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package toolkit
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type WidgetType int
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type ActionType int
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// passes information between the toolkit library (plugin)
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//
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// All Toolkit interactions should be done via a channel or Queue()
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// TODO: FIGURE OUT HOW TO IMPLEMENT THIS
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//
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// This is the only thing that is passed between the toolkit plugin
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//
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// what names should be used? This is not part of [[Graphical Widget]]
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// Event() seems like a good name.
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// Event is used too much: web dev, cloud, etc
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// I'm using "Action". Maybe it should really be
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// "Interaction" as per wikipedia [[User interface]]
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// Could a protobuf be used here? (Can functions be passed?)
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type Widget struct {
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Name string
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// Action string // "New", "Delete", "Set", aka something to do
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Type WidgetType
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// This function is how you interact with the toolkit
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// latest attempt. seems to work so far (2023/02/28)
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// Hopefully this will be the barrier between the goroutines
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// TODO: move this interaction to channels
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Custom func()
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Callback func()
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// re-adding an id to test channels
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id int
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// This is how the values are passed back and forth
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// values from things like checkboxes & dropdown's
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// The string is also used to set the button name
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B bool
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I int
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// maybe safe if there is correctly working Custom() between goroutines?
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// (still probably not, almost certainly not. not possible. layer violation?)
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S string // not safe to have 'S'
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// This GUI is intended for simple things
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// We are not laying out PDF's here
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// This is used for things like a slider(0,100)
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Width int
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Height int
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X int
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Y int
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// Put space around elements to improve look & feel
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Margin bool
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// Make widgets fill up the space available
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Expand bool
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}
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type Action struct {
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Type ActionType
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// this should be the widget
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// if the action is New, Hide, Enable, etc
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Widget *Widget
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// this is the widget
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// where the other one should be put on New, Move, etc
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Where *Widget
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// This is how the values are passed back and forth
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// values from things like checkboxes & dropdown's
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// The string is also used to set the button name
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B bool
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I int
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// maybe safe if there is correctly working Custom() between goroutines?
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// (still probably not, almost certainly not. not possible. layer violation?)
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S string // not safe to have 'S'
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// This GUI is intended for simple things
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// We are not laying out PDF's here
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// This is used for things like a slider(0,100)
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Width int
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Height int
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X int
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Y int
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// Put space around elements to improve look & feel
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Margin bool
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// Make widgets fill up the space available
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Expand bool
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}
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// https://ieftimov.com/post/golang-datastructures-trees/
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// TODO: protobuf ?
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const (
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Unknown WidgetType = iota
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Window
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Tab // internally, this should be a window (?)
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Frame // should windows and tab's be frames (?)
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Grid // a grid of frames ?
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Group // internally, this should be a grid (?)
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Box // internally, this should be a grid (?)
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Button
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Checkbox
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Dropdown
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Combobox // dropdown with edit=true (?)
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Label
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Textbox // is this a Label with edit=true?
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Slider
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Spinner
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Image
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Area
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Form
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Font
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Color
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Dialog
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)
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const (
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Add ActionType = iota
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Delete
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Get
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Set
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SetFlag
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GetText
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SetText
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AddText
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Show
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Hide
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Enable
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Disable
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Margin
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Unmargin
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Pad
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Unpad
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Append
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Move
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Dump
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Flag
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)
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func (s WidgetType) String() string {
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switch s {
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case Window:
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return "Window"
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case Tab:
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return "Tab"
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case Frame:
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return "Frame"
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case Grid:
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return "Grid"
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case Group:
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return "Group"
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case Box:
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return "Box"
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case Button:
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return "Button"
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case Checkbox:
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return "Checkbox"
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case Dropdown:
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return "Dropdown"
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case Combobox:
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return "Combobox"
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case Label:
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return "Label"
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case Textbox:
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return "Textbox"
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case Slider:
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return "Slider"
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case Spinner:
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return "Spinner"
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case Image:
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return "Image"
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case Area:
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return "Area"
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case Form:
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return "Form"
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case Font:
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return "Font"
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case Color:
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return "Color"
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case Dialog:
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return "Dialog"
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case Unknown:
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return "Unknown"
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}
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return "Widget.Type.String() Error"
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}
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func (s ActionType) String() string {
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switch s {
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case Add:
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return "Add"
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case Delete:
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return "Delete"
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case Get:
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return "Get"
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case Set:
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return "Set"
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case SetFlag:
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return "SetFlag"
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case GetText:
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return "GetText"
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case SetText:
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return "SetText"
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case AddText:
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return "AddText"
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case Show:
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return "Show"
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case Hide:
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return "Hide"
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case Enable:
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return "Enable"
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case Disable:
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return "Disable"
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case Margin:
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return "Margin"
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case Unmargin:
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return "Unmargin"
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case Pad:
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return "Pad"
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case Unpad:
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return "Unpad"
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case Append:
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return "Append"
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case Move:
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return "Move"
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case Flag:
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return "Flag"
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case Dump:
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return "Dump"
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}
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return "Action.Type.String() Error"
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}
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// this is hopefully just used in a very few places for
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// debuging the interaction between go apps and the underlying
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// toolkits. Hopefully this is less prone to problems and can
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// detect memory leaks, threading problems, memory allocation & mapping errors, etc
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func (w *Widget) GetId() int {
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return w.id
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}
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func (w *Widget) SetId(i int) {
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w.id = i
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}
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