a bit better code

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-01-15 08:29:59 -08:00
parent aa46ffffe4
commit 25c0ba5c87
2 changed files with 5 additions and 3 deletions

View File

@ -65,7 +65,7 @@ func parseFlags() {
config.Set("width", width)
config.Set("height", height)
config.Set("uDrift", glDrift)
config.Set("glDrift", glDrift)
config.Set("filename", filename)
}

View File

@ -35,6 +35,7 @@ func run() {
// I am putting all shader example initializing stuff here for
// easier reference to those learning to use this functionality
log.Println("Load GSGL file = ", config.String("filename"))
fragSource, err := LoadFileToString(config.String("filename"))
if err != nil {
@ -43,7 +44,8 @@ func run() {
var uMouse mgl32.Vec4
var uTime float32
var uDrift float32 = float32(config.Float("uDrift"))
log.Println("glDrift = ", config.String("glDrift"))
var glDrift float32 = float32(config.Float("glDrift"))
canvas := win.Canvas()
uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
@ -52,7 +54,7 @@ func run() {
"uResolution", &uResolution,
"uTime", &uTime,
"uMouse", &uMouse,
"uDrift", &uDrift,
"uDrift", &glDrift,
)
canvas.SetFragmentShader(fragSource)