libui/windows/drawtext.cpp

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// 22 december 2015
#include "uipriv_windows.hpp"
#include "draw.hpp"
// TODO really migrate
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// notes:
// only available in windows 8 and newer:
// - character spacing
// - kerning control
// - justficiation (how could I possibly be making this up?!)
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// - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? DID YOU NOT THINK ABOUT THIS THE FIRST TIME, TRYING TO IMPROVE THE INTERNATIONALIZATION OF WINDOWS 7?!?!?! bonus: some parts of MSDN even say 8.1 and up only!)
struct uiDrawFontFamilies {
fontCollection *fc;
};
uiDrawFontFamilies *uiDrawListFontFamilies(void)
{
struct uiDrawFontFamilies *ff;
ff = uiNew(struct uiDrawFontFamilies);
ff->fc = loadFontCollection();
return ff;
}
uintmax_t uiDrawFontFamiliesNumFamilies(uiDrawFontFamilies *ff)
{
return ff->fc->fonts->GetFontFamilyCount();
}
char *uiDrawFontFamiliesFamily(uiDrawFontFamilies *ff, uintmax_t n)
{
IDWriteFontFamily *family;
WCHAR *wname;
char *name;
HRESULT hr;
hr = ff->fc->fonts->GetFontFamily(n, &family);
if (hr != S_OK)
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logHRESULT(L"error getting font out of collection", hr);
wname = fontCollectionFamilyName(ff->fc, family);
name = toUTF8(wname);
uiFree(wname);
family->Release();
return name;
}
void uiDrawFreeFontFamilies(uiDrawFontFamilies *ff)
{
fontCollectionFree(ff->fc);
uiFree(ff);
}
struct uiDrawTextFont {
IDWriteFont *f;
WCHAR *family; // save for convenience in uiDrawNewTextLayout()
double size;
};
uiDrawTextFont *mkTextFont(IDWriteFont *df, BOOL addRef, WCHAR *family, BOOL copyFamily, double size)
{
uiDrawTextFont *font;
WCHAR *copy;
HRESULT hr;
font = uiNew(uiDrawTextFont);
font->f = df;
if (addRef)
font->f->AddRef();
if (copyFamily) {
copy = (WCHAR *) uiAlloc((wcslen(family) + 1) * sizeof (WCHAR), "WCHAR[]");
wcscpy(copy, family);
font->family = copy;
} else
font->family = family;
font->size = size;
return font;
}
// TODO consider moving these all to dwrite.cpp
static const struct {
bool lastOne;
uiDrawTextWeight uival;
DWRITE_FONT_WEIGHT dwval;
} dwriteWeights[] = {
{ false, uiDrawTextWeightThin, DWRITE_FONT_WEIGHT_THIN },
{ false, uiDrawTextWeightUltraLight, DWRITE_FONT_WEIGHT_ULTRA_LIGHT },
{ false, uiDrawTextWeightLight, DWRITE_FONT_WEIGHT_LIGHT },
{ false, uiDrawTextWeightBook, DWRITE_FONT_WEIGHT_SEMI_LIGHT },
{ false, uiDrawTextWeightNormal, DWRITE_FONT_WEIGHT_NORMAL },
{ false, uiDrawTextWeightMedium, DWRITE_FONT_WEIGHT_MEDIUM },
{ false, uiDrawTextWeightSemiBold, DWRITE_FONT_WEIGHT_SEMI_BOLD },
{ false, uiDrawTextWeightBold, DWRITE_FONT_WEIGHT_BOLD },
{ false, uiDrawTextWeightUtraBold, DWRITE_FONT_WEIGHT_ULTRA_BOLD },
{ false, uiDrawTextWeightHeavy, DWRITE_FONT_WEIGHT_HEAVY },
{ true, uiDrawTextWeightUltraHeavy, DWRITE_FONT_WEIGHT_ULTRA_BLACK, },
