new-gui/toolkit/widget.go

248 lines
5.0 KiB
Go

package toolkit
type WidgetType int
type ActionType int
// passes information between the toolkit library (plugin)
//
// All Toolkit interactions should be done via a channel or Queue()
// TODO: FIGURE OUT HOW TO IMPLEMENT THIS
//
// This is the only thing that is passed between the toolkit plugin
//
// what names should be used? This is not part of [[Graphical Widget]]
// Event() seems like a good name.
// Event is used too much: web dev, cloud, etc
// I'm using "Action". Maybe it should really be
// "Interaction" as per wikipedia [[User interface]]
// Could a protobuf be used here? (Can functions be passed?)
type Widget struct {
Name string
// Action string // "New", "Delete", "Set", aka something to do
Type WidgetType
// This function is how you interact with the toolkit
// latest attempt. seems to work so far (2023/02/28)
// Hopefully this will be the barrier between the goroutines
// TODO: move this interaction to channels
Custom func()
Callback func()
// re-adding an id to test channels
id int
// This is how the values are passed back and forth
// values from things like checkboxes & dropdown's
// The string is also used to set the button name
B bool
I int
// maybe safe if there is correctly working Custom() between goroutines?
// (still probably not, almost certainly not. not possible. layer violation?)
S string // not safe to have 'S'
// This GUI is intended for simple things
// We are not laying out PDF's here
// This is used for things like a slider(0,100)
Width int
Height int
X int
Y int
// Put space around elements to improve look & feel
Margin bool
// Make widgets fill up the space available
Expand bool
}
type Action struct {
Type ActionType
// this should be the widget
// if the action is New, Hide, Enable, etc
Widget *Widget
// this is the widget
// where the other one should be put on New, Move, etc
Where *Widget
// This is how the values are passed back and forth
// values from things like checkboxes & dropdown's
// The string is also used to set the button name
B bool
I int
// maybe safe if there is correctly working Custom() between goroutines?
// (still probably not, almost certainly not. not possible. layer violation?)
S string // not safe to have 'S'
// This GUI is intended for simple things
// We are not laying out PDF's here
// This is used for things like a slider(0,100)
Width int
Height int
X int
Y int
// Put space around elements to improve look & feel
Margin bool
// Make widgets fill up the space available
Expand bool
}
// https://ieftimov.com/post/golang-datastructures-trees/
// TODO: protobuf ?
const (
Unknown WidgetType = iota
Window
Tab // internally, this should be a window (?)
Frame // should windows and tab's be frames (?)
Grid // a grid of frames ?
Group // internally, this should be a grid (?)
Box // internally, this should be a grid (?)
Button
Checkbox
Dropdown
Combobox // dropdown with edit=true (?)
Label
Textbox // is this a Label with edit=true?
Slider
Spinner
Image
Area
Form
Font
Color
Dialog
)
const (
Add ActionType = iota
Delete
Get
Set
SetFlag
GetText
SetText
AddText
Show
Hide
Enable
Disable
Margin
Unmargin
Pad
Unpad
Append
Move
Dump
Flag
)
func (s WidgetType) String() string {
switch s {
case Window:
return "Window"
case Tab:
return "Tab"
case Frame:
return "Frame"
case Grid:
return "Grid"
case Group:
return "Group"
case Box:
return "Box"
case Button:
return "Button"
case Checkbox:
return "Checkbox"
case Dropdown:
return "Dropdown"
case Combobox:
return "Combobox"
case Label:
return "Label"
case Textbox:
return "Textbox"
case Slider:
return "Slider"
case Spinner:
return "Spinner"
case Image:
return "Image"
case Area:
return "Area"
case Form:
return "Form"
case Font:
return "Font"
case Color:
return "Color"
case Dialog:
return "Dialog"
case Unknown:
return "Unknown"
}
return "Widget.Type.String() Error"
}
func (s ActionType) String() string {
switch s {
case Add:
return "Add"
case Delete:
return "Delete"
case Get:
return "Get"
case Set:
return "Set"
case SetFlag:
return "SetFlag"
case GetText:
return "GetText"
case SetText:
return "SetText"
case AddText:
return "AddText"
case Show:
return "Show"
case Hide:
return "Hide"
case Enable:
return "Enable"
case Disable:
return "Disable"
case Margin:
return "Margin"
case Unmargin:
return "Unmargin"
case Pad:
return "Pad"
case Unpad:
return "Unpad"
case Append:
return "Append"
case Move:
return "Move"
case Flag:
return "Flag"
case Dump:
return "Dump"
}
return "Action.Type.String() Error"
}
// this is hopefully just used in a very few places for
// debuging the interaction between go apps and the underlying
// toolkits. Hopefully this is less prone to problems and can
// detect memory leaks, threading problems, memory allocation & mapping errors, etc
func (w *Widget) GetId() int {
return w.id
}
func (w *Widget) SetId(i int) {
w.id = i
}