Jeff Carr
b0b6e97726
Merge branch 'master' of git.wit.org:jcarr/pixel-examples into github-master
2021-08-30 19:37:46 -05:00
Allen Ray
93f9cd5359
Merge pull request #19 from bmdelacruz/master
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Fixes #18 . Updated wavy fragment shader
2021-06-22 08:08:55 -04:00
Allen Ray
1a9474a645
Merge pull request #20 from willbeason/master
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Add go.mod to pixel-examples
2021-06-22 08:01:06 -04:00
Will Beason
68ce0613e2
Remove "Suggested setup" since this is covered in the project wiki.
2021-04-30 21:47:51 -05:00
Will Beason
edff5053b6
Add go.mod to pixel-examples
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As-is stops working in Go 1.15.
This was fixed with "go mod init" and "go mod tidy".
There doesn't seem to be particular value in per-example go.mod files, so I've made one for the entire project.
I wasn't able to get community/amidakuji/glossary/util.go to build; it seems the example may be unfinished.
Otherwise, the examples I tried seemed to function as intended.
Add explicit instructions for Windows systems.
It took me hours of trying various configurations to find one which works on a fresh machine, this should help new users.
Add /.idea and *.exe to .gitignore to preserve my sanity in testing this.
2021-04-30 21:31:20 -05:00
Bryan Dela Cruz
6be8878d2a
Fixes #18 . Updated wavy fragment shader
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- Used vTexCoords instead of gl_FragCoord
2019-12-21 17:05:18 +08:00
Michal Štrba
0d1d22b509
Merge pull request #16 from bcvery1/master
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Line collision
2019-04-23 13:12:45 +02:00
Ben Cragg
bb7baf0c7c
Added screenshot
2019-04-15 11:17:10 +01:00
Ben Cragg
dc53166dd9
Initial commit
2019-04-15 11:15:14 +01:00
Ben Cragg
6b052dfa37
Intial commit
2019-04-10 11:34:31 +01:00
Ben Cragg
65f91d5cea
Better structure
2019-04-10 11:34:20 +01:00
Ben Cragg
e7da74e974
Added line collisions example
2019-04-10 11:26:34 +01:00
Michal Štrba
5880f0311b
Merge pull request #14 from zcking/feature/tilemap-example
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refactored to use batch rendering
2019-02-06 17:46:30 +01:00
Zachary King
a65de950f9
retain render order by using slice instead of map
2019-02-05 19:06:47 -06:00
Zachary King
00780ad113
clear batches at beginning of draw
2019-02-04 20:18:08 -06:00
Zachary King
b53cad3147
refactored to use batch rendering
2019-02-04 18:27:49 -06:00
Michal Štrba
d8a6e4b962
Merge pull request #13 from zcking/feature/tilemap-example
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tilemap example added
2019-02-04 01:05:29 +01:00
Zachary King
3006c34671
removed level.json
2019-02-03 16:43:57 -06:00
Zachary King
d611719af4
removed unneeded global variable
2019-02-03 16:40:49 -06:00
Zachary King
b13a2c82ec
updated screenshot preview
2019-02-03 16:37:45 -06:00
Zachary King
837695c0af
load 'scene' data from tmx file render accordingly
2019-02-03 16:35:31 -06:00
Zachary King
1de5ec5af8
tilemap example added
2019-02-03 10:22:25 -06:00
Michal Štrba
070f96227a
Merge pull request #12 from jwangsadinata/fix-sudoku-text-creation
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sudoku: optimize text creation of sudoku numbers
2019-02-03 14:20:43 +01:00
Jason Wangsadinata
91dc0b2643
sudoku: optimize text creation of sudoku numbers
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This commit optimizes the text creation of sudoku numbers re-using the
`text.Text` used for printing the numbers to the batch.
Fixes #7 .
2019-02-03 19:47:05 +07:00
Michal Štrba
6dea3ebe47
Merge pull request #10 from basilarchia/master
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make a clean file that just is for parsing the command line
2019-02-03 12:54:30 +01:00
Jeff Carr
1f99b7ee04
junk
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Signed-off-by: Jeff Carr <jcarr@wit.com>
2019-01-15 08:37:22 -08:00
Jeff Carr
25c0ba5c87
a bit better code
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Signed-off-by: Jeff Carr <jcarr@wit.com>
2019-01-15 08:29:59 -08:00
Jeff Carr
aa46ffffe4
remove junk
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Signed-off-by: Jeff Carr <jcarr@wit.com>
2019-01-15 08:17:07 -08:00
Jeff Carr
3ad06351ae
finally runs
2019-01-15 08:05:59 -08:00
Jeff Carr
9d39c2dbcb
print the executable name correctly
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Signed-off-by: Jeff Carr <jcarr@wit.com>
2019-01-09 04:30:11 -08:00
Jeff Carr
8f5d223b36
add both examples
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Signed-off-by: Jeff Carr <jcarr@wit.com>
2019-01-09 04:19:12 -08:00
Jeff Carr
466083852c
make a clean file that just is for parsing the command line
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Signed-off-by: Jeff Carr <jcarr@wit.com>
2019-01-09 04:13:45 -08:00
Michal Štrba
ba4c6901ed
Merge pull request #9 from basilarchia/master
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set filename,width,height and drift from the command line
2019-01-08 23:16:46 +01:00
Jeff Carr
80982259a0
set filename,width,height and drift from the command line
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Signed-off-by: Jeff Carr <jcarr@wit.com>
2019-01-02 08:10:40 -08:00
Michal Štrba
c732821123
Merge pull request #8 from basilarchia/master
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Add another glsl example file 'planetfall'
2018-12-07 00:11:38 +01:00
Jeff Carr
da1c53e20d
Add another glsl example file 'planetfall'
2018-12-04 16:52:10 -08:00
Robin Eklind
03d92b87ba
Merge pull request #6 from rvi64/patch-1
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shader: fix wavy build
2018-11-22 11:24:06 +01:00
rvi64
b2cb0e681a
shader: fix wavy build
2018-11-22 05:34:14 +02:00
Robin Eklind
1070f77d30
Merge pull request #5 from dbriemann/master
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fix md formatting
2018-11-01 12:11:01 +01:00
David Linus Briemann
c02f66edcc
fix md formatting
2018-11-01 11:25:02 +01:00
Michal Štrba
3720651f29
Merge pull request #4 from dbriemann/master
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Simple Gophermark
2018-10-31 17:41:16 +01:00
David Linus Briemann
967f11c56b
add screenie to markdown
2018-10-31 14:38:20 +01:00
David Linus Briemann
47bd4a71e8
remove binary..
2018-10-31 14:36:32 +01:00
David Linus Briemann
c5b7c6aac7
add gophermark example
2018-10-31 14:36:04 +01:00
Michal Štrba
e4d7f8619e
fix image paths in shader/README.md
2018-10-11 17:56:52 +02:00
Michal Štrba
67b4a8f84d
Merge pull request #3 from thegtproject/shader-examples
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added shader examples
2018-10-10 13:43:04 +02:00
Brandon
76ae43c154
added shader examples
2018-10-08 08:16:35 -06:00
Michal Štrba
db0af37aa2
Merge pull request #2 from Chillance/master
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shadertoy seascape shader example
2018-10-07 21:30:17 +02:00
Chillance
4bbbbcbfe6
Updated parameter names.
2018-10-07 21:20:55 +02:00
Chillance
99aeaab533
Variable updates to follow a standardized glsl variable naming convention and shader updates.
2018-10-07 17:15:34 +02:00