TAB: code to more correctly handle gtk tabs
Signed-off-by: Jeff Carr <jcarr@wit.com>
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c670905b74
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45
structs.go
45
structs.go
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@ -1,5 +1,6 @@
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package gui
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import "log"
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import "image/color"
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import "golang.org/x/image/font"
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@ -92,6 +93,50 @@ type GuiBox struct {
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UiBox *ui.Box
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}
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func (s GuiBox) SetTitle(title string) {
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log.Println("DID IT!", title)
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if (s.Window == nil) {
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return
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}
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if (s.Window.UiWindow == nil) {
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return
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}
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s.Window.UiWindow.SetTitle(title)
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return
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}
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func (s GuiBox) InitTab(title string) {
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if (s.Window == nil) {
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return
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}
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if (s.Window.UiWindow == nil) {
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return
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}
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window := s.Window.UiWindow
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tab := ui.NewTab()
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window.SetChild(tab)
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window.SetMargined(true)
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tab.Append(title, InitBlankWindow())
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tab.SetMargined(0, true)
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s.Window.UiTab = tab
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}
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func (s GuiBox) AddTab(title string) {
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if (s.Window == nil) {
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return
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}
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if (s.Window.UiTab == nil) {
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return
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}
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tab := s.Window.UiTab
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tab.Append(title, InitBlankWindow())
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}
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// Note: every mouse click is handled
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// as a 'Button' regardless of where
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// the user clicks it. You could probably
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