoints(points)
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}
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@ -90,15 +90,13 @@ func (c *Canvas) MakePicture(p pixel.Picture) pixel.TargetPicture {
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}
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// SetMatrix sets a Matrix that every point will be projected by.
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// pixel.Matrix is 3x2 with an implicit 0, 0, 1 row after it. So
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// [0] [2] [4] [0] [3] [6]
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// [1] [3] [5] => [1] [4] [7]
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// 0 0 1 0 0 1
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// since all matrix ops are affine, the last row never changes,
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// and we don't need to copy it
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//
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func (c *Canvas) SetMatrix(m pixel.Matrix) {
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for i, j := range [6]int{ 0, 1, 3, 4, 6, 7} {
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// pixel.Matrix is 3x2 with an implicit 0, 0, 1 row after it. So
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// [0] [2] [4] [0] [3] [6]
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// [1] [3] [5] => [1] [4] [7]
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// 0 0 1 0 0 1
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// since all matrix ops are affine, the last row never changes, and we don't need to copy it
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for i, j := range [...]int{0, 1, 3, 4, 6, 7} {
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c.mat[j] = float32(m[i])
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}
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}
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