Merge branch 'master' of git.wit.org:jcarr/pixel-examples into github-master
This commit is contained in:
commit
b0b6e97726
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@ -1 +1,4 @@
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community/seascape-shader/seascape-shader
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/.idea
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*.exe
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@ -2,7 +2,7 @@
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This repository contains a few examples demonstrating [Pixel](https://github.com/faiface/pixel)'s functionality.
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**To run an example**, navigate to it's directory, then `go run` the `main.go` file. For example:
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**To run an example**, navigate to its directory, then `go run` the `main.go` file. For example:
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```
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$ cd platformer
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@ -0,0 +1,12 @@
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# Line Collisions
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Line collisions is a basic example of how to detect line collisions with a rectangle.
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![Screenshot](lineCollisionScreenshot.png)
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## Instructions
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You can set the rectangle position using a left-click of the mouse.
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|
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You can set the line position with two right-clicks of the mouse; the first right-click will set the beginning of the
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line the second will set the end of the line.
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Any intersection points where the rectangle and line intersection will appear as red dots.
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After Width: | Height: | Size: 2.0 KiB |
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@ -0,0 +1,89 @@
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package main
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import (
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"image/color"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/imdraw"
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"github.com/faiface/pixel/pixelgl"
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)
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// These hold the state of whether we're placing the first or second point of the line.
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const (
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clickLineA = iota
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clickLineB
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)
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||||
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||||
var (
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winBounds = pixel.R(0, 0, 1024, 768)
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r = pixel.R(10, 10, 70, 50)
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l = pixel.L(pixel.V(20, 20), pixel.V(100, 30))
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clickLine = clickLineA
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)
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func run() {
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cfg := pixelgl.WindowConfig{
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Title: "Line collision",
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Bounds: winBounds,
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||||
VSync: true,
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}
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||||
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win, err := pixelgl.NewWindow(cfg)
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||||
if err != nil {
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panic(err)
|
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}
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imd := imdraw.New(nil)
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for !win.Closed() {
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win.Clear(color.RGBA{R: 23, G: 39, B: 58, A: 125})
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imd.Clear()
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// When mouse left-click, move the rectangle so its' center is at the mouse position
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if win.JustPressed(pixelgl.MouseButtonLeft) {
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rectToMouse := r.Center().To(win.MousePosition())
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r = r.Moved(rectToMouse)
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}
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// When mouse right-click, set either the beginning or end of the line.
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if win.JustPressed(pixelgl.MouseButtonRight) {
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if clickLine == clickLineA {
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// Set the beginning of the line to the mouse position.
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// To make it clearer to the user, set the end position 1 pixel (in each direction) away from the first
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// point.
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l = pixel.L(win.MousePosition(), win.MousePosition().Add(pixel.V(1, 1)))
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clickLine = clickLineB
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} else {
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// Set the end point of the line.
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l = pixel.L(l.A, win.MousePosition())
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clickLine = clickLineA
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}
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}
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// Draw the rectangle.
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imd.Color = color.Black
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imd.Push(r.Min, r.Max)
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imd.Rectangle(3)
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// Draw the line.
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imd.Color = color.RGBA{R: 10, G: 10, B: 250, A: 255}
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imd.Push(l.A, l.B)
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imd.Line(3)
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||||
imd.Color = color.RGBA{R: 250, G: 10, B: 10, A: 255}
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// Draw any intersection points.
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for _, i := range r.IntersectionPoints(l) {
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||||
imd.Push(i)
|
||||
imd.Circle(4, 0)
|
||||
}
|
||||
|
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imd.Draw(win)
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||||
win.Update()
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||||
}
|
||||
}
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||||
|
||||
func main() {
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||||
pixelgl.Run(run)
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||||
}
|
|
@ -95,6 +95,9 @@ func run() {
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|||
// initialize batch
|
||||
batch := pixel.NewBatch(&pixel.TrianglesData{}, atlas.Picture())
|
||||
|
||||
// initialize text placeholder
|
||||
num := text.New(pixel.ZV, atlas)
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||||
|
||||
// setup game
|
||||
for i := 0; i < 9; i++ {
|
||||
for j := 0; j < 9; j++ {
|
||||
|
@ -185,7 +188,7 @@ func run() {
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|||
for a, sa := range board {
|
||||
for b, sb := range sa {
|
||||
if sb != 0 {
|
||||
num := text.New(pixel.ZV, atlas)
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||||
num.Clear()
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||||
num.WriteString(strconv.Itoa(sb))
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num.DrawColorMask(batch,
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||||
pixel.IM.
|
||||
|
|
|
@ -0,0 +1 @@
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|||
tilemap
|
|
@ -0,0 +1,11 @@
|
|||
# Pixel Tiles Example
|
||||
This is a very simple example of how you might load a tilemap generated with [Tiled](https://www.mapeditor.org/) (i.e. a .tmx file),
|
||||
in a game with [Pixel](https://github.com/faiface/pixel) for Go.
|
||||
|
||||
The tilemap used in this example is humbly borrowed from James Bowman's repo here: [https://github.com/jamesbowman/tiled-maps](https://github.com/jamesbowman/tiled-maps).
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||||
|
||||
## Preview
|
||||
![Screenshot of Tiles Window](./screenshot.png)
|
||||
|
||||
## Tilemap
|
||||
![Tilemap](./gameart2d-desert.png)
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After Width: | Height: | Size: 196 KiB |
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@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="120" height="18" tilewidth="128" tileheight="128" nextobjectid="1">
|
||||
<tileset firstgid="1" name="gameart2d-desert" tilewidth="128" tileheight="128" tilecount="40" columns="5">
|
||||
<image source="gameart2d-desert.png" width="640" height="1024"/>
|
||||
<tile id="2">
|
||||
<properties>
|
||||
<property name="type" type="int" value="1"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="7">
|
||||
<properties>
|
||||
<property name="type" type="int" value="1"/>
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
||||
<layer name="background" width="120" height="18">
|
||||
<data encoding="csv">
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="foreground" width="120" height="18">
|
||||
<data encoding="csv">
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|
||||
31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,22,21,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,22,2,3,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,38,39,40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,11,12,8,8,9,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,17,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,11,12,8,8,8,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,7,8,9,0,17,19,0,0,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,19,0,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,0,0,2,11,12,8,8,8,8,8,8,9,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,16,13,20,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,4,0,24,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,38,39,40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,39,40,2,11,12,8,8,8,8,8,8,8,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,14,15,3,4,0,29,30,32,36,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,17,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,22,2,11,12,8,8,8,8,8,8,8,8,8,8,9,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,36,0,0,0,0,0,0,0,0,0,0,0,16,13,13,13,20,0,17,18,18,19,0,21,22,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,11,12,8,8,8,8,8,8,8,8,13,13,13,13,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,4,0,0,23,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,38,39,40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,11,12,8,8,8,8,8,8,8,13,13,20,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,14,15,3,3,4,0,21,22,0,0,17,19,0,0,0,0,0,0,0,0,0,17,18,19,0,0,0,0,0,0,0,0,33,34,35,0,0,2,11,12,8,8,8,8,8,8,8,13,13,20,0,0,0,29,30,0,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,13,13,13,13,20,0,17,18,19,0,0,0,0,0,0,0,0,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,38,39,40,2,11,12,8,8,8,8,8,8,8,13,13,20,0,0,0,0,2,3,3,3,4,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,2,3,4,0,0,0,0,38,39,40,0,0,0,0,0,0,0,0,0,0,0,0,0,2,11,12,8,8,8,8,8,8,8,13,13,20,0,0,0,32,2,11,12,8,8,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,37,0,26,0,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0,0,0,0,0,0,0,0,0,0,40,2,3,11,12,8,9,0,0,0,0,0,2,3,4,0,0,0,0,0,0,0,0,0,0,2,11,12,8,8,8,8,8,13,13,13,13,20,0,0,0,0,2,11,12,8,8,8,8,8,9,0,0,0,17,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,1,2,3,3,3,3,4,5,0,0,0,0,0,0,0,0,0,0,0,23,1,2,3,3,3,3,4,0,0,0,33,34,35,0,0,40,2,3,11,12,8,8,8,8,9,0,0,0,0,0,7,8,9,0,33,34,35,0,0,0,0,2,11,12,8,8,8,8,8,8,8,9,0,0,0,0,0,0,2,11,12,8,8,8,8,8,8,8,9,0,0,0,0,33,34,35,33,34,35,33,34,35,0,0,0,0,0,27,0,
|
||||
27,0,0,37,37,0,0,0,0,2,3,11,12,8,8,8,8,9,10,0,0,0,0,0,25,0,0,0,0,2,3,11,12,8,8,8,8,9,0,0,0,38,39,40,2,3,11,12,8,8,8,8,8,8,8,9,0,0,0,0,0,7,8,9,0,38,39,40,0,0,2,11,12,8,8,8,8,8,8,8,8,8,9,0,0,32,0,2,11,12,8,8,8,8,8,8,8,8,8,9,0,0,0,31,37,39,37,32,39,21,22,39,37,0,2,3,3,3,3,3,
|
||||
3,3,3,3,3,3,3,3,11,12,8,8,8,8,8,8,8,14,15,3,3,3,3,3,3,3,3,3,11,12,8,8,8,8,8,8,8,9,0,0,2,3,3,11,12,8,8,8,8,8,8,8,8,8,8,9,0,0,0,0,0,7,8,14,15,3,3,3,3,11,12,8,8,8,8,8,8,8,8,8,8,8,14,15,3,3,11,12,8,8,8,8,8,8,8,8,8,8,8,9,0,0,0,17,18,18,18,18,18,18,18,18,19,0,7,8,8,8,8,8
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
|
@ -0,0 +1,158 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/png"
|
||||
"math"
|
||||
"os"
|
||||
"time"
|
||||
|
||||
"golang.org/x/image/colornames"
|
||||
|
||||
"github.com/faiface/pixel"
|
||||
"github.com/faiface/pixel/pixelgl"
|
||||
"github.com/salviati/go-tmx/tmx"
|
||||
)
|
||||
|
||||
var clearColor = colornames.Skyblue
|
||||
|
||||
func gameloop(win *pixelgl.Window, tilemap *tmx.Map) {
|
||||
batches := make([]*pixel.Batch, 0)
|
||||
batchIndices := make(map[string]int)
|
||||
batchCounter := 0
|
||||
|
||||
// Load the sprites
|
||||
sprites := make(map[string]*pixel.Sprite)
|
||||
for _, tileset := range tilemap.Tilesets {
|
||||
if _, alreadyLoaded := sprites[tileset.Image.Source]; !alreadyLoaded {
|
||||
sprite, pictureData := loadSprite(tileset.Image.Source)
|
||||
sprites[tileset.Image.Source] = sprite
|
||||
batches = append(batches, pixel.NewBatch(&pixel.TrianglesData{}, pictureData))
|
||||
batchIndices[tileset.Image.Source] = batchCounter
|
||||
batchCounter++
|
||||
}
|
||||
}
|
||||
|
||||
var (
|
||||
camPos = pixel.ZV
|
||||
camSpeed = 1000.0
|
||||
camZoom = 0.2
|
||||
camZoomSpeed = 1.2
|
||||
)
|
||||
|
||||
last := time.Now()
|
||||
for !win.Closed() {
|
||||
dt := time.Since(last).Seconds()
|
||||
last = time.Now()
|
||||
|
||||
// Camera movement
|
||||
cam := pixel.IM.Scaled(camPos, camZoom).Moved(win.Bounds().Center().Sub(camPos))
|
||||
win.SetMatrix(cam)
|
||||
if win.Pressed(pixelgl.KeyLeft) {
|
||||
camPos.X -= camSpeed * dt
|
||||
}
|
||||
if win.Pressed(pixelgl.KeyRight) {
|
||||
camPos.X += camSpeed * dt
|
||||
}
|
||||
if win.Pressed(pixelgl.KeyDown) {
|
||||
camPos.Y -= camSpeed * dt
|
||||
}
|
||||
if win.Pressed(pixelgl.KeyUp) {
|
||||
camPos.Y += camSpeed * dt
|
||||
}
|
||||
camZoom *= math.Pow(camZoomSpeed, win.MouseScroll().Y)
|
||||
|
||||
win.Clear(clearColor)
|
||||
|
||||
// Draw tiles
|
||||
for _, batch := range batches {
|
||||
batch.Clear()
|
||||
}
|
||||
|
||||
for _, layer := range tilemap.Layers {
|
||||
for tileIndex, tile := range layer.DecodedTiles {
|
||||
ts := layer.Tileset
|
||||
tID := int(tile.ID)
|
||||
|
||||
if tID == 0 {
|
||||
// Tile ID 0 means blank, skip it.
|
||||
continue
|
||||
}
|
||||
|
||||
// Calculate the framing for the tile within its tileset's source image
|
||||
numRows := ts.Tilecount / ts.Columns
|
||||
x, y := tileIDToCoord(tID, ts.Columns, numRows)
|
||||
gamePos := indexToGamePos(tileIndex, tilemap.Width, tilemap.Height)
|
||||
|
||||
iX := float64(x) * float64(ts.TileWidth)
|
||||
fX := iX + float64(ts.TileWidth)
|
||||
iY := float64(y) * float64(ts.TileHeight)
|
||||
fY := iY + float64(ts.TileHeight)
|
||||
|
||||
sprite := sprites[ts.Image.Source]
|
||||
sprite.Set(sprite.Picture(), pixel.R(iX, iY, fX, fY))
|
||||
pos := gamePos.ScaledXY(pixel.V(float64(ts.TileWidth), float64(ts.TileHeight)))
|
||||
sprite.Draw(batches[batchIndices[ts.Image.Source]], pixel.IM.Moved(pos))
|
||||
}
|
||||
}
|
||||
|
||||
for _, batch := range batches {
|
||||
batch.Draw(win)
|
||||
}
|
||||
win.Update()
|
||||
}
|
||||
}
|
||||
|
||||
func tileIDToCoord(tID int, numColumns int, numRows int) (x int, y int) {
|
||||
x = tID % numColumns
|
||||
y = numRows - (tID / numColumns) - 1
|
||||
return
|
||||
}
|
||||
|
||||
func indexToGamePos(idx int, width int, height int) pixel.Vec {
|
||||
gamePos := pixel.V(
|
||||
float64(idx%width)-1,
|
||||
float64(height)-float64(idx/width),
|
||||
)
|
||||
return gamePos
|
||||
}
|
||||
|
||||
func run() {
|
||||
// Create the window with OpenGL
|
||||
cfg := pixelgl.WindowConfig{
|
||||
Title: "Pixel Tilemaps",
|
||||
Bounds: pixel.R(0, 0, 800, 600),
|
||||
VSync: true,
|
||||
}
|
||||
|
||||
win, err := pixelgl.NewWindow(cfg)
|
||||
panicIfErr(err)
|
||||
|
||||
// Initialize art assets (i.e. the tilemap)
|
||||
tilemap, err := tmx.ReadFile("gameart2d-desert.tmx")
|
||||
panicIfErr(err)
|
||||
|
||||
fmt.Println("use WASD to move camera around")
|
||||
gameloop(win, tilemap)
|
||||
}
|
||||
|
||||
func loadSprite(path string) (*pixel.Sprite, *pixel.PictureData) {
|
||||
f, err := os.Open(path)
|
||||
panicIfErr(err)
|
||||
|
||||
img, err := png.Decode(f)
|
||||
panicIfErr(err)
|
||||
|
||||
pd := pixel.PictureDataFromImage(img)
|
||||
return pixel.NewSprite(pd, pd.Bounds()), pd
|
||||
}
|
||||
|
||||
func main() {
|
||||
pixelgl.Run(run)
|
||||
}
|
||||
|
||||
func panicIfErr(err error) {
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
|
@ -0,0 +1,17 @@
|
|||
module github.com/faiface/pixel-examples
|
||||
|
||||
go 1.16
|
||||
|
||||
require (
|
||||
github.com/aquilax/go-perlin v1.0.0
|
||||
github.com/faiface/beep v1.0.2
|
||||
github.com/faiface/pixel v0.10.0
|
||||
github.com/go-gl/glfw v0.0.0-20210410170116-ea3d685f79fb
|
||||
github.com/go-gl/mathgl v1.0.0
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
|
||||
github.com/pkg/errors v0.9.1
|
||||
github.com/pkg/profile v1.5.0
|
||||
github.com/salviati/go-tmx v0.0.0-20180901011116-8dae25beffeb
|
||||
github.com/sqweek/dialog v0.0.0-20200911184034-8a3d98e8211d
|
||||
golang.org/x/image v0.0.0-20210220032944-ac19c3e999fb
|
||||
)
|
|
@ -0,0 +1,71 @@
|
|||
github.com/TheTitanrain/w32 v0.0.0-20180517000239-4f5cfb03fabf h1:FPsprx82rdrX2jiKyS17BH6IrTmUBYqZa/CXT4uvb+I=
|
||||
github.com/TheTitanrain/w32 v0.0.0-20180517000239-4f5cfb03fabf/go.mod h1:peYoMncQljjNS6tZwI9WVyQB3qZS6u79/N3mBOcnd3I=
|
||||
github.com/aquilax/go-perlin v1.0.0 h1:7KBttX3KwqipwhmIVE/B2cEZVYiOZpoE/q8HsS6HBoQ=
|
||||
github.com/aquilax/go-perlin v1.0.0/go.mod h1:z9Rl7EM4BZY0Ikp2fEN1I5mKSOJ26HQpk0O2TBdN2HE=
|
||||
github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
|
||||
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/faiface/beep v1.0.2 h1:UB5DiRNmA4erfUYnHbgU4UB6DlBOrsdEFRtcc8sCkdQ=
|
||||
github.com/faiface/beep v1.0.2/go.mod h1:1yLb5yRdHMsovYYWVqYLioXkVuziCSITW1oarTeduQM=
|
||||
github.com/faiface/glhf v0.0.0-20181018222622-82a6317ac380 h1:FvZ0mIGh6b3kOITxUnxS3tLZMh7yEoHo75v3/AgUqg0=
|
||||
github.com/faiface/glhf v0.0.0-20181018222622-82a6317ac380/go.mod h1:zqnPFFIuYFFxl7uH2gYByJwIVKG7fRqlqQCbzAnHs9g=
|
||||
github.com/faiface/mainthread v0.0.0-20171120011319-8b78f0a41ae3 h1:baVdMKlASEHrj19iqjARrPbaRisD7EuZEVJj6ZMLl1Q=
|
||||
github.com/faiface/mainthread v0.0.0-20171120011319-8b78f0a41ae3/go.mod h1:VEPNJUlxl5KdWjDvz6Q1l+rJlxF2i6xqDeGuGAxa87M=
|
||||
github.com/faiface/pixel v0.10.0 h1:EHm3ZdQw2Ck4y51cZqFfqQpwLqNHOoXwbNEc9Dijql0=
|
||||
github.com/faiface/pixel v0.10.0/go.mod h1:lU0YYcW77vL0F1CG8oX51GXurymL45MXd57otHNLK7A=
|
||||
github.com/gdamore/encoding v1.0.0/go.mod h1:alR0ol34c49FCSBLjhosxzcPHQbf2trDkoo5dl+VrEg=
|
||||
github.com/gdamore/tcell v1.1.1/go.mod h1:K1udHkiR3cOtlpKG5tZPD5XxrF7v2y7lDq7Whcj+xkQ=
|
||||
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7 h1:SCYMcCJ89LjRGwEa0tRluNRiMjZHalQZrVrvTbPh+qw=
|
||||
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7/go.mod h1:482civXOzJJCPzJ4ZOX/pwvXBWSnzD4OKMdH4ClKGbk=
|
||||
github.com/go-gl/glfw v0.0.0-20210410170116-ea3d685f79fb h1:yMlfD+jmoG8wwBVLaFwtcgNBY207iWsYwtNC9u+T2yk=
|
||||
github.com/go-gl/glfw v0.0.0-20210410170116-ea3d685f79fb/go.mod h1:vR7hzQXu2zJy9AVAgeJqvqgH9Q5CA+iKCZ2gyEVpxRU=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72 h1:b+9H1GAsx5RsjvDFLoS5zkNBzIQMuVKUYQDmxU3N5XE=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||
github.com/go-gl/mathgl v0.0.0-20190416160123-c4601bc793c7/go.mod h1:yhpkQzEiH9yPyxDUGzkmgScbaBVlhC06qodikEM0ZwQ=
|
||||
github.com/go-gl/mathgl v1.0.0 h1:t9DznWJlXxxjeeKLIdovCOVJQk/GzDEL7h/h+Ro2B68=
|
||||
github.com/go-gl/mathgl v1.0.0/go.mod h1:yhpkQzEiH9yPyxDUGzkmgScbaBVlhC06qodikEM0ZwQ=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||
github.com/gopherjs/gopherjs v0.0.0-20180628210949-0892b62f0d9f/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
|
||||
github.com/gopherjs/gopherjs v0.0.0-20180825215210-0210a2f0f73c h1:16eHWuMGvCjSfgRJKqIzapE78onvvTbdi1rMkU00lZw=
|
||||
github.com/gopherjs/gopherjs v0.0.0-20180825215210-0210a2f0f73c/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
|
||||
github.com/gopherjs/gopherwasm v0.1.1/go.mod h1:kx4n9a+MzHH0BJJhvlsQ65hqLFXDO/m256AsaDPQ+/4=
|
||||
github.com/gopherjs/gopherwasm v1.0.0 h1:32nge/RlujS1Im4HNCJPp0NbBOAeBXFuT1KonUuLl+Y=
|
||||
github.com/gopherjs/gopherwasm v1.0.0/go.mod h1:SkZ8z7CWBz5VXbhJel8TxCmAcsQqzgWGR/8nMhyhZSI=
|
||||
github.com/hajimehoshi/go-mp3 v0.1.1/go.mod h1:4i+c5pDNKDrxl1iu9iG90/+fhP37lio6gNhjCx9WBJw=
|
||||
github.com/hajimehoshi/oto v0.1.1/go.mod h1:hUiLWeBQnbDu4pZsAhOnGqMI1ZGibS6e2qhQdfpwz04=
|
||||
github.com/hajimehoshi/oto v0.3.1 h1:cpf/uIv4Q0oc5uf9loQn7PIehv+mZerh+0KKma6gzMk=
|
||||
github.com/hajimehoshi/oto v0.3.1/go.mod h1:e9eTLBB9iZto045HLbzfHJIc+jP3xaKrjZTghvb6fdM=
|
||||
github.com/jfreymuth/oggvorbis v1.0.0 h1:aOpiihGrFLXpsh2osOlEvTcg5/aluzGQeC7m3uYWOZ0=
|
||||
github.com/jfreymuth/oggvorbis v1.0.0/go.mod h1:abe6F9QRjuU9l+2jek3gj46lu40N4qlYxh2grqkLEDM=
|
||||
github.com/jfreymuth/vorbis v1.0.0 h1:SmDf783s82lIjGZi8EGUUaS7YxPHgRj4ZXW/h7rUi7U=
|
||||
github.com/jfreymuth/vorbis v1.0.0/go.mod h1:8zy3lUAm9K/rJJk223RKy6vjCZTWC61NA2QD06bfOE0=
|
||||
github.com/lucasb-eyer/go-colorful v0.0.0-20181028223441-12d3b2882a08/go.mod h1:NXg0ArsFk0Y01623LgUqoqcouGDB+PwCCQlrwrG6xJ4=
|
||||
github.com/mattn/go-runewidth v0.0.4/go.mod h1:LwmH8dsx7+W8Uxz3IHJYH5QSwggIsqBzpuz5H//U1FU=
|
||||
github.com/mewkiz/flac v1.0.5/go.mod h1:EHZNU32dMF6alpurYyKHDLYpW1lYpBZ5WrXi/VuNIGs=
|
||||
github.com/pkg/errors v0.8.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
|
||||
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
|
||||
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
|
||||
github.com/pkg/profile v1.5.0 h1:042Buzk+NhDI+DeSAA62RwJL8VAuZUMQZUjCsRz1Mug=
|
||||
github.com/pkg/profile v1.5.0/go.mod h1:qBsxPvzyUincmltOk6iyRVxHYg4adc0OFOv72ZdLa18=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/salviati/go-tmx v0.0.0-20180901011116-8dae25beffeb h1:xnT9hS4WTIDoD5dKlbDpBANISLHbW4JCEp4C5Mb4RLY=
