diff --git a/community/seascape-shader/README.md b/community/seascape-shader/README.md index aaf7e07..e752dd1 100644 --- a/community/seascape-shader/README.md +++ b/community/seascape-shader/README.md @@ -32,7 +32,7 @@ var uMouse mgl32.Vec4 And finally, to make our variables available in the shader itself we use: ``` -canvas.SetUniform(Name string, Value interface{}) +canvas.SetUniform(name string, value interface{}) ``` We create a handy function to do this: