the gui enabled debugging works
--gui-debug works from the command line
The debug window can now select things
debugging now includes widget types
all the debug flags work
finally working debugging flags via gui checkboxes
add debian packaging rules
use log() in the toolkit
use a standard log() to simplify debugging flags
add reference to 'GO Style Guide'
use the same LICENSE from the GO developers.
TODO: make this threadsafe
TODO: fix plugin stuff
Signed-off-by: Jeff Carr <jcarr@wit.com>
notes from github remote
keep removing os.Exit()
rename from andlabs2 back to andlabs
rename files for windows andlabs/ui
gocui always sets STDOUT a file in /tmp/
Signed-off-by: Jeff Carr <jcarr@wit.com>
update README.md
set xterm title. make os.Exit() default on window close
add a toolkit.Widget to the node structure
remove 'Greeter' symbol mapping scheme
removed the testing greeter code
plugins:
attempt to load plugins in a sensible order
andlabs/ui:
working andlabs/ui plugin (andlabs2)
buttons work in andlabs plugin
TODO: re-implement non-plugin version for Windows
mswindows doesn't support go plugins yet
gocui:
put the gocui console so file in the binary
does a full init of gocui plugin
Button() and Group() working very well with gogui
cleanly exit gocui
technically you can load two toolkits at the same time
kinda both working at the same time. esoteric
two working plugins at the same time
give up working on two gui's at the same time
this is fun, but _not interesting
wow. this actually works. NewButton() from both toolkits
examples:
all the examples run again
remove early helloplugin example
buttonplugin example cmd code
buttonplugin runs and ldd is minimum
Signed-off-by: Jeff Carr <jcarr@wit.com>
add a button in two plugins at the same time!
added a button in andlabs/ui & gocui
attempt a common widget struct between wit/gui & the plugins
start handling missing plugins
rename Makefile command examples
remote examples used for testing
filename improvements
golang src code uses lowercase and _ in filenames
fix crash when button click function == nil
fix wrong name 'gocli' -> 'gocui'
keep fighting with goreadme generated README.md
Signed-off-by: Jeff Carr <jcarr@wit.com>
pass a name to gocui.AddButton()
cleaner plugin usage
add the start to golang plugin
plugin stuff in a single file
added a button correctly
andlabs/ui added a button via plugin to gocli
hot diggity!
trying to invoke a gocli plugin function from the andlabs ui
load the plugin
hide more debugging output
turn off all output
Signed-off-by: Jeff Carr <jcarr@wit.com>
totally minimize helloworld demo
try to make a button plugin example
debug changes
final changes before attempting to use a golang plugin
actually running gocui as a plugin
add gocli-as-plugin example
try to convert the go-cui toolkit into a plugin
doc updates
make a minimal console gui
Signed-off-by: Jeff Carr <jcarr@wit.com>
Add command line argv handling using go-arg
make hello world dumb stupid simple again
more swtiching to common code
move debugging options to support go-args
more debugging output cleanup
more debugging cleanups
fix null pointer crash
autogenerate README.md from doc.go (goreadme cmd)
remove passing arguements on a mouse click()
make defaults for padding, margin, stretchy, etc
add a checkbox widget
function rename to NewButton()
keep cleaning up toolkit code
fix date. I was somehow in the future
Signed-off-by: Jeff Carr <jcarr@wit.com>
all non binary tree structs are gone (almost all)
Use names from https://en.wikipedia.org/wiki/Graphical_widget
toolkit andlabs/ui is isolated from being accessable
all direct references to andlabs are removed
working dropdown widgets
add debugging more buttons and windows
fix the helloworld demo
move slider into toolkit/
move more into the toolkit directory
add spinbox()
fix example
minor update
fix examples
Fix andlabs.ui.Slider() to work again
correctly implement custom OnChange() callback
Signed-off-by: Jeff Carr <jcarr@wit.com>