NODE: continued work on implementing a node tree

This commit is contained in:
Jeff Carr 2021-10-07 06:48:50 -05:00
parent e4446ea51a
commit b288902b1c
3 changed files with 64 additions and 19 deletions

View File

@ -2,6 +2,7 @@ package gui
import (
"log"
"os"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
@ -15,13 +16,36 @@ type Node struct {
Width int
Height int
parent *Node
children []*Node
box *GuiBox
control *ui.Control
window *ui.Window
}
func (n *Node) Parent() *Node {
return n.parent
}
func (n *Node) Window() *Node {
return n.parent
}
func (n *Node) Dump() {
log.Println("gui.Node.Dump() id = ", n.id)
log.Println("gui.Node.Dump() Name = ", n.Name)
log.Println("gui.Node.Dump() Width = ", n.Width)
log.Println("gui.Node.Dump() Height = ", n.Height)
log.Println("gui.Node.Dump() parent = ", n.parent)
log.Println("gui.Node.Dump() children = ", n.children)
log.Println("gui.Node.Dump() box = ", n.box)
log.Println("gui.Node.Dump() control = ", n.control)
log.Println("gui.Node.Dump() window = ", n.window)
}
func (n *Node) SetName(name string) {
// n.uiType.SetName(name)
if (n.window != nil) {
@ -67,3 +91,41 @@ func findByIdDFS(node *Node, id string) *Node {
}
return nil
}
func (n *Node) InitTab(title string, custom func() ui.Control) *Node {
boxs := n.box
if boxs == nil {
log.Println("gui.InitTab() 1 Fuck node = ", n)
n.Dump()
os.Exit(-1)
}
if boxs.Window == nil {
log.Println("gui.InitTab() 2 Fuck node = ", n)
n.Dump()
os.Exit(-1)
return nil
}
if boxs.Window.UiWindow == nil {
log.Println("gui.InitTab() 3 Fuck node = ", n)
n.Dump()
os.Exit(-1)
return nil
}
window := boxs.Window.UiWindow
tab := ui.NewTab()
window.SetChild(tab)
window.SetMargined(true)
tab.Append(title, custom())
tab.SetMargined(0, true)
// tab.SetMargined(1, true)
boxs.Window.UiTab = tab
if boxs.node == nil {
log.Println("gui.InitTab() 4 Fuck node = ", n)
n.Dump()
os.Exit(-1)
}
return n
}

View File

@ -3,7 +3,6 @@ package gui
import (
"image/color"
"log"
"os"
"github.com/andlabs/ui"
"golang.org/x/image/font"
@ -135,23 +134,6 @@ func (s GuiBox) Append(child ui.Control, x bool) {
}
/*
func (w GuiWindow) InitWindow(title string) *GuiBox {
if w.UiWindow == nil {
log.Println("gui.InitBox() THIS SHOULD NEVER HAPPEN. Window doesn't exist", w)
return nil
}
tab := ui.NewTab()
w.UiWindow.SetChild(tab)
w.UiWindow.SetMargined(true)
tab.Append(title, InitBlankWindow())
tab.SetMargined(0, true)
w.UiTab = tab
return nil
}
*/
func (s GuiBox) InitTab(title string, custom func() ui.Control) *Node {
if s.Window == nil {
return nil
@ -176,6 +158,7 @@ func (s GuiBox) InitTab(title string, custom func() ui.Control) *Node {
}
return s.node
}
*/
func (s *GuiBox) AddTab(title string, custom ui.Control) *ui.Tab {
if s.Window == nil {

View File

@ -154,7 +154,7 @@ func CreateWindow(title string, tabname string, x int, y int, custom func() ui.C
log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
}
n.box.InitTab(title, custom)
n.InitTab(title, custom)
return n
}