2021-10-06 08:36:28 -05:00
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package gui
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2021-10-06 11:56:52 -05:00
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import (
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"log"
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// "time"
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// "github.com/davecgh/go-spew/spew"
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"github.com/andlabs/ui"
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_ "github.com/andlabs/ui/winmanifest"
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)
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// https://ieftimov.com/post/golang-datastructures-trees/
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type Node struct {
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id string
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Name string
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Width int
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Height int
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parent *Node
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children []*Node
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box *GuiBox
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uiControl *ui.Control
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uiWindow *ui.Window
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uiTab *ui.Tab
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}
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func (n *Node) Parent() *Node {
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return n.parent
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}
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func (n *Node) Window() *Node {
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return n.parent
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}
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func (n *Node) Dump() {
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log.Println("gui.Node.Dump() id = ", n.id)
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log.Println("gui.Node.Dump() Name = ", n.Name)
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log.Println("gui.Node.Dump() Width = ", n.Width)
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log.Println("gui.Node.Dump() Height = ", n.Height)
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log.Println("gui.Node.Dump() parent = ", n.parent)
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log.Println("gui.Node.Dump() children = ", n.children)
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log.Println("gui.Node.Dump() box = ", n.box)
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log.Println("gui.Node.Dump() uiControl = ", n.uiControl)
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log.Println("gui.Node.Dump() uiWindow = ", n.uiWindow)
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log.Println("gui.Node.Dump() uiTab = ", n.uiTab)
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if (n.id == "") {
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panic("gui.Node.Dump() id == nil")
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}
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}
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func (n *Node) SetName(name string) {
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// n.uiType.SetName(name)
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if (n.uiWindow != nil) {
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log.Println("node is a window. setting title =", name)
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n.uiWindow.SetTitle(name)
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return
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}
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log.Println("*ui.Control =", n.uiControl)
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return
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}
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func (n *Node) FindTab() *ui.Tab {
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return n.uiTab
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}
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func (n *Node) FindControl() *ui.Control {
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return n.uiControl
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}
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func (n *Node) FindBox() *GuiBox {
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return n.box
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}
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func (n *Node) FindWindowBox() *GuiBox {
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if (n.box == nil) {
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panic("SERIOUS ERROR n.box == nil in FindWindowBox()")
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}
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return n.box
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}
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func (n *Node) Append(child *Node) {
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// if (n.UiBox == nil) {
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// return
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// }
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n.children = append(n.children, child)
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log.Println("child node:")
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child.Dump()
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log.Println("parent node:")
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n.Dump()
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// time.Sleep(3 * time.Second)
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}
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func (n *Node) List() {
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findByIdDFS(n, "test")
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}
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func (n *Node) ListChildren(dump bool) {
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log.Println("\tListChildren() node =", n.id, n.Name, n.Width, n.Height)
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if len(n.children) == 0 {
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if (n.parent != nil) {
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log.Println("\t\t\tparent =",n.parent.id)
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}
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log.Println("\t\tNo children START")
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return
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}
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// spew.Dump(n)
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for _, child := range n.children {
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log.Println("\t\tListChildren() child =",child.id, child.Name, child.Width, child.Height)
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if (child.parent != nil) {
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log.Println("\t\t\tparent =",child.parent.id)
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} else {
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log.Println("\t\t\tno parent")
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panic("no parent")
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}
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if (dump == true) {
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child.Dump()
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}
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if (child.children == nil) {
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log.Println("\t\t\tNo children END")
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// break
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}
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log.Println("\t\t\tHas children:", child.children)
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child.ListChildren(dump)
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}
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return
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}
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func findByIdDFS(node *Node, id string) *Node {
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log.Println("findByIdDFS()", id, node)
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node.Dump()
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if node.id == id {
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log.Println("Found node id =", id, node)
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return node
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}
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if len(node.children) > 0 {
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for _, child := range node.children {
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newNode := findByIdDFS(child, id)
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if (newNode != nil) {
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return newNode
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}
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}
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}
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return nil
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}
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func findByName(node *Node, name string) *Node {
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log.Println("findByName()", name, node)
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node.Dump()
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if node.Name == name {
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log.Println("findByName() Found node name =", name, node)
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return node
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}
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if len(node.children) > 0 {
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for _, child := range node.children {
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newNode := findByName(child, name)
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if (newNode != nil) {
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return newNode
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}
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}
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}
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return nil
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}
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func (n *Node) InitTab(title string) *Node {
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if n.uiWindow == nil {
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n.Dump()
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panic("gui.InitTab() ERROR ui.Window == nil")
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}
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if n.box == nil {
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n.Dump()
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panic("gui.InitTab() ERROR box == nil")
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}
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tab := ui.NewTab()
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n.uiWindow.SetChild(tab)
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n.uiWindow.SetMargined(true)
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tab.Append(title, initBlankWindow())
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tab.SetMargined(0, true)
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newNode := makeNode(n, title, 555, 600 + Config.counter)
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newNode.uiTab = tab
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return newNode
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}
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func (n *Node) AddTab(title string, custom func() ui.Control) *Node {
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if n.uiWindow == nil {
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n.Dump()
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panic("gui.AddTab() ERROR ui.Window == nil")
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}
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if n.box == nil {
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n.Dump()
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panic("gui.AddTab() ERROR box == nil")
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}
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tab := ui.NewTab()
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n.uiWindow.SetMargined(true)
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tab.Append(title, custom())
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tab.SetMargined(0, true)
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newNode := makeNode(n, title, 555, 600 + Config.counter)
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newNode.uiTab = tab
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return newNode
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}
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