faiface
12df203229
Merge branch 'dev'
2017-06-11 01:19:57 +02:00
Seebs
f68301dcd8
don't call Len() when it can't change
...
updateData()'s loops checking gt.Len() turns out to have been costing
significant computation, not least because each call then in turn
called gt.vs.Stride().
2017-06-10 10:47:18 -05:00
faiface
cfdc8beb81
switch back to OpenGL 3.3 (OS X issues)
2017-06-10 15:11:45 +02:00
faiface
1fd110ce4c
optimize GLTriangles SetLen and Update
2017-06-10 01:10:59 +02:00
faiface
3665eaf702
Merge branch 'master' into gl2.1
2017-06-09 19:26:14 +02:00
faiface
c0766504e3
minor, mostly stylistic, changes
2017-06-09 18:13:05 +02:00
Seebs
ce8687b80f
Don't duplicate computations in gltriangles.go
...
The computation including a call to Stride() can't be optimized away
safely because the compiler can't tell that Stride() is effectively
constant, but we know it won't change so we can make a slice pointing
at that part of the array.
CPU time for updateData goes from 26.35% to 18.65% in my test case.
2017-06-09 10:37:47 -05:00
Seebs
c321515d3c
Simplify Matrix math, use 6-value affine matrixes.
...
It turns out that affine matrices are much simpler than the 3x3 matrices
they imply, and we can use this to dramatically streamline some code.
For a test program, this was about a 50% gain in frame rate just from
the cost of the applyMatrixAndMask calls in imdraw, which were calling
matrix.Project() many times. Simplifying matrix.Project, alone, got a
nearly 50% frame rate boost!
Also modify pixelgl's SetMatrix to copy the six values of a 3x2
Affine into the corresponding locations of a 3x3 matrix.
2017-06-09 10:37:43 -05:00
faiface
793d1e6a9a
fix typo in doc
2017-05-28 18:50:56 +02:00
faiface
f0c42c6e56
add Canvas.Frame method
2017-05-28 18:44:30 +02:00
faiface
fa2c741fcf
switch to OpenGL 2.1
2017-05-27 13:14:13 +02:00
faiface
fcfeb200b6
replace complex128 Vec with a struct
2017-05-21 19:25:06 +02:00
faiface
6735475b44
change Sprite.Draw and Canvas.Draw signatures (include Matrix)
2017-05-17 23:45:22 +02:00
faiface
be2434cfa8
add Window.Repeat
2017-05-10 23:54:06 +02:00
faiface
9062f1eae9
fix and simplify input handling in Window
2017-05-10 21:22:47 +02:00
faiface
c9319763d7
add Window.Typed
2017-05-10 21:10:10 +02:00
faiface
650263a314
fix creating window with no icon
2017-05-01 12:18:23 +02:00
faiface
4de5df6980
just align doc comment to 100 chars per line
2017-05-01 01:38:57 +02:00
Michal Štrba
a730295ce8
Merge pull request #14 from otraore/set-icon
...
Add support for setting an icon of a window
2017-05-01 01:33:59 +02:00
Ousmane Traore
4e7e3956db
Set value rather than append
2017-04-30 19:30:11 -04:00
Ousmane Traore
ac4239754f
Address review comments
2017-04-30 18:43:05 -04:00
Ousmane Traore
8ae8551fda
Add Icons paramter to window config
2017-04-30 17:19:51 -04:00
faiface
2c1528a927
fix Window.CursorVisible intial value (was false)
2017-04-30 20:42:25 +02:00
Ousmane Traore
b6620c9775
Address review comments
2017-04-30 12:33:27 -04:00
Ousmane Traore
2fa80f7d42
Add ability to hide the cursor
2017-04-30 10:40:31 -04:00
faiface
c12d22757d
add Canvas.SetPixels and Canvas.Pixels methods
2017-04-28 13:24:30 +02:00
Paul Ivanov
8643f6d0d0
fix for 'texture' as a variable error, closes #4
2017-04-26 08:35:10 -07:00
faiface
639bd44303
temporarily fix issue #1
2017-04-22 13:15:57 +02:00
faiface
d214312c06
remove debug print
2017-04-21 23:10:02 +02:00
faiface
7b7b663f7d
fix Canvas drawing when bounds don't start at (0, 0)
2017-04-21 23:07:48 +02:00
faiface
00bd0fe945
add pixelgl package doc
2017-04-21 17:00:18 +02:00
faiface
79b6412a14
minor change
2017-04-13 20:30:32 +02:00
faiface
4ce6e2b3c4
remove a bunch of unnecessary Window control methods
2017-04-13 15:03:13 +02:00
faiface
87b57f21cb
fix Canvas.Draw
2017-04-12 16:02:39 +02:00
faiface
cb9e936395
add Canvas.Draw
2017-04-12 16:00:56 +02:00
faiface
bce553aeec
remove accidentaly kept updateLock field from GLTriangles
2017-04-12 11:25:11 +02:00
faiface
41e5e8ca77
fix race condition in GLTriangles
2017-04-11 15:02:58 +02:00
faiface
3e65588e00
adopt RGB and Alpha
2017-04-10 17:25:56 +02:00
faiface
5d82c3cdb9
rename ComposeDst* -> ComposeR* + add ComposePlus, ComposeCopy
2017-04-10 13:59:16 +02:00
faiface
8489bdad27
fix compile error
2017-04-10 00:48:17 +02:00
faiface
c2633848f6
remove smooth argument from Canvas constructor
2017-04-10 00:47:06 +02:00
faiface
8379e17cac
fix drawing onto Canvas
2017-04-10 00:41:56 +02:00
faiface
5be03c8beb
add Window.SetComposeMethod
2017-04-10 00:41:48 +02:00
faiface
3068153419
add Canvas.SetComposeMethod
2017-04-10 00:30:50 +02:00
faiface
9238e701a7
use glhf.BlendFunc
2017-04-09 23:16:34 +02:00
faiface
f4916a4272
replace NRGBA to RGBA because Porter-Duff (!!!)
2017-04-09 22:00:26 +02:00
faiface
e6af9eb3c2
fix typo in Window doc
2017-04-08 18:05:50 +02:00
faiface
5097bc9cac
adjust WindowConfig doc, more consistent with the rest
2017-04-07 12:34:16 +02:00
faiface
8db95af845
fix GLFrame.SetBounds to not reallocate when not necessary
2017-04-05 23:20:55 +02:00
faiface
1a2ca3264d
add Window.Color
2017-04-02 19:08:48 +02:00