};
static const struct {
bool lastOne;
uiDrawTextItalic uival;
DWRITE_FONT_STYLE dwval;
} dwriteItalics[] = {
{ false, uiDrawTextItalicNormal, DWRITE_FONT_STYLE_NORMAL },
{ false, uiDrawTextItalicOblique, DWRITE_FONT_STYLE_OBLIQUE },
{ true, uiDrawTextItalicItalic, DWRITE_FONT_STYLE_ITALIC },
};
static const struct {
bool lastOne;
uiDrawTextStretch uival;
DWRITE_FONT_STRETCH dwval;
} dwriteStretches[] = {
{ false, uiDrawTextStretchUltraCondensed, DWRITE_FONT_STRETCH_ULTRA_CONDENSED },
{ false, uiDrawTextStretchExtraCondensed, DWRITE_FONT_STRETCH_EXTRA_CONDENSED },
{ false, uiDrawTextStretchCondensed, DWRITE_FONT_STRETCH_CONDENSED },
{ false, uiDrawTextStretchSemiCondensed, DWRITE_FONT_STRETCH_SEMI_CONDENSED },
{ false, uiDrawTextStretchNormal, DWRITE_FONT_STRETCH_NORMAL },
{ false, uiDrawTextStretchSemiExpanded, DWRITE_FONT_STRETCH_SEMI_EXPANDED },
{ false, uiDrawTextStretchExpanded, DWRITE_FONT_STRETCH_EXPANDED },
{ false, uiDrawTextStretchExtraExpanded, DWRITE_FONT_STRETCH_EXTRA_EXPANDED },
{ true, uiDrawTextStretchUltraExpanded, DWRITE_FONT_STRETCH_ULTRA_EXPANDED },
};
void attrToDWriteAttr(struct dwriteAttr *attr)
{
bool found;
int i;
found = false;
for (i = 0; ; i++) {
if (dwriteWeights[i].uival == attr->weight) {
attr->dweight = dwriteWeights[i].dwval;
found = true;
break;
}
if (dwriteWeights[i].lastOne)
break;
}
if (!found)
userbug("Invalid text weight %d passed to text function.", attr->weight);
found = false;
for (i = 0; ; i++) {
if (dwriteItalics[i].uival == attr->italic) {
attr->ditalic = dwriteItalics[i].dwval;
found = true;
break;
}
if (dwriteItalics[i].lastOne)
break;
}
if (!found)
userbug("Invalid text italic %d passed to text function.", attr->italic);
found = false;
for (i = 0; ; i++) {
if (dwriteStretches[i].uival == attr->stretch) {
attr->dstretch = dwriteStretches[i].dwval;
found = true;
break;
}
if (dwriteStretches[i].lastOne)
break;
}
if (!found)
// TODO on other platforms too
userbug("Invalid text stretch %d passed to text function.", attr->stretch);
}
void dwriteAttrToAttr(struct dwriteAttr *attr)
{
int weight, against, n;
int curdiff, curindex;
bool found;
int i;
// weight is scaled; we need to test to see what's nearest
weight = (int) (attr->dweight);
against = (int) (dwriteWeights[0].dwval);
curdiff = abs(against - weight);
curindex = 0;
for (i = 1; ; i++) {
against = (int) (dwriteWeights[i].dwval);
n = abs(against - weight);
if (n < curdiff) {
curdiff = n;
curindex = i;
}
if (dwriteWeights[i].lastOne)
break;
}
attr->weight = dwriteWeights[i].uival;
// italic and stretch are simple values; we can just do a matching search
found = false;
for (i = 0; ; i++) {
if (dwriteItalics[i].dwval == attr->ditalic) {
attr->italic = dwriteItalics[i].uival;
found = true;
break;
}
if (dwriteItalics[i].lastOne)
break;
}
if (!found)
// these are implbug()s because users shouldn't be able to get here directly; TODO?
implbug("invalid italic %d passed to dwriteAttrToAttr()", attr->ditalic);
found = false;
for (i = 0; ; i++) {
if (dwriteStretches[i].dwval == attr->dstretch) {
attr->stretch = dwriteStretches[i].uival;
found = true;
break;
}
if (dwriteStretches[i].lastOne)
break;
}
if (!found)
implbug("invalid stretch %d passed to dwriteAttrToAttr()", attr->dstretch);
}
uiDrawTextFont *uiDrawLoadClosestFont(const uiDrawTextFontDescriptor *desc)
{
uiDrawTextFont *font;
IDWriteFontCollection *collection;
UINT32 index;
BOOL exists;
struct dwriteAttr attr;
IDWriteFontFamily *family;
WCHAR *wfamily;
IDWriteFont *match;
HRESULT hr;
// always get the latest available font information
hr = dwfactory->GetSystemFontCollection(&collection, TRUE);
if (hr != S_OK)
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logHRESULT(L"error getting system font collection", hr);
wfamily = toUTF16(desc->Family);
hr = collection->FindFamilyName(wfamily, &index, &exists);
if (hr != S_OK)
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logHRESULT(L"error finding font family", hr);
if (!exists)
implbug("LONGTERM family not found in uiDrawLoadClosestFont()", hr);
hr = collection->GetFontFamily(index, &family);
if (hr != S_OK)
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logHRESULT(L"error loading font family", hr);
attr.weight = desc->Weight;
attr.italic = desc->Italic;
attr.stretch = desc->Stretch;
attrToDWriteAttr(&attr);
hr = family->GetFirstMatchingFont(
attr.dweight,
attr.dstretch,
attr.ditalic,
&match);
if (hr != S_OK)
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logHRESULT(L"error loading font", hr);
font = mkTextFont(match,
FALSE, // we own the initial reference; no need to add another one
wfamily, FALSE, // will be freed with font
desc->Size);
family->Release();
collection->Release();
return font;
}
void uiDrawFreeTextFont(uiDrawTextFont *font)
{
font->f->Release();
uiFree(font->family);
uiFree(font);
}
uintptr_t uiDrawTextFontHandle(uiDrawTextFont *font)
{
return (uintptr_t) (font->f);
}
void uiDrawTextFontDescribe(uiDrawTextFont *font, uiDrawTextFontDescriptor *desc)
{
// TODO
desc->Size = font->size;
// TODO
}
// text sizes are 1/72 of an inch
// points in Direct2D are 1/96 of an inch (https://msdn.microsoft.com/en-us/library/windows/desktop/ff684173%28v=vs.85%29.aspx, https://msdn.microsoft.com/en-us/library/windows/desktop/hh447022%28v=vs.85%29.aspx)
// As for the actual conversion from design units, see:
// - http://cboard.cprogramming.com/windows-programming/136733-directwrite-font-height-issues.html
// - https://sourceforge.net/p/vstgui/mailman/message/32483143/
// - http://xboxforums.create.msdn.com/forums/t/109445.aspx
// - https://msdn.microsoft.com/en-us/library/dd183564%28v=vs.85%29.aspx
// - http://www.fontbureau.com/blog/the-em/
// TODO make points here about how DIPs in DirectWrite == DIPs in Direct2D; if not, figure out what they really are? for the width and layout functions later
static double scaleUnits(double what, double designUnitsPerEm, double size)
{
return (what / designUnitsPerEm) * (size * (96.0 / 72.0));
}
void uiDrawTextFontGetMetrics(uiDrawTextFont *font, uiDrawTextFontMetrics *metrics)
{
DWRITE_FONT_METRICS dm;
font->f->GetMetrics(&dm);
metrics->Ascent = scaleUnits(dm.ascent, dm.designUnitsPerEm, font->size);
metrics->Descent = scaleUnits(dm.descent, dm.designUnitsPerEm, font->size);
// TODO what happens if dm.xxx is negative?
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// TODO remember what this was for
metrics->Leading = scaleUnits(dm.lineGap, dm.designUnitsPerEm, font->size);
metrics->UnderlinePos = scaleUnits(dm.underlinePosition, dm.designUnitsPerEm, font->size);
metrics->UnderlineThickness = scaleUnits(dm.underlineThickness, dm.designUnitsPerEm, font->size);
}
// some attributes, such as foreground color, can't be applied until after we establish a Direct2D context :/ so we have to prepare all attributes in advance
// also since there's no way to clear the attributes from a layout en masse (apart from overwriting them all), we'll play it safe by creating a new layout each time
enum layoutAttrType {
layoutAttrColor,
};
struct layoutAttr {
enum layoutAttrType type;
intmax_t start;
intmax_t end;
double components[4];
};
struct uiDrawTextLayout {
WCHAR *text;
size_t textlen;
size_t *graphemes;
double width;
IDWriteTextFormat *format;
std::vector<struct layoutAttr> *attrs;
};
uiDrawTextLayout *uiDrawNewTextLayout(const char *text, uiDrawTextFont *defaultFont, double width)
{
uiDrawTextLayout *layout;
HRESULT hr;
layout = uiNew(uiDrawTextLayout);
hr = dwfactory->CreateTextFormat(defaultFont->family,
NULL,
defaultFont->f->GetWeight(),
defaultFont->f->GetStyle(),
defaultFont->f->GetStretch(),
// typographic points are 1/72 inch; this parameter is 1/96 inch
// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
defaultFont->size * (96.0 / 72.0),
// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
// TODO use the current locale again?
L"",
&(layout->format));
if (hr != S_OK)
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logHRESULT(L"error creating IDWriteTextFormat", hr);
layout->text = toUTF16(text);
layout->textlen = wcslen(layout->text);
layout->graphemes = graphemes(layout->text);
uiDrawTextLayoutSetWidth(layout, width);
layout->attrs = new std::vector<struct layoutAttr>;
return layout;
}
void uiDrawFreeTextLayout(uiDrawTextLayout *layout)
{
delete layout->attrs;
layout->format->Release();
uiFree(layout->graphemes);
uiFree(layout->text);
uiFree(layout);
}
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static ID2D1SolidColorBrush *mkSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a)
{
D2D1_BRUSH_PROPERTIES props;
D2D1_COLOR_F color;
ID2D1SolidColorBrush *brush;
HRESULT hr;
ZeroMemory(&props, sizeof (D2D1_BRUSH_PROPERTIES));
props.opacity = 1.0;
// identity matrix
props.transform._11 = 1;
props.transform._22 = 1;
color.r = r;
color.g = g;
color.b = b;
color.a = a;
hr = rt->CreateSolidColorBrush(
&color,
&props,
&brush);
if (hr != S_OK)
logHRESULT(L"error creating solid brush", hr);
return brush;
}
IDWriteTextLayout *prepareLayout(uiDrawTextLayout *layout, ID2D1RenderTarget *rt)
{
IDWriteTextLayout *dl;
DWRITE_TEXT_RANGE range;
IUnknown *unkBrush;
DWRITE_WORD_WRAPPING wrap;
FLOAT maxWidth;
HRESULT hr;
hr = dwfactory->CreateTextLayout(layout->text, layout->textlen,
layout->format,
// FLOAT is float, not double, so this should work... TODO
FLT_MAX, FLT_MAX,
&dl);
if (hr != S_OK)
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logHRESULT(L"error creating IDWriteTextLayout", hr);
for (const struct layoutAttr &attr : *(layout->attrs)) {
range.startPosition = layout->graphemes[attr.start];
range.length = layout->graphemes[attr.end] - layout->graphemes[attr.start];
switch (attr.type) {
case layoutAttrColor:
if (rt == NULL) // determining extents, not drawing
break;
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unkBrush = mkSolidBrush(rt,
attr.components[0],
attr.components[1],
attr.components[2],
attr.components[3]);
hr = dl->SetDrawingEffect(unkBrush, range);
unkBrush->Release(); // associated with dl
break;
default:
hr = E_FAIL;
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logHRESULT(L"invalid text attribute type", hr);
}
if (hr != S_OK)
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logHRESULT(L"error adding attribute to text layout", hr);
}
// and set the width
// this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1
wrap = DWRITE_WORD_WRAPPING_WRAP;
maxWidth = layout->width;
if (layout->width < 0) {
wrap = DWRITE_WORD_WRAPPING_NO_WRAP;
// setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe
maxWidth = FLT_MAX; // see TODO above
}
hr = dl->SetWordWrapping(wrap);
if (hr != S_OK)
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logHRESULT(L"error setting word wrapping mode", hr);
hr = dl->SetMaxWidth(maxWidth);
if (hr != S_OK)
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logHRESULT(L"error setting max layout width", hr);
return dl;
}
void uiDrawTextLayoutSetWidth(uiDrawTextLayout *layout, double width)
{
layout->width = width;
}
// TODO for a single line the height includes the leading; it should not
void uiDrawTextLayoutExtents(uiDrawTextLayout *layout, double *width, double *height)
{
IDWriteTextLayout *dl;
DWRITE_TEXT_METRICS metrics;
HRESULT hr;
dl = prepareLayout(layout, NULL);
hr = dl->GetMetrics(&metrics);
if (hr != S_OK)
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logHRESULT(L"error getting layout metrics", hr);
*width = metrics.width;
// TODO make sure the behavior of this on empty strings is the same on all platforms
*height = metrics.height;
dl->Release();
}
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void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout)
{
IDWriteTextLayout *dl;
D2D1_POINT_2F pt;
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ID2D1Brush *black;
HRESULT hr;
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// TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms
black = mkSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0);
dl = prepareLayout(layout, c->rt);
pt.x = x;
pt.y = y;
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
// TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
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c->rt->DrawTextLayout(pt, dl, black, D2D1_DRAW_TEXT_OPTIONS_NONE);
dl->Release();
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black->Release();
}
void uiDrawTextLayoutSetColor(uiDrawTextLayout *layout, intmax_t startChar, intmax_t endChar, double r, double g, double b, double a)
{
struct layoutAttr attr;
attr.type = layoutAttrColor;
attr.start = startChar;
attr.end = endChar;
attr.components[0] = r;
attr.components[1] = g;
attr.components[2] = b;
attr.components[3] = a;
layout->attrs->push_back(attr);
}