add Canvas.Frame method
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@ -218,6 +218,11 @@ func (c *Canvas) Texture() *glhf.Texture {
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return c.gf.Texture()
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}
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// Frame return the underlying OpenGL Frame of this Canvas.
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func (c *Canvas) Frame() *glhf.Frame {
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return c.gf.frame
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}
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// SetPixels replaces the content of the Canvas with the provided pixels. The provided slice must be
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// an alpha-premultiplied RGBA sequence of correct length (4 * width * height).
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func (c *Canvas) SetPixels(pixels []uint8) {
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