a bit better code
Signed-off-by: Jeff Carr <jcarr@wit.com>
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aa46ffffe4
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25c0ba5c87
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@ -65,7 +65,7 @@ func parseFlags() {
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config.Set("width", width)
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config.Set("height", height)
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config.Set("uDrift", glDrift)
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config.Set("glDrift", glDrift)
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config.Set("filename", filename)
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}
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@ -35,6 +35,7 @@ func run() {
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// I am putting all shader example initializing stuff here for
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// easier reference to those learning to use this functionality
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log.Println("Load GSGL file = ", config.String("filename"))
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fragSource, err := LoadFileToString(config.String("filename"))
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if err != nil {
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@ -43,7 +44,8 @@ func run() {
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var uMouse mgl32.Vec4
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var uTime float32
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var uDrift float32 = float32(config.Float("uDrift"))
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log.Println("glDrift = ", config.String("glDrift"))
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var glDrift float32 = float32(config.Float("glDrift"))
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canvas := win.Canvas()
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uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
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@ -52,7 +54,7 @@ func run() {
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"uResolution", &uResolution,
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"uTime", &uTime,
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"uMouse", &uMouse,
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"uDrift", &uDrift,
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"uDrift", &glDrift,
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)
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canvas.SetFragmentShader(fragSource)
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