libui/windows/drawtext.cpp

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2015-12-22 15:00:51 -06:00
// 22 december 2015
// Before we begin, you may be wondering why this file is C++.
// Simple: <dwrite.h> is C++ only! Thanks Microsoft!
// And unlike UI Automation which accidentally just forgets the 'struct' and 'enum' tags in places, <dwrite.h> is a full C++ header file, with class definitions and the use of __uuidof. Oh well :/
#include "uipriv_windows.h"
// notes:
// only available in windows 8 and newer:
// - character spacing
// - kerning control
// - justficiation (how could I possibly be making this up?!)
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// - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? DID YOU NOT THINK ABOUT THIS THE FIRST TIME, TRYING TO IMPROVE THE INTERNATIONALIZATION OF WINDOWS 7?!?!?! bonus: some parts of MSDN even say 8.1 and up only!)
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static IDWriteFactory *dwfactory = NULL;
HRESULT initDrawText(void)
{
// TOOD use DWRITE_FACTORY_TYPE_ISOLATED instead?
return DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
__uuidof (IDWriteFactory),
(IUnknown **) (&dwfactory));