package gui import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" type Node struct { Name string tag string Width int Height int uiType *ui.Control Children []*Node } func (n Node) SetName(name string) { // n.uiType.SetName(name) log.Println("n.uiType =", n.uiType) return } func (n Node) Append(child Node) { // if (n.UiBox == nil) { // return // } // n.uiType.Append(child, x) }