NODE: walking around in the rabbit hole
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parent
e16eb26379
commit
24244a206e
34
debug.go
34
debug.go
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@ -171,6 +171,39 @@ func FindNode(name string) *Node {
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return nil
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}
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func (dn *GuiData) ListChildren(dump bool) {
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if Data.NodeMap == nil {
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log.Println("Data.NodeMap == nil")
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return
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}
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log.Println("Dumping Data.NodeMap:")
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for name, node := range Data.NodeMap {
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log.Println("\tData.NodeMap name =", node.id, node.Width, node.Height, name)
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if (dump == true) {
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node.Dump()
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}
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node.ListChildren(dump)
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}
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}
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func (dn *GuiData) findId(id string) *Node {
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if Data.NodeMap == nil {
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log.Println("Data.NodeMap == nil")
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return nil
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}
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log.Println("Dumping Data.NodeMap:")
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for name, node := range Data.NodeMap {
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log.Println("\tData.NodeMap name =", node.id, node.Width, node.Height, name)
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if (id == node.id) {
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return node
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}
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// TODO: fix // Oct 9
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// node.findId(id)
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}
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return nil
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}
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/*
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func DebugNodeChildren() {
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if Data.NodeMap == nil {
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log.Println("Data.NodeMap == nil")
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@ -185,3 +218,4 @@ func DebugNodeChildren() {
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// log.Println("\tData.NodeMap node =", node)
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}
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}
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*/
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@ -99,7 +99,7 @@ func (n *Node) List() {
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findByIdDFS(n, "test")
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}
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func (n *Node) ListChildren() {
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func (n *Node) ListChildren(dump bool) {
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log.Println("\tListChildren() node =", n.id, n.Name, n.Width, n.Height)
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if len(n.children) == 0 {
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@ -118,13 +118,15 @@ func (n *Node) ListChildren() {
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log.Println("\t\t\tno parent")
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panic("no parent")
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}
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// child.Dump()
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if (dump == true) {
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child.Dump()
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}
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if (child.children == nil) {
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log.Println("\t\t\tNo children END")
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// break
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}
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log.Println("\t\t\tHas children:", child.children)
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child.ListChildren()
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child.ListChildren(dump)
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}
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return
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}
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@ -171,7 +171,7 @@ func (b *GuiBox) FindNode() *Node {
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if b.node != nil {
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return b.node
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}
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DebugNodeChildren()
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Data.ListChildren(true)
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b.Dump()
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log.Println("gui.FindNode() on GuiBox is nil")
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os.Exit(-1)
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@ -9,13 +9,21 @@ import (
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)
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var names = make([]string, 100)
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var nodeNames = make([]string, 100)
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// TODO: remove this crap
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func addNodeName(c *ui.Combobox, s string) {
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c.Append(s)
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nodeNames[y] = s
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y = y + 1
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}
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func makeWindowDebug() ui.Control {
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hbox := ui.NewHorizontalBox()
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hbox.SetPadded(true)
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/////////////////////////////////////////////////////
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vbox := addGroup(hbox, "Window")
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vbox := addGroup(hbox, "range Data.WindowMap")
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cbox := ui.NewCombobox()
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for name, _ := range Data.WindowMap {
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@ -132,6 +140,28 @@ func makeWindowDebug() ui.Control {
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DumpMap()
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})
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/////////////////////////////////////////////////////
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nodeBox := addGroup(hbox, "range Data.NodeMap")
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nodeCombo := ui.NewCombobox()
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for name, node := range Data.NodeMap {
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log.Println("range Data.NodeMap() name =", name)
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addNodeName(nodeCombo, node.id)
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}
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nodeCombo.SetSelected(0)
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nodeBox.Append(nodeCombo, false)
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nodeCombo.OnSelected(func(*ui.Combobox) {
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y := nodeCombo.Selected()
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log.Println("y =", y)
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log.Println("nodeNames[y] =", nodeNames[y])
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node := Data.findId(nodeNames[y])
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if (node != nil) {
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node.Dump()
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}
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})
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/////////////////////////////////////////////////////
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vbox = addGroup(hbox, "Node Debug")
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@ -145,9 +175,14 @@ func makeWindowDebug() ui.Control {
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DebugDataNodeChildren()
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})
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n3 := addButton(vbox, "Node.ListChildren()")
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n3 := addButton(vbox, "Node.ListChildren(false)")
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n3.OnClicked(func(*ui.Button) {
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DebugNodeChildren()
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Data.ListChildren(false)
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})
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n4 := addButton(vbox, "Node.ListChildren(true)")
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n4.OnClicked(func(*ui.Button) {
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Data.ListChildren(true)
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})
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/*
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@ -161,8 +196,11 @@ func makeWindowDebug() ui.Control {
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return hbox
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}
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// TODO: remove this crap
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var x int = 0
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var y int = 0
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// TODO: remove this crap
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func addName(c *ui.Combobox, s string) {
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c.Append(s)
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names[x] = s
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@ -131,7 +131,7 @@ func InitWindow(parent *Node, gw *GuiWindow, name string, axis int) *Node {
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}
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}
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if (box.node == nil) {
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DebugNodeChildren()
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Data.ListChildren(true)
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log.Println("InitWindow() box has a FUCKING nil node")
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fn := FindNode("full initTab")
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log.Println("InitWindow() fn =", fn)
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@ -139,7 +139,7 @@ func InitWindow(parent *Node, gw *GuiWindow, name string, axis int) *Node {
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}
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if (newGuiWindow.node == nil) {
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DebugNodeChildren()
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Data.ListChildren(true)
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log.Println("InitWindow() newGuiWindow has a FUCKING nil node")
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// panic(-1)
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}
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