fix drawing onto Canvas
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5be03c8beb
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8379e17cac
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@ -145,8 +145,8 @@ func (c *Canvas) setGlhfBounds() {
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}
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// must be manually called inside mainthread
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func (c *Canvas) setBlendFunc() {
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switch c.cmp {
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func setBlendFunc(cmp pixel.ComposeMethod) {
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switch cmp {
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case pixel.ComposeOver:
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glhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)
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case pixel.ComposeIn:
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@ -218,12 +218,14 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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ct.dst.gf.Dirty()
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// save the current state vars to avoid race condition
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cmp := ct.dst.cmp
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mat := ct.dst.mat
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col := ct.dst.col
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smt := ct.dst.smooth
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mainthread.CallNonBlock(func() {
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ct.dst.setGlhfBounds()
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ct.dst.setBlendFunc()
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setBlendFunc(cmp)
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frame := ct.dst.gf.Frame()
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shader := ct.dst.shader
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@ -256,8 +258,8 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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float32(bh),
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})
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if tex.Smooth() != ct.dst.smooth {
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tex.SetSmooth(ct.dst.smooth)
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if tex.Smooth() != smt {
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tex.SetSmooth(smt)
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}
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ct.vs.Begin()
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