From 4bbbbcbfe64d565abd3f9cb6619f43c11c4f1fa7 Mon Sep 17 00:00:00 2001 From: Chillance Date: Sun, 7 Oct 2018 21:20:55 +0200 Subject: [PATCH] Updated parameter names. --- community/seascape-shader/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/community/seascape-shader/README.md b/community/seascape-shader/README.md index aaf7e07..e752dd1 100644 --- a/community/seascape-shader/README.md +++ b/community/seascape-shader/README.md @@ -32,7 +32,7 @@ var uMouse mgl32.Vec4 And finally, to make our variables available in the shader itself we use: ``` -canvas.SetUniform(Name string, Value interface{}) +canvas.SetUniform(name string, value interface{}) ``` We create a handy function to do this: