CLEAN: remove GuiButton struct

This commit is contained in:
Jeff Carr 2021-10-31 23:48:34 -05:00
parent 51d324e805
commit 8c1c837879
6 changed files with 58 additions and 70 deletions

45
area.go
View File

@ -7,30 +7,14 @@ import _ "github.com/andlabs/ui/winmanifest"
import "github.com/davecgh/go-spew/spew"
func makeGenericArea(n *Node, newText *ui.AttributedString, custom func(*GuiButton)) {
// make this button just to get the default font (but don't display the button)
// There should be another way to do this (?)
var newB *GuiButton
newB = CreateFontButton(n, "AREA")
newB.Custom = custom
/*
gw := n.window
// initialize the GuiArea{}
gw.Area.Button = newB
*/
// make this button just to get the default font (but don't display the button)
// There should be another way to do this (?)
func (n *Node) makeGenericArea(newText *ui.AttributedString, custom func(*Node)) {
newNode := n.CreateFontButton("AREA")
newNode.custom = custom
area := new(GuiArea)
// gw.Area.Box = gb
n.uiAttrstr = newText
n.uiArea = ui.NewArea(area)
if (Config.Debug) {
spew.Dump(n.uiArea)
log.Println("DEBUGGING", Config.Debug)
} else {
log.Println("NOT DEBUGGING AREA mhAH.Button =", n.uiButton)
}
newNode.uiArea = ui.NewArea(area)
newNode.uiAttrstr = newText
}
func AreaAppendText(newText *ui.AttributedString, what string, attrs ...ui.Attribute) {
@ -54,7 +38,7 @@ func appendWithAttributes(newText *ui.AttributedString, what string, attrs ...ui
func (ah GuiArea) Draw(a *ui.Area, p *ui.AreaDrawParams) {
tl := ui.DrawNewTextLayout(&ui.DrawTextLayoutParams{
String: ah.UiAttrstr,
DefaultFont: ah.Button.FB.Font(),
DefaultFont: ah.N.uiFontButton.Font(),
Width: p.AreaWidth,
Align: ui.DrawTextAlign(1),
})
@ -63,6 +47,7 @@ func (ah GuiArea) Draw(a *ui.Area, p *ui.AreaDrawParams) {
}
func (ah GuiArea) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) {
/*
if (Config.Debug) {
log.Println("GOT MouseEvent() ah.Button =", ah.Button)
spew.Dump(me)
@ -82,6 +67,7 @@ func (ah GuiArea) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) {
Data.MouseClick(ah.Button)
}
}
*/
}
func (ah GuiArea) MouseCrossed(a *ui.Area, left bool) {
@ -109,21 +95,14 @@ func (ah GuiArea) KeyEvent(a *ui.Area, ke *ui.AreaKeyEvent) (handled bool) {
return false
}
func (n *Node) ShowTextBox(newText *ui.AttributedString, custom func(*GuiButton), name string) {
func (n *Node) ShowTextBox(newText *ui.AttributedString, custom func(*Node), name string) {
log.Println("ShowTextBox() START")
gw := n.Window
if (gw == nil) {
log.Println("ShowTextBox() ERROR gw = nil")
return
}
log.Println("ShowTextBox() START gw =", gw)
// TODO: allow padded & axis here
n.uiBox.SetPadded(true)
// add(gw.BoxMap["MAINBOX"], newbox)
makeGenericArea(n, newText, custom)
n.makeGenericArea(newText, custom)
n.uiBox.Append(n.area.UiArea, true)
}

View File

@ -2,6 +2,7 @@ package gui
import "log"
import "reflect"
// import "image/color"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
@ -45,44 +46,38 @@ func (n *Node) AddButton(name string, custom func(*Node)) *Node {
return newNode
}
func CreateFontButton(n *Node, action string) *GuiButton {
func (n *Node) CreateFontButton(action string) *Node {
// create a 'fake' button entry for the mouse clicks
var newGB GuiButton
newGB.Name = "FONT"
newGB.FB = ui.NewFontButton()
// var newGB GuiButton
// newGB.Name = "FONT"
n.uiFontButton = ui.NewFontButton()
// newGB.Box = n.box
Data.AllButtons = append(Data.AllButtons, &newGB)
// Data.AllButtons = append(Data.AllButtons, &newGB)
newGB.FB.OnChanged(func (*ui.FontButton) {
log.Println("FontButton.OnChanged() START mouseClick(&newBM)", newGB)
if (Data.MouseClick != nil) {
Data.MouseClick(&newGB)
}
n.uiFontButton.OnChanged(func (*ui.FontButton) {
log.Println("FontButton.OnChanged() START")
n.Dump()
})
return &newGB
return n
}
func CreateColorButton(n *Node, custom func(*GuiButton), name string, values interface {}) *GuiButton {
func (n *Node) CreateColorButton(custom func(*Node), name string, values interface {}) *Node {
// create a 'fake' button entry for the mouse clicks
var newCB GuiButton
newCB.Name = name
newCB.CB = ui.NewColorButton()
// newCB.Box = n.box
newCB.Custom = custom
newCB.Values = values
n.uiColorButton = ui.NewColorButton()
n.custom = custom
n.values = values
Data.AllButtons = append(Data.AllButtons, &newCB)
newCB.CB.OnChanged(func (*ui.ColorButton) {
n.uiColorButton.OnChanged(func (*ui.ColorButton) {
log.Println("ColorButton.OnChanged() START Color Button Click")
r, g, b, a := newCB.CB.Color()
rgba := n.Color
r, g, b, a := rgba.R, rgba.G, rgba.B, rgba.A
log.Println("ColorButton.OnChanged() Color() =", r, g, b, a)
if (newCB.Custom != nil) {
newCB.Custom(&newCB)
if (n.custom != nil) {
n.custom(n)
} else if (Data.MouseClick != nil) {
Data.MouseClick(&newCB)
Data.MouseClick(n)
}
})
n.uiBox.Append(newCB.CB, false)
return &newCB
n.uiBox.Append(n.uiColorButton, false)
return n
}

2
gui.go
View File

@ -16,7 +16,7 @@ const Yaxis = 1 // box that is vertical
func init() {
log.Println("gui.init() has been run")
Data.buttonMap = make(map[*ui.Button]*GuiButton)
// Data.buttonMap = make(map[*ui.Button]*GuiButton)
Data.NodeMap = make(map[string]*Node)
Data.NodeSlice = make([]*Node, 0)

View File

@ -3,6 +3,7 @@ package gui
import (
"log"
"fmt"
"image/color"
// "reflect"
// "github.com/davecgh/go-spew/spew"
@ -45,15 +46,19 @@ type Node struct {
Width int
Height int
OnChanged func ()
Color color.RGBA
parent *Node
children []*Node
area *GuiArea
custom func(*Node)
values interface {}
uiControl *ui.Control
uiButton *ui.Button
uiFontButton *ui.FontButton
uiColorButton *ui.ColorButton
uiWindow *ui.Window
uiAttrstr *ui.AttributedString
uiTab *ui.Tab

View File

@ -38,7 +38,7 @@ type GuiConfig struct {
type GuiData struct {
// a fallback default function to handle mouse events
// if nothing else is defined to handle them
MouseClick func(*GuiButton)
MouseClick func(*Node)
// A map of all the entry boxes
AllEntries []*GuiEntry
@ -55,16 +55,19 @@ type GuiData struct {
//
// This has to work this way because of how
// andlabs/ui & andlabs/libui work
AllButtons []*GuiButton
buttonMap map[*ui.Button]*GuiButton
// AllButtons []*GuiButton
// buttonMap map[*ui.Button]*GuiButton
}
/*
type GuiTab struct {
Name string // field for human readable name
Number int // the andlabs/ui tab index
// Window *GuiWindow // the parent Window
}
*/
/*
// Note: every mouse click is handled
// as a 'Button' regardless of where
// the user clicks it. You could probably
@ -82,6 +85,7 @@ type GuiButton struct {
FB *ui.FontButton
CB *ui.ColorButton
}
*/
// text entry fields
type GuiEntry struct {
@ -90,7 +94,8 @@ type GuiEntry struct {
Last string // the last value
Normalize func(string) string // function to 'normalize' the data
B *GuiButton
// B *GuiButton
N *Node
// andlabs/ui abstraction mapping
UiEntry *ui.Entry
@ -102,7 +107,8 @@ type GuiEntry struct {
// AREA STRUCTURES START
//
type GuiArea struct {
Button *GuiButton // what button handles mouse events
// Button *GuiButton // what button handles mouse events
N *Node // what button handles mouse events
UiAttrstr *ui.AttributedString
UiArea *ui.Area
@ -167,7 +173,8 @@ type HumanCellData struct {
TextID int
Color color.RGBA
ColorID int
Button *GuiButton
// Button *GuiButton
N *Node
}
type HumanMap struct {

View File

@ -95,10 +95,12 @@ func defaultSetCellValue(mh *TableData, row int, column int) {
humanID := mh.Cells[column].HumanID
log.Println("defaultSetCellValue() FOUND THE TABLE BUTTON ", row, humanID)
button := mh.Rows[row].HumanData[humanID].Button
if (button != nil) {
n := mh.Rows[row].HumanData[humanID].N
if (n != nil) {
// TODO: fixme. removed on Oct 31 2021
// guiButtonClick(button)
if (n.OnChanged != nil) {
n.OnChanged()
}
return
}
log.Println("defaultSetCellValue() ERROR: UNKNOWN BUTTON IN TABLE")