Updated parameter names.

This commit is contained in:
Chillance 2018-10-07 21:20:55 +02:00
parent 99aeaab533
commit 4bbbbcbfe6
1 changed files with 1 additions and 1 deletions

View File

@ -32,7 +32,7 @@ var uMouse mgl32.Vec4
And finally, to make our variables available in the shader itself we use:
```
canvas.SetUniform(Name string, Value interface{})
canvas.SetUniform(name string, value interface{})
```
We create a handy function to do this: