cleanup of the example commands. more plugin work

add a button in two plugins at the same time!
        added a button in andlabs/ui & gocui
    attempt a common widget struct between wit/gui & the plugins
    start handling missing plugins
    rename Makefile command examples
    remote examples used for testing
    filename improvements
    golang src code uses lowercase and _ in filenames
    fix crash when button click function == nil
    fix wrong name 'gocli' -> 'gocui'
    keep fighting with goreadme generated README.md

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2022-11-09 08:38:50 -06:00
parent c43a684857
commit 06237c36fa
36 changed files with 601 additions and 333 deletions

16
.gitignore vendored
View File

@ -1,12 +1,10 @@
*.swp
# ignore compiled plugins
toolkit/*.so
cmds/buttonplugin/buttonplugin
cmds/console-ui-helloworld/console-ui-helloworld
cmds/debug/debug
cmds/helloworld/helloworld
cmds/textbox/textbox
cmds/gui-demo/gui-demo
cmds/consolemouse/consolemouse
cmds/console-hello-world/console-hello-world
cmds/gocli-as-plugin/gocli-as-plugin
cmds/buttonAsPlugin/buttonAsPlugin
tookit/gocui/gocli
toolkit/*.so

View File

@ -2,7 +2,7 @@
all: README.md
@echo
@echo "make examples # will run all the examples"
@echo "make cmds # will run all the cmds"
@echo "make update # full git update"
@echo
make -C cmds/helloworld
@ -12,16 +12,22 @@ update:
git pull
go get -v -t -u ./...
examples: examples-consolemouse examples-helloworld examples-gui-demo
cmds: cmds-buttonplugin cmds-console-ui-helloworld cmds-debug cmds-helloworld cmds-textbox
examples-consolemouse:
make -C cmds/consolemouse
cmds-buttonplugin:
make -C cmds/buttonplugin
examples-helloworld:
cmds-console-ui-helloworld:
make -C cmds/console-ui-helloworld
cmds-helloworld:
make -C cmds/helloworld
examples-gui-demo:
make -C cmds/gui-demo
cmds-debug:
make -C cmds/debug
cmds-textbox:
make -C cmds/textbox
# sync repo to the github backup
github:
@ -34,7 +40,11 @@ doc:
# GO111MODULE=on go install github.com/posener/goreadme/cmd/goreadme@latest (worked Oct 20 2022)
README.md: doc.go
goreadme -factories -types -functions -variabless > README.md
goreadme -factories -types -functions -variabless > README-goreadme.md
clean:
rm -f toolkit/*.so
plugins:
GO111MODULE="off" go build -buildmode=plugin -o toolkit/gocli.so toolkit/gocli/greeter.go
# GO111MODULE="off" go build -buildmode=plugin -o toolkit/test.so toolkit/gocui/*.go
make -C toolkit/gocui

335
README-goreadme.md Normal file
View File

@ -0,0 +1,335 @@
# gui
Package gui implements a abstraction layer for Go visual elements in
a cross platform and library independent way. (hopefully this is will work)
A quick overview of the features, some general design guidelines
and principles for how this package should generally work:
Definitions:
```go
* Toolkit: the underlying library (MacOS gui, Windows gui, gtk, qt, etc)
* Node: A binary tree of all the underlying GUI toolkit elements
```
Principles:
```go
* Make code using this package simple to use
* When in doubt, search upward in the binary tree
* It's ok to guess. We will return something close.
* Hide complexity internally here
* Isolate the GUI toolkit
* Try to use [Wikipedia Graphical widget] names
```
## Quick Start
This section demonstrates how to quickly get started with spew. See the
sections below for further details on formatting and configuration options.
```go
// This creates a simple hello world window
package main
import (
"log"
"git.wit.org/wit/gui"
)
var window *gui.Node // This is the beginning of the binary tree of widgets
// go will sit here until the window exits
func main() {
gui.Main(helloworld)
}
// This initializes the first window and 2 tabs
func helloworld() {
gui.Config.Title = "Hello World golang wit/gui Window"
gui.Config.Width = 640
gui.Config.Height = 480
window := gui.NewWindow()
addTab(window, "A Simple Tab Demo")
addTab(window, "A Second Tab")
}
func addTab(w *gui.Node, title string) {
tab := w.NewTab(title)
group := tab.NewGroup("foo bar")
group.NewButton("hello", func() {
log.Println("world")
})
}
```
## Debian Build
This worked on debian sid on 2022/10/20
I didn't record the dependances needed
```go
GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
GO111MODULE="off" go build -v -x
[./helloworld](./helloworld)
```
## Toolkits
* Andlabs - [https://github.com/andlabs/ui](https://github.com/andlabs/ui)
* gocui - [https://github.com/awesome-gocui/gocui](https://github.com/awesome-gocui/gocui)
The goal is to design something that will work with more than one.
Right now, this abstraction is built on top of the go package 'andlabs/ui'
which does the cross platform support.
The next step is to intent is to allow this to work directly against GTK and QT.
It should be able to add Fyne, WASM, native macos & windows, android and
hopefully also things like libSDL, faiface/pixel, slint
## Errors
Since it is possible for custom Stringer/error interfaces to panic, spew
detects them and handles them internally by printing the panic information
inline with the output. Since spew is intended to provide deep pretty printing
capabilities on structures, it intentionally does not return any errors.
## Debugging
To dump variables with full newlines, indentation, type, and pointer
information this uses spew.Dump()
## Bugs
"The author's idea of friendly may differ to that of many other people."
-- manpage quote from the excellent minimalistic window manager 'evilwm'
## References
Useful links and other
external things
which might be useful
[Wikipedia Graphical widget]: [https://en.wikipedia.org/wiki/Graphical_widget](https://en.wikipedia.org/wiki/Graphical_widget)
[Github mirror]: [https://github.com/witorg/gui](https://github.com/witorg/gui)
```go
* [Wikipedia Graphical widget]
* [Github mirror]
```
## Variables
```golang
var PlugGocli *plugin.Plugin
```
```golang
var PlugGocliOk bool
```
```golang
var PlugHello *plugin.Plugin
```
## Functions
### func [DebugTab](/example_window_debug.go#L26)
`func DebugTab()`
this function is used by the examples to add a tab
dynamically to the bugWin node
TODO: make this smarter once this uses toolkit/
### func [DebugWindow](/example_window_debug.go#L14)
`func DebugWindow()`
Creates a window helpful for debugging this package
### func [DemoToolkitWindow](/example_window_demo_toolkit.go#L24)
`func DemoToolkitWindow()`
This creates a window that shows how the toolkit works
internally using it's raw unchanged code for the toolkit itself
This is a way to test and see if the toolkit is working at all
right now it shows the andlabs/ui/DemoNumbersPage()
### func [DemoWindow](/example_window_demo.go#L10)
`func DemoWindow()`
This creates a window that shows how this package works
### func [GetDebug](/structs.go#L24)
`func GetDebug() bool`
### func [GetDebugToolkit](/structs.go#L36)
`func GetDebugToolkit() bool`
### func [GocuiAddButton](/plugin.go#L108)
`func GocuiAddButton(name string)`
### func [GolangDebugWindow](/example_window_golang_debug.go#L12)
`func GolangDebugWindow()`
### func [IndentPrintln](/structs.go#L216)
`func IndentPrintln(a ...interface{})`
### func [LoadPlugin](/plugin.go#L36)
`func LoadPlugin(name string) *plugin.Plugin`
### func [LookupJcarrButton](/plugin.go#L98)
`func LookupJcarrButton()`
### func [Main](/main.go#L38)
`func Main(f func())`
### func [Queue](/main.go#L51)
`func Queue(f func())`
Other goroutines must use this to access the GUI
You can not acess / process the GUI thread directly from
other goroutines. This is due to the nature of how
Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
For example: gui.Queue(NewWindow())
### func [RunGreet](/plugin.go#L88)
`func RunGreet()`
### func [SetDebug](/structs.go#L28)
`func SetDebug(s bool)`
### func [SetDebugToolkit](/structs.go#L40)
`func SetDebugToolkit(s bool)`
### func [ShowDebugValues](/structs.go#L44)
`func ShowDebugValues()`
### func [StandardClose](/main.go#L57)
`func StandardClose(n *Node)`
The window is destroyed but the application does not quit
### func [StandardExit](/main.go#L65)
`func StandardExit(n *Node)`
The window is destroyed but the application does not quit
## Types
### type [Greeter](/plugin.go#L17)
`type Greeter interface { ... }`
TODO: could a protobuf work here?
### type [GuiConfig](/structs.go#L67)
`type GuiConfig struct { ... }`
#### Variables
```golang
var Config GuiConfig
```
### type [GuiOptions](/structs.go#L56)
`type GuiOptions struct { ... }`
This struct can be used with go-arg
### type [Node](/structs.go#L117)
`type Node struct { ... }`
The Node is simply the name and the size of whatever GUI element exists
#### func [NewStandardWindow](/example_window_demo_toolkit.go#L7)
`func NewStandardWindow(title string) *Node`
#### func [NewWindow](/window.go#L15)
`func NewWindow() *Node`
This routine creates a blank window with a Title and size (W x H)
This routine can not have any arguements due to the nature of how
it can be passed via the 'andlabs/ui' queue which, because it is
cross platform, must pass UI changes into the OS threads (that is
my guess).
This example demonstrates how to create a NewWindow()
Interacting with a GUI in a cross platform fashion adds some
unusual problems. To obvuscate those, andlabs/ui starts a
goroutine that interacts with the native gui toolkits
on the Linux, MacOS, Windows, etc.
Because of this oddity, to initialize a new window, the
function is not passed any arguements and instead passes
the information via the Config type.
```golang
package main
import (
"git.wit.org/wit/gui"
)
func main() {
// Define the name and size
gui.Config.Title = "WIT GUI Window 1"
gui.Config.Width = 640
gui.Config.Height = 480
// Create the Window
gui.NewWindow()
}
```
Output:
```
You get a window
```
### type [Widget](/widget.go#L12)
`type Widget struct { ... }`
what names should be used? This is not part of [[Graphical Widget]]
Event() seems like a good name.
Could a protobuf be used here? (Can functions be passed?)
---
Readme created from Go doc with [goreadme](https://github.com/posener/goreadme)

View File

@ -8,21 +8,17 @@ and principles for how this package should generally work:
Definitions:
```go
* Toolkit: the underlying library (MacOS gui, Windows gui, gtk, qt, etc)
* Node: A binary tree of all the underlying GUI toolkit elements
```
Principles:
```go
* Make code using this package simple to use
* When in doubt, search upward in the binary tree
* It's ok to guess. We will return something close.
* Hide complexity internally here
* Isolate the GUI toolkit
* Try to use [Wikipedia Graphical widget] names
```
## Quick Start
@ -113,13 +109,8 @@ Useful links and other
external things
which might be useful
[Wikipedia Graphical widget]: [https://en.wikipedia.org/wiki/Graphical_widget](https://en.wikipedia.org/wiki/Graphical_widget)
[Github mirror]: [https://github.com/witorg/gui](https://github.com/witorg/gui)
```go
* [Wikipedia Graphical widget]
* [Github mirror]
```
* [Wikipedia Graphical widget](https://en.wikipedia.org/wiki/Graphical_widget)
* [Github mirror](https://github.com/witorg/gui)
## Functions

View File

@ -4,21 +4,34 @@ import "log"
func (n *Node) NewButton(name string, custom func()) *Node {
if (n.toolkit == nil) {
log.Println("gui.Node.AppendButton() filed node.toolkit == nil")
panic("gui.Node.AppendButton() filed node.toolkit == nil")
log.Println("gui.Node.NewButton() filed node.toolkit == nil")
panic("gui.Node.NewButton() filed node.toolkit == nil")
return n
}
newNode := n.New(name)
newNode.toolkit = n.toolkit.NewButton(name)
log.Println("gui.Node.NewButton()", name)
if (PlugGocliOk) {
log.Println("wit/gui gocui is loaded", PlugGocliOk)
greeter.AddButton(name)
log.Println("GOT HERE PlugGocliOk TRUE")
} else {
log.Println("GOT HERE PlugGocliOk FALSE")
}
// TODO: this is still confusing and probably wrong. This needs to communicate through a channel
newNode.toolkit.Custom = func() {
if (Config.Options.Debug) {
log.Println("gui.AppendButton() Button Clicked. Running custom() from outside toolkit START")
log.Println("gui.Newutton() Button Clicked. Running custom() from outside toolkit START")
}
if (custom != nil) {
custom()
} else {
log.Println("wit/gui No callback function is defined for button name =", name)
}
custom()
if (Config.Options.Debug) {
log.Println("gui.AppendButton() Button Clicked. Running custom() from outside toolkit END")
log.Println("gui.NewButton() Button Clicked. Running custom() from outside toolkit END")
}
}
newNode.custom = custom

View File

@ -1,14 +0,0 @@
run: build
./buttonAsPlugin >/tmp/buttonAsPlugin.log 2>&1
build-release:
go get -v -u -x .
go build
./buttonAsPlugin
build:
GO111MODULE="off" go get -v -x .
GO111MODULE="off" go build
update:
GO111MODULE="off" go get -v -u -x .

View File

@ -1,11 +1,10 @@
run: build
./console-hello-world
reset
ldd ./console-hello-world
./buttonplugin >/tmp/buttonplugin.log 2>&1
build-release:
go get -v -u -x .
go build
./buttonplugin
build:
GO111MODULE="off" go get -v -x .

View File

@ -3,19 +3,19 @@ package main
import (
"log"
"strconv"
"git.wit.org/wit/gui"
)
func main() {
// go loadPlugin(plugHello, "../../toolkit/hello.so")
// this doesn't seem to work
captureSTDOUT()
// go loadPlugin("../../toolkit/gocli.so")
gui.Main(buttonWindow)
}
var counter int = 10
// This creates a window
func buttonWindow() {
var w, g *gui.Node
@ -30,13 +30,6 @@ func buttonWindow() {
log.Println("world")
})
/*
g.NewButton("LoadPlugin()", func () {
log.Println("world")
gui.LoadPlugin("../../toolkit/gocli.so")
})
*/
g.NewButton("RunGreet()", func () {
log.Println("world")
go gui.RunGreet()
@ -47,8 +40,10 @@ func buttonWindow() {
gui.LookupJcarrButton()
})
g.NewButton("gui.GocuiAddButton()", func () {
log.Println("gui.GocuiAddButton()")
gui.GocuiAddButton("new foobar")
g.NewButton("new foobar 2", func () {
log.Println("new foobar 2. Adding button 'foobar 3'")
name := "foobar " + strconv.Itoa(counter)
counter += 1
g.NewButton(name, nil)
})
}

View File

@ -1,6 +1,7 @@
run: build
./consolemouse
./console-ui-helloworld
reset
ldd ./console-ui-helloworld
build-release:
go get -v -u -x .

View File

@ -51,17 +51,9 @@ func main() {
}
addButton("hello")
addButton("world")
addButton("foo")
addGroup("blank")
addButton("bar")
addButton("bar none")
addButton("bar going")
addGroup("te")
addButton("world 2")
addButton("foo 2")
addButton("world")
if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
log.Panicln(err)

View File

@ -1,51 +0,0 @@
// This creates a simple hello world window
package main
import (
"log"
"time"
"git.wit.org/wit/gui"
)
import toolkit "git.wit.org/wit/gui/toolkit/gocui"
func configureGogui() {
toolkit.Init()
toolkit.OnExit(mycallback)
}
func startGogui() {
toolkit.StartConsoleMouse()
}
func mycallback(name string) {
log.Println("run andlabs here? name =", name)
if (name == "andlabs") {
go gui.Main(initGUI)
}
if (name == "something") {
log.Println("add something to do here")
}
if (name == "DemoToolkitWindow") {
gui.Queue( func () {
gui.DemoToolkitWindow()
})
}
if (name == "addDemoTab") {
gui.Queue( func () {
addDemoTab(w, "A Tab from gocui")
})
}
if (name == "DebugWindow") {
log.Println("Opening a Debug Window via the gui.Queue()")
gui.Config.Width = 800
gui.Config.Height = 300
gui.Config.Exit = myExit
gui.Queue(gui.DebugWindow)
time.Sleep(1 * time.Second)
gui.Queue(gui.DebugTab)
}
if (name == "exit") {
myExit(nil)
}
}

View File

@ -1,52 +0,0 @@
// This creates a simple hello world window
package main
import (
"os"
"log"
// "time"
"git.wit.org/wit/gui"
)
import toolkit "git.wit.org/wit/gui/toolkit/gocui"
var w *gui.Node
func main() {
go gui.Main(initGUI)
configureGogui()
startGogui()
}
// This initializes the first window
func initGUI() {
gui.Config.Title = "Hello World golang wit/gui Window"
gui.Config.Width = 640
gui.Config.Height = 480
gui.Config.Exit = myExit
w = gui.NewWindow()
w.Dump()
addDemoTab(w, "A Simple Tab Demo")
addDemoTab(w, "A Second Tab")
}
func addDemoTab(w *gui.Node, title string) {
var newNode, g *gui.Node
newNode = w.NewTab(title)
g = newNode.NewGroup("group 1")
dd := g.NewDropdown("demoCombo2")
dd.AddDropdown("more 1")
dd.AddDropdown("less 2")
dd.AddDropdown("foo 3")
}
func myExit(n *gui.Node) {
log.Println("You can Do exit() things here")
toolkit.Exit()
os.Exit(0)
}

View File

@ -1,5 +1,5 @@
run: build
./gui-demo
./debug
build:
go build

20
cmds/debug/helloworld.go Normal file
View File

@ -0,0 +1,20 @@
// A simple helloworld window
package main
import (
"log"
"git.wit.org/wit/gui"
)
// This creates a window
func helloworld() {
var w *gui.Node
gui.Config.Title = "helloworld golang wit/gui window"
gui.Config.Width = 400
gui.Config.Height = 100
w = gui.NewWindow()
w.NewButton("hello", func () {
log.Println("world")
})
}

View File

@ -17,16 +17,12 @@ import (
func main() {
log.Println("Starting my Control Panel")
go gui.Main(initGUI)
go gui.Main(helloworld)
// go gui.DemoToolkitWindow()
watchGUI()
}
// This initializes the first window
func initGUI() {
gui.DemoToolkitWindow()
}
// This demonstrates how to properly interact with the GUI
// You can not involke the GUI from external goroutines in most cases.
func watchGUI() {

View File

@ -1,14 +0,0 @@
run: build
./gocli-as-plugin
# ldd ./gocli-as-plugin
build-release:
go get -v -u -x .
go build
build:
GO111MODULE="off" go get -v -x .
GO111MODULE="off" go build
update:
GO111MODULE="off" go get -v -u -x .

View File

@ -1,35 +0,0 @@
// This creates a simple hello world window
package main
import (
"log"
"fmt"
"os"
arg "github.com/alexflint/go-arg"
)
var args struct {
Foo string
Bar bool
User string `arg:"env:USER"`
Demo bool `help:"run a demo"`
}
var f *os.File
var err error
func init() {
arg.MustParse(&args)
fmt.Println(args.Foo, args.Bar, args.User)
f, err = os.OpenFile("/tmp/guilogfile", os.O_RDWR | os.O_CREATE | os.O_APPEND, 0666)
if err != nil {
log.Fatalf("error opening file: %v", err)
}
// hmm. is there a trick here or must this be in main()
// defer f.Close()
log.SetOutput(f)
log.Println("This is a test log entry")
}

View File

@ -1,59 +0,0 @@
// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"log"
"os"
"plugin"
// "github.com/awesome-gocui/gocui"
)
type Greeter interface {
Greet()
}
var plugGocli *plugin.Plugin
var plugHello *plugin.Plugin
func main() {
log.Println("attempt plugin")
go loadPlugin(plugHello, "../../toolkit/hello.so")
loadPlugin(plugGocli, "../../toolkit/gocli.so")
}
func loadPlugin(plug *plugin.Plugin, name string) {
// load module
// 1. open the so file to load the symbols
plug, err = plugin.Open(name)
if err != nil {
log.Println(err)
os.Exit(1)
}
// 2. look up a symbol (an exported function or variable)
// in this case, variable Greeter
symGreeter, err := plug.Lookup("Greeter")
if err != nil {
log.Println(err)
os.Exit(1)
}
log.Println("symGreater", symGreeter)
// 3. Assert that loaded symbol is of a desired type
// in this case interface type Greeter (defined above)
// var greeter Greeter
greeter, ok := symGreeter.(Greeter)
if !ok {
log.Println("unexpected type from module symbol")
os.Exit(1)
}
// 4. use the module
greeter.Greet()
}

3
doc.go
View File

@ -73,6 +73,9 @@ I didn't record the dependances needed
Toolkits
* Andlabs - https://github.com/andlabs/ui
* gocui - https://github.com/awesome-gocui/gocui
The goal is to design something that will work with more than one.
Right now, this abstraction is built on top of the go package 'andlabs/ui'

View File

@ -30,8 +30,9 @@ func init() {
Config.master.Dump()
}
// load the gocli plugin
PlugGocli = LoadPlugin("../../toolkit/gocli.so")
// load the gocui plugin
PlugGocli = LoadPlugin("../../toolkit/gocui.so")
PlugGocliOk = false
}
func Main(f func()) {

View File

@ -1,5 +1,10 @@
package gui
// This is based off of the excellent example and documentation here:
// https://github.com/vladimirvivien/go-plugin-example
// There truly are great people in this world.
// It's a pleasure to be here with all of you
import (
"log"
"os"
@ -8,6 +13,7 @@ import (
"github.com/davecgh/go-spew/spew"
)
// TODO: could a protobuf work here?
type Greeter interface {
Greet()
JcarrButton()
@ -15,6 +21,7 @@ type Greeter interface {
}
var PlugGocli *plugin.Plugin
var PlugGocliOk bool
var PlugHello *plugin.Plugin
// var gBut plugin.Symbol
@ -23,6 +30,9 @@ var symGreeter plugin.Symbol
var greeter Greeter
var ok bool
var typeToolkit plugin.Symbol
var typeToolkitCast Greeter
func LoadPlugin(name string) *plugin.Plugin {
scs := spew.ConfigState{MaxDepth: 1}
@ -33,12 +43,19 @@ func LoadPlugin(name string) *plugin.Plugin {
log.Println(scs.Sdump(plug))
if err != nil {
log.Println(err)
os.Exit(1)
return nil
}
PlugGocli = plug
// 2. look up a symbol (an exported function or variable)
// in this case, variable Greeter
typeToolkit, err = plug.Lookup("Toolkit")
log.Println("plugin.Toolkit", typeToolkit)
log.Println(scs.Sdump(typeToolkit))
if err != nil {
log.Println(err)
os.Exit(1)
}
symGreeter, err = plug.Lookup("Greeter")
log.Println("symGreater", symGreeter)
log.Println(scs.Sdump(symGreeter))
@ -57,6 +74,14 @@ func LoadPlugin(name string) *plugin.Plugin {
log.Println("unexpected type from module symbol")
os.Exit(1)
}
/*
typeToolkitCast, ok = typeToolkit.(Greeter)
if !ok {
log.Println("unexpected cast of Toolkit to Greeter")
os.Exit(1)
}
*/
return plug
}
@ -66,6 +91,7 @@ func RunGreet() {
log.Println("wit/gui gocui plugin didn't load")
return
}
PlugGocliOk = true
greeter.Greet()
}

View File

@ -82,35 +82,6 @@ type GuiConfig struct {
prefix string
}
type Widget int
// https://ieftimov.com/post/golang-datastructures-trees/
const (
Unknown Widget = iota
Window
Tab
Frame
Dropbox
Spinner
Label
)
func (s Widget) String() string {
switch s {
case Window:
return "Window"
case Tab:
return "Tab"
case Frame:
return "Frame"
case Label:
return "Label"
case Dropbox:
return "Dropbox"
}
return "unknown"
}
// The Node is simply the name and the size of whatever GUI element exists
type Node struct {
id int

View File

@ -1,8 +1,8 @@
all: plugin
ldd ../gocli.so
ldd ../gocui.so
build:
GO111MODULE="off" go build
plugin:
GO111MODULE="off" go build -buildmode=plugin -o ../gocli.so
GO111MODULE="off" go build -buildmode=plugin -o ../gocui.so

48
toolkit/gocui/button.go Normal file
View File

@ -0,0 +1,48 @@
package main
import (
"errors"
"fmt"
"log"
"strings"
"github.com/awesome-gocui/gocui"
)
func (w *Widget) AddButton() {
// func (g greeting) AddButton() {
log.Println("gui.gocui.AddButton()", w.Name)
addButton2(w.Name, w.Event)
}
func addButton2(name string, e func(*Widget) *Widget) {
addButton(name)
}
func addButton(name string) error {
t := len(name)
v, err := baseGui.SetView(name, currentX, currentY, currentX+t+3, currentY+2, 0)
if err == nil {
return err
}
if !errors.Is(err, gocui.ErrUnknownView) {
return err
}
v.Wrap = true
fmt.Fprintln(v, " " + name)
fmt.Fprintln(v, strings.Repeat("foo\n", 2))
if _, err := baseGui.SetCurrentView(name); err != nil {
return err
}
views = append(views, name)
curView = len(views) - 1
idxView += 1
currentY += 3
if (groupSize < len(views)) {
groupSize = len(views)
}
return nil
}

View File

@ -1,28 +1,37 @@
package main
import (
"errors"
"fmt"
"log"
"strings"
"github.com/awesome-gocui/gocui"
// "errors"
// "fmt"
// "strings"
// "github.com/awesome-gocui/gocui"
)
type greeting string
// stores the raw toolkit internals
type toolkit struct {
id string
Name string
OnChanged func(toolkit)
}
// this is exported
var Greeter greeting
var Toolkit toolkit
// func main() {
func (g greeting) Greet() {
fmt.Println("Hello Universe")
log.Println("Hello Universe")
Init()
// ToolkitMain()
}
func (g greeting) JcarrButton() {
fmt.Println("Hello GreetButton meet Universe")
log.Println("Hello GreetButton meet Universe")
addButton("Greet foo")
addButton("Greet foo 2")
}
@ -39,6 +48,7 @@ func (g greeting) AddButton(name string) {
addButton(name)
}
/*
func addButton(name string) error {
t := len(name)
v, err := baseGui.SetView(name, currentX, currentY, currentX+t+3, currentY+2, 0)
@ -66,3 +76,4 @@ func addButton(name string) error {
}
return nil
}
*/

26
toolkit/gocui/widget.go Normal file
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@ -0,0 +1,26 @@
package main
// passes information between the toolkit library (plugin)
// All Toolkit interactions should be done via a channel or Queue()
// This is the only thing that is passed between the toolkit plugin
// what names should be used? This is not part of [[Graphical Widget]]
// Event() seems like a good name.
// Could a protobuf be used here? (Can functions be passed?)
type Widget struct {
i int
s string
Name string
Width int
Height int
Event func(*Widget) *Widget
// Probably deprecate these
OnChanged func(*Widget)
Custom func(*Widget)
OnExit func(*Widget)
}

57
widget.go Normal file
View File

@ -0,0 +1,57 @@
package gui
// passes information between the toolkit library (plugin)
// All Toolkit interactions should be done via a channel or Queue()
// This is the only thing that is passed between the toolkit plugin
// what names should be used? This is not part of [[Graphical Widget]]
// Event() seems like a good name.
// Could a protobuf be used here? (Can functions be passed?)
type Widget struct {
i int
s string
Name string
Width int
Height int
Event func(*Widget) *Widget
// Probably deprecate these
OnChanged func(*Widget)
Custom func(*Widget)
OnExit func(*Widget)
}
/*
type Widget int
// https://ieftimov.com/post/golang-datastructures-trees/
const (
Unknown Widget = iota
Window
Tab
Frame
Dropbox
Spinner
Label
)
func (s Widget) String() string {
switch s {
case Window:
return "Window"
case Tab:
return "Tab"
case Frame:
return "Frame"
case Label:
return "Label"
case Dropbox:
return "Dropbox"
}
return "unknown"
}
*/