lowercased SetUniform arguments
This commit is contained in:
parent
f4edf628b1
commit
dc545043c1
|
@ -46,8 +46,8 @@ func NewCanvas(bounds pixel.Rect) *Canvas {
|
|||
// SetUniform will update the named uniform with the value of any supported underlying
|
||||
// attribute variable. If the uniform already exists, including defaults, they will be reassigned
|
||||
// to the new value. The value can be a pointer.
|
||||
func (c *Canvas) SetUniform(Name string, Value interface{}) {
|
||||
c.shader.setUniform(Name, Value)
|
||||
func (c *Canvas) SetUniform(name string, value interface{}) {
|
||||
c.shader.setUniform(name, value)
|
||||
}
|
||||
|
||||
// SetFragmentShader allows you to set a new fragment shader on the underlying
|
||||
|
|
Loading…
Reference in New Issue