|
||||
github.com/salviati/go-tmx v0.0.0-20180901011116-8dae25beffeb/go.mod h1:MHMSHqNIP7nhf3dSczdtzy/1mKyYaQP7sHbXwmXvvaA=
|
||||
github.com/sqweek/dialog v0.0.0-20200911184034-8a3d98e8211d h1:Chay1rwJnXxI27H+pzu7P81BKf647un9GOoRPTdXN18=
|
||||
github.com/sqweek/dialog v0.0.0-20200911184034-8a3d98e8211d/go.mod h1:/qNPSY91qTz/8TgHEMioAUc6q7+3SOybeKczHMXFcXw=
|
||||
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
|
||||
github.com/stretchr/testify v1.3.0 h1:TivCn/peBQ7UY8ooIcPgZFpTNSz0Q2U6UrFlUfqbe0Q=
|
||||
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
|
||||
golang.org/x/exp v0.0.0-20180710024300-14dda7b62fcd h1:nLIcFw7GiqKXUS7HiChg6OAYWgASB2H97dZKd1GhDSs=
|
||||
golang.org/x/exp v0.0.0-20180710024300-14dda7b62fcd/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
|
||||
golang.org/x/image v0.0.0-20180708004352-c73c2afc3b81/go.mod h1:ux5Hcp/YLpHSI86hEcLt0YII63i6oz57MZXIpbrjZUs=
|
||||
golang.org/x/image v0.0.0-20190321063152-3fc05d484e9f/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
|
||||
golang.org/x/image v0.0.0-20190523035834-f03afa92d3ff/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
|
||||
golang.org/x/image v0.0.0-20210220032944-ac19c3e999fb h1:fqpd0EBDzlHRCjiphRR5Zo/RSWWQlWv34418dnEixWk=
|
||||
golang.org/x/image v0.0.0-20210220032944-ac19c3e999fb/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
||||
golang.org/x/mobile v0.0.0-20180806140643-507816974b79 h1:t2JRgCWkY7Qaa1J2jal+wqC9OjbyHCHwIA9rVlRUSMo=
|
||||
golang.org/x/mobile v0.0.0-20180806140643-507816974b79/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
|
||||
golang.org/x/sys v0.0.0-20181228144115-9a3f9b0469bb h1:pf3XwC90UUdNPYWZdFjhGBE7DUFuK3Ct1zWmZ65QN30=
|
||||
golang.org/x/sys v0.0.0-20181228144115-9a3f9b0469bb/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
gopkg.in/DATA-DOG/go-sqlmock.v1 v1.3.0/go.mod h1:OdE7CF6DbADk7lN8LIKRzRJTTZXIjtWgA5THM5lhBAw=
|
|
@ -67,6 +67,7 @@ func main() {
|
|||
var fragmentShader = `
|
||||
#version 330 core
|
||||
|
||||
in vec2 vTexCoords;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D uTexture;
|
||||
|
@ -77,7 +78,7 @@ uniform float uSpeed;
|
|||
uniform float uTime;
|
||||
|
||||
void main() {
|
||||
vec2 t = gl_FragCoord.xy / uTexBounds.zw;
|
||||
vec2 t = vTexCoords / uTexBounds.zw;
|
||||
vec3 influence = texture(uTexture, t).rgb;
|
||||
|
||||
if (influence.r + influence.g + influence.b > 0.3) {
|
||||
|
|
Loading…
Reference in New Issue