new-gui/new-structs.go

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package gui
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
type Node struct {
Name string
tag string
Width int
Height int
uiType *ui.Control
Children []*Node
}
func (n Node) SetName(name string) {
// n.uiType.SetName(name)
log.Println("n.uiType =", n.uiType)
return
}
func (n Node) Append(child Node) {
// if (n.UiBox == nil) {
// return
// }
// n.uiType.Append(child, x)
}