adjusts VideoMode and associated function to pull request change requests.
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@ -10,13 +10,15 @@ type Monitor struct {
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monitor *glfw.Monitor
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}
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// VideoMode represents all properties of a video mode and is attached
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// to a monitor if it is a fullscreen mode.
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// VideoMode represents all properties of a video mode and is
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// associated with a monitor if it is used in fullscreen mode.
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type VideoMode struct {
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*glfw.VidMode
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// Monitor is a pointer to the monitor that owns this video mode.
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// If Monitor is nil the video mode is windowed.
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Monitor *Monitor
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// Width is the width of the vide mode in pixels.
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Width int
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// Height is the height of the video mode in pixels.
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Height int
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// RefreshRate holds the refresh rate of the associated monitor in Hz.
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RefreshRate int
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}
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// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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@ -106,15 +108,16 @@ func (m *Monitor) RefreshRate() (rate float64) {
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}
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// VideoModes returns all available video modes for the monitor.
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func (m *Monitor) VideoModes() (vmodes []*VideoMode) {
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func (m *Monitor) VideoModes() (vmodes []VideoMode) {
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var modes []*glfw.VidMode
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mainthread.Call(func() {
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modes = m.monitor.GetVideoModes()
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})
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for _, mode := range modes {
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vmodes = append(vmodes, &VideoMode{
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VidMode: mode,
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Monitor: m,
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vmodes = append(vmodes, VideoMode{
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Width: mode.Width,
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Height: mode.Height,
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RefreshRate: mode.RefreshRate,
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})
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}
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return
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@ -424,9 +424,3 @@ func (w *Window) Clear(c color.Color) {
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func (w *Window) Color(at pixel.Vec) pixel.RGBA {
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return w.canvas.Color(at)
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}
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// SetVideoMode applies the given video mode to this window.
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func (w *Window) SetVideoMode(vm VideoMode) {
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w.SetMonitor(vm.Monitor)
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w.SetBounds(pixel.R(0, 0, float64(vm.Width), float64(vm.Height)))
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}
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