change Sprite.Draw and Canvas.Draw signatures (include Matrix)

This commit is contained in:
faiface 2017-05-17 23:45:22 +02:00
parent fdddde2780
commit 6735475b44
2 changed files with 34 additions and 36 deletions

View File

@ -123,7 +123,7 @@ func (c *Canvas) SetBounds(bounds pixel.Rect) {
c.sprite = pixel.NewSprite(nil, pixel.Rect{})
}
c.sprite.Set(c, c.Bounds())
c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
//c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
}
// Bounds returns the rectangular bounds of the Canvas.
@ -245,12 +245,18 @@ func (c *Canvas) Pixels() []uint8 {
return pixels
}
// Draw draws a rectangle equal to Canvas's Bounds containing the Canvas's content to another
// Target.
// Draw draws the content of the Canvas onto another Target, transformed by the given Matrix, just
// like if it was a Sprite containing the whole Canvas.
func (c *Canvas) Draw(t pixel.Target, matrix pixel.Matrix) {
c.sprite.Draw(t, matrix)
}
// DrawColorMask draws the content of the Canvas onto another Target, transformed by the given
// Matrix and multiplied by the given mask, just like if it was a Sprite containing the whole Canvas.
//
// Note, that the matrix and the color mask of this Canvas have no effect here.
func (c *Canvas) Draw(t pixel.Target) {
c.sprite.Draw(t)
// If the color mask is nil, a fully opaque white mask will be used causing no effect.
func (c *Canvas) DrawColorMask(t pixel.Target, matrix pixel.Matrix, mask color.Color) {
c.sprite.DrawColorMask(t, matrix, mask)
}
type canvasTriangles struct {

View File

@ -57,43 +57,35 @@ func (s *Sprite) Frame() Rect {
return s.frame
}
// SetMatrix sets a Matrix that this Sprite will be transformed by. This overrides any previously
// set Matrix.
// Draw draws the Sprite onto the provided Target. The Sprite will be transformed by the given Matrix.
//
// Note, that this has nothing to do with BasicTarget's SetMatrix method. This only affects this
// Sprite and is usable with any Target.
func (s *Sprite) SetMatrix(matrix Matrix) {
if s.matrix != matrix {
// This method is equivalent to calling DrawColorMask with nil color mask.
func (s *Sprite) Draw(t Target, matrix Matrix) {
s.DrawColorMask(t, matrix, nil)
}
// DrawColorMask draw the Sprite onto the provided Target. The Sprite will be transformed by the
// given Matrix and all of it's color will be multiplied by the given mask.
//
// If the mask is nil, a fully opaque white mask will be used, which causes no effect.
func (s *Sprite) DrawColorMask(t Target, matrix Matrix, mask color.Color) {
dirty := false
if matrix != s.matrix {
s.matrix = matrix
s.calcData()
dirty = true
}
}
// Matrix returns the currently set Matrix.
func (s *Sprite) Matrix() Matrix {
return s.matrix
}
// SetColorMask sets a color that this Sprite will be multiplied by. This overrides any previously
// set color mask.
//
// Note, that this has nothing to do with BasicTarget's SetColorMask method. This only affects this
// Sprite and is usable with any Target.
func (s *Sprite) SetColorMask(mask color.Color) {
rgba := ToRGBA(mask)
if s.mask != rgba {
if mask == nil {
mask = Alpha(1)
}
if mask != s.mask {
s.mask = ToRGBA(mask)
dirty = true
}
if dirty {
s.calcData()
}
}
// ColorMask returns the currently set color mask.
func (s *Sprite) ColorMask() RGBA {
return s.mask
}
// Draw draws the Sprite onto the provided Target.
func (s *Sprite) Draw(t Target) {
s.d.Draw(t)
}