new-gui/toolkit/widget.go

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package toolkit
// passes information between the toolkit library (plugin)
//
// All Toolkit interactions should be done via a channel or Queue()
// TODO: FIND THIS NOTE AND FIGURE OUT HOW TO IMPLEMENT IT
//
// This is the only thing that is passed between the toolkit plugin
//
// what names should be used? This is not part of [[Graphical Widget]]
// Event() seems like a good name.
// Could a protobuf be used here? (Can functions be passed?)
type Widget struct {
Name string // "New", "Delete", "Set", aka something to do
Action string // "New", "Delete", "Set", aka something to do
// Type string // after lots of back and forth, a simple string
Type WidgetType
// This is how the values are passed back and forth
// values from things like checkboxes & dropdown's
// The string is also used to set the button name
B bool
I int
// maybe safe if there is correctly working Custom() between goroutines
// (still probably not, almost certainly not)
S string // not safe to have 'S'
// This GUI is intended for simple things
// We are not laying out PDF's here
// This is used for things like a slider(0,100)
Width int
Height int
X int
Y int
// Put space around elements to improve look & feel
Margin bool
// Make widgets fill up the space available
Expand bool
// latest attempt. seems to work so far (2023/02/28)
// Hopefully this will be the barrier between the goroutines
Custom func()
}
type WidgetType int
// https://ieftimov.com/post/golang-datastructures-trees/
const (
Unknown WidgetType = iota
Window
Tab
Group
Frame
Button
Checkbox
Dropdown
Label
Textbox
Slider
Spinner
)
func (s WidgetType) String() string {
switch s {
case Window:
return "Window"
case Tab:
return "Tab"
case Group:
return "Group"
case Frame:
return "Frame"
case Button:
return "Button"
case Checkbox:
return "Checkbox"
case Dropdown:
return "Dropdown"
case Label:
return "Label"
case Textbox:
return "Textbox"
case Slider:
return "Slider"
case Spinner:
return "Spinner"
case Unknown:
return "Unknown"
}
return "GuiToolkitTUndefinedType"
}