More text rendering stuff. And given how it appears I have to render DirectWrite data into a Direct2D path geometry, I might be a little bit too much in over my head here...
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// And unlike UI Automation which accidentally just forgets the 'struct' and 'enum' tags in places, <dwrite.h> is a full C++ header file, with class definitions and the use of __uuidof. Oh well :/
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#include "uipriv_windows.h"
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// notes:
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// only available in windows 8 and newer:
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// - character spacing
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// - kerning control
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// - justficiation (how could I possibly be making this up?!)
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// - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? bonus: some parts of MSDN even say 8.1 only!)
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static IDWriteFactory *dwfactory = NULL;
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HRESULT initDrawText(void)
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