Seebs
1586e600a0
The initializer is surprisingly expensive.
...
Removing the call to Alpha(1) and replacing it with an inline definition
produces measurable improvements. Replacing each instance of ZV with
Vec{} further improves things. We keep an inline RGBA because there
are circumstances (mostly when using pictures) where we don't want to
have to set colors to get default behavior.
For a fairly triangle-heavy thing, this reduces time spent in SetLen
from something over 10% of execution time to around 2.5% of execution
time.
2017-06-07 21:25:54 -05:00
faiface
9bd9df98f2
add text tutorial link to README
2017-05-30 02:53:24 +02:00
faiface
793d1e6a9a
fix typo in doc
2017-05-28 18:50:56 +02:00
faiface
f0c42c6e56
add Canvas.Frame method
2017-05-28 18:44:30 +02:00
faiface
28aad855b8
remove accidentaly set theme
2017-05-25 22:51:17 +02:00
Michal Štrba
f179118d9e
Set theme jekyll-theme-time-machine
2017-05-25 20:03:02 +02:00
faiface
4a0a68effc
update drawing features in README
2017-05-24 20:39:11 +02:00
faiface
4dc0fb6f8b
add text input mention to README
2017-05-24 14:42:00 +02:00
faiface
bbde3a6109
add text drawing feature mention to README
2017-05-24 14:36:18 +02:00
faiface
a056444410
fix link in README
2017-05-24 14:34:49 +02:00
faiface
a5603e8379
replace xor screenshot with typewriter screenshot in README
2017-05-24 14:33:50 +02:00
faiface
b8a287a654
clarify Rect doc
2017-05-21 19:38:21 +02:00
faiface
ce8408054d
fix typo in ToRGBA doc
2017-05-21 19:33:01 +02:00
faiface
523e6d3e9a
fix Matrix doc
2017-05-21 19:30:29 +02:00
faiface
fcfeb200b6
replace complex128 Vec with a struct
2017-05-21 19:25:06 +02:00
faiface
8221ab58bc
remove Text.SetMatrix and Text.SetColorMask, add Text.Draw(target, matrix) and Text.DrawColorMask(target, matrix, mask)
2017-05-21 18:23:51 +02:00
faiface
9b7b8d5a0e
minor change
2017-05-21 18:23:20 +02:00
faiface
85ef4290b8
update Sprite's doc
2017-05-21 15:31:07 +02:00
faiface
37cd58f0ae
remove Text.Matrix() and Text.ColorMask() getters
2017-05-19 01:58:34 +02:00
faiface
aa50147c35
change Text properties to fields
2017-05-18 23:59:42 +02:00
faiface
022f25895a
change IMDraw properties to fields
2017-05-18 23:50:45 +02:00
faiface
6735475b44
change Sprite.Draw and Canvas.Draw signatures (include Matrix)
2017-05-17 23:45:22 +02:00
faiface
fdddde2780
accept zero target size in Rect.Resized
2017-05-15 01:15:16 +02:00
faiface
fb51cd9ecb
improve Atlas creation time 2-3 times
2017-05-11 19:48:43 +02:00
faiface
be2434cfa8
add Window.Repeat
2017-05-10 23:54:06 +02:00
faiface
9062f1eae9
fix and simplify input handling in Window
2017-05-10 21:22:47 +02:00
faiface
c9319763d7
add Window.Typed
2017-05-10 21:10:10 +02:00
faiface
9554cd9c20
change text.New to take an Atlas
2017-05-10 17:56:09 +02:00
faiface
ef86fe9b20
add text package doc
2017-05-09 16:48:26 +02:00
faiface
101637439e
add Text.Matrix and Text.ColorMask
2017-05-09 16:46:11 +02:00
faiface
b0e2bd1035
add examples on LineHeight and TabWidth to Text doc
2017-05-09 16:40:44 +02:00
faiface
e1f364e5d1
add note about not destroying face.Face to Atlas doc
2017-05-09 16:39:03 +02:00
faiface
ef5de4c8c3
mention control characters in Text doc
2017-05-09 16:36:59 +02:00
faiface
ee6871c7b8
remove accidental markdown formating from Text doc
2017-05-09 16:35:51 +02:00
faiface
fc8eafe3d5
fix typo in Text doc
2017-05-09 16:34:54 +02:00
faiface
81e2e645bd
minor change in Text doc
2017-05-09 16:34:13 +02:00
faiface
067d9f48d9
minor change in Atlas doc
2017-05-09 16:32:29 +02:00
faiface
3035fcac9c
clarify doc
2017-05-09 16:31:09 +02:00
faiface
c5df68f8bb
add Text doc
2017-05-09 16:27:55 +02:00
faiface
c1f3267176
minor change
2017-05-09 15:26:50 +02:00
faiface
e1dba0eb54
add Atlas doc
2017-05-09 15:25:08 +02:00
faiface
e7a7ac4026
don't cache kerning in Atlas (too expensive and no benefit)
2017-05-09 15:10:35 +02:00
faiface
847b48292b
improve Atlas creation, atlas is now square picture (was one row of characters)
2017-05-09 14:20:34 +02:00
faiface
cfa9180bb7
fix PictureDataFromImage (wrong bounds when Min not (0, 0))
2017-05-09 01:04:04 +02:00
faiface
6ce4094935
rename Text.LineHeight(scale) -> height, since now it's absolute height
2017-05-07 22:03:56 +02:00
faiface
c0378a703e
rename Glyph.Orig -> Dot
2017-05-07 21:49:26 +02:00
faiface
b41a436dce
minor change
2017-05-07 21:12:48 +02:00
faiface
68008f163a
improve Text code
2017-05-07 21:08:10 +02:00
faiface
75d68a6963
add Text.BoundsOf
2017-05-07 21:00:19 +02:00
faiface
ad606d2d0a
restructure Text writing for more flexibility and consistency
2017-05-07 20:59:56 +02:00