lowercased SetUniform arguments

This commit is contained in:
Brandon 2018-10-07 12:28:20 -06:00
parent f4edf628b1
commit dc545043c1
1 changed files with 2 additions and 2 deletions

View File

@ -46,8 +46,8 @@ func NewCanvas(bounds pixel.Rect) *Canvas {
// SetUniform will update the named uniform with the value of any supported underlying
// attribute variable. If the uniform already exists, including defaults, they will be reassigned
// to the new value. The value can be a pointer.
func (c *Canvas) SetUniform(Name string, Value interface{}) {
c.shader.setUniform(Name, Value)
func (c *Canvas) SetUniform(name string, value interface{}) {
c.shader.setUniform(name, value)
}
// SetFragmentShader allows you to set a new fragment shader on the underlying