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package toolkit
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// passes information between the toolkit library (plugin)
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//
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// All Toolkit interactions should be done via a channel or Queue()
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// TODO: FIND THIS NOTE AND FIGURE OUT HOW TO IMPLEMENT IT
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//
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// This is the only thing that is passed between the toolkit plugin
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//
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// what names should be used? This is not part of [[Graphical Widget]]
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// Event() seems like a good name.
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// Could a protobuf be used here? (Can functions be passed?)
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type Widget struct {
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Name string
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Type string // after lots of back and forth, a simple string
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// This GUI is intended for simple things
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// We are not laying out PDF's here
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// This is used for things like a slider(0,100)
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Width int
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Height int
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X int
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Y int
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// latest attempt
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Custom func()
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// This might be useful to simplify retrieving
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// values from things like checkboxes & dropdown's
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B bool
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I int
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S string
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// other things I've tried
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// Event func(*Widget) *Widget
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// OnChanged func(*Widget)
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// Custom func(*Widget)
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// OnExit func(*Widget)
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}
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/*
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type Widget int
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// https://ieftimov.com/post/golang-datastructures-trees/
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const (
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Unknown Widget = iota
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Window
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Tab
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Frame
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Dropbox
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Spinner
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Label
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)
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func (s Widget) String() string {
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switch s {
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case Window:
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return "Window"
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case Tab:
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return "Tab"
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case Frame:
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return "Frame"
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case Label:
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return "Label"
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case Dropbox:
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return "Dropbox"
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}
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return "unknown"
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}
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*/
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