new-gui/new-structs.go

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package gui
import (
"log"
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"time"
// "github.com/davecgh/go-spew/spew"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
// https://ieftimov.com/post/golang-datastructures-trees/
type Node struct {
id string
Name string
Width int
Height int
parent *Node
children []*Node
box *GuiBox
uiControl *ui.Control
uiWindow *ui.Window
uiTab *ui.Tab
}
func (n *Node) Parent() *Node {
return n.parent
}
func (n *Node) Window() *Node {
return n.parent
}
func (n *Node) Dump() {
log.Println("gui.Node.Dump() id = ", n.id)
log.Println("gui.Node.Dump() Name = ", n.Name)
log.Println("gui.Node.Dump() Width = ", n.Width)
log.Println("gui.Node.Dump() Height = ", n.Height)
log.Println("gui.Node.Dump() parent = ", n.parent)
log.Println("gui.Node.Dump() children = ", n.children)
log.Println("gui.Node.Dump() box = ", n.box)
log.Println("gui.Node.Dump() uiControl = ", n.uiControl)
log.Println("gui.Node.Dump() uiWindow = ", n.uiWindow)
log.Println("gui.Node.Dump() uiTab = ", n.uiTab)
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if (n.id == "") {
panic("gui.Node.Dump() id == nil")
}
}
func (n *Node) SetName(name string) {
// n.uiType.SetName(name)
if (n.uiWindow != nil) {
log.Println("node is a window. setting title =", name)
n.uiWindow.SetTitle(name)
return
}
log.Println("*ui.Control =", n.uiControl)
return
}
func (n *Node) FindTab() *ui.Tab {
return n.uiTab
}
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func (n *Node) FindBox() *GuiBox {
return n.box
}
func (n *Node) FindWindowBox() *GuiBox {
if (n.box == nil) {
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panic("SERIOUS ERROR n.box == nil in FindWindowBox()")
}
return n.box
}
func (n *Node) Append(child *Node) {
// if (n.UiBox == nil) {
// return
// }
n.children = append(n.children, child)
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log.Println("child node:")
child.Dump()
log.Println("parent node:")
n.Dump()
time.Sleep(3 * time.Second)
}
func (n *Node) List() {
findByIdDFS(n, "test")
}
func (n *Node) ListChildren() {
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log.Println("\tListChildren() node =", n.id, n.Name, n.Width, n.Height)
if len(n.children) == 0 {
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log.Println("\t\t\tparent =",n.parent.id)
log.Println("\t\tNo children START")
return
}
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// spew.Dump(n)
for _, child := range n.children {
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log.Println("\t\tListChildren() child =",child.id, child.Name, child.Width, child.Height)
if (child.parent != nil) {
log.Println("\t\t\tparent =",child.parent.id)
} else {
log.Println("\t\t\tno parent")
panic("no parent")
}
// child.Dump()
if (child.children == nil) {
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log.Println("\t\t\tNo children END")
// break
}
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log.Println("\t\t\tHas children:", child.children)
child.ListChildren()
}
return
}
func findByIdDFS(node *Node, id string) *Node {
log.Println("findByIdDFS()", id, node)
node.Dump()
if node.id == id {
log.Println("Found node id =", id, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
newNode := findByIdDFS(child, id)
if (newNode != nil) {
return newNode
}
}
}
return nil
}
func findByName(node *Node, name string) *Node {
log.Println("findByName()", name, node)
node.Dump()
if node.Name == name {
log.Println("findByName() Found node name =", name, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
newNode := findByName(child, name)
if (newNode != nil) {
return newNode
}
}
}
return nil
}
func (n *Node) InitTab(title string, custom func() ui.Control) *Node {
if n.uiWindow == nil {
n.Dump()
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panic("gui.InitTab() ERROR ui.Window == nil")
}
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if n.box == nil {
n.Dump()
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panic("gui.InitTab() ERROR box == nil")
}
tab := ui.NewTab()
n.uiWindow.SetChild(tab)
n.uiWindow.SetMargined(true)
tab.Append(title, custom())
tab.SetMargined(0, true)
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newNode := makeNode(n, title, 555, 666)
newNode.uiTab = tab
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return newNode
}