add Atlas doc
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@ -11,12 +11,14 @@ import (
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"golang.org/x/image/math/fixed"
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)
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// Glyph describes one glyph in an Atlas.
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type Glyph struct {
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Dot pixel.Vec
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Frame pixel.Rect
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Advance float64
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}
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// Atlas is a set of pre-drawn glyphs of a fixed set of runes. This allows for efficient text drawing.
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type Atlas struct {
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face font.Face
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pic pixel.Picture
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@ -26,6 +28,8 @@ type Atlas struct {
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lineHeight float64
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}
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// NewAtlas creates a new Atlas containing glyphs of the given set of runes from the given font
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// face.
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func NewAtlas(face font.Face, runes []rune) *Atlas {
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fixedMapping, fixedBounds := makeSquareMapping(face, runes, fixed.I(2))
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@ -75,35 +79,48 @@ func NewAtlas(face font.Face, runes []rune) *Atlas {
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}
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}
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// Picture returns the underlying Picture containing an arrangement of all the glyphs contained
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// within the Atlas.
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func (a *Atlas) Picture() pixel.Picture {
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return a.pic
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}
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// Contains reports wheter r in contained within the Atlas.
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func (a *Atlas) Contains(r rune) bool {
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_, ok := a.mapping[r]
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return ok
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}
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// Glyph returns the description of r within the Atlas.
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func (a *Atlas) Glyph(r rune) Glyph {
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return a.mapping[r]
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}
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// Kern returns the kerning distance between runes r0 and r1. Positive distance means, that the
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// glyphs should be further apart.
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func (a *Atlas) Kern(r0, r1 rune) float64 {
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return i2f(a.face.Kern(r0, r1))
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}
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// Ascent returns the distance from the top of the line to the baseline.
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func (a *Atlas) Ascent() float64 {
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return a.ascent
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}
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// Descent returns the distance from the baseline to the bottom of the line.
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func (a *Atlas) Descent() float64 {
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return a.descent
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}
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// LineHeight returns the recommended vertical distance between two lines of text.
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func (a *Atlas) LineHeight() float64 {
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return a.lineHeight
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}
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// DrawRune returns parameters necessary for drawing a rune glyph.
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//
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// Rect is a rectangle where the glyph should be positioned. Frame is the glyph frame inside the
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// Atlas's Picture. NewDot is the new position of the dot.
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func (a *Atlas) DrawRune(prevR, r rune, dot pixel.Vec) (rect, frame, bounds pixel.Rect, newDot pixel.Vec) {
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if !a.Contains(r) {
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r = unicode.ReplacementChar
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@ -144,6 +161,8 @@ type fixedGlyph struct {
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advance fixed.Int26_6
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}
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// makeSquareMapping finds an optimal glyph arrangement of the given runes, so that their common
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// bounding box is as square as possible.
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func makeSquareMapping(face font.Face, runes []rune, padding fixed.Int26_6) (map[rune]fixedGlyph, fixed.Rectangle26_6) {
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width := sort.Search(int(fixed.I(1024*1024)), func(i int) bool {
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width := fixed.Int26_6(i)
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@ -153,6 +172,9 @@ func makeSquareMapping(face font.Face, runes []rune, padding fixed.Int26_6) (map
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return makeMapping(face, runes, padding, fixed.Int26_6(width))
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}
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// makeMapping arranges glyphs of the given runes into rows in such a way, that no glyph is located
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// fully to the right of the specified width. Specifically, it places glyphs in a row one by one and
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// once it reaches the specified width, it starts a new row.
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func makeMapping(face font.Face, runes []rune, padding, width fixed.Int26_6) (map[rune]fixedGlyph, fixed.Rectangle26_6) {
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mapping := make(map[rune]fixedGlyph)
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bounds := fixed.Rectangle26_6{}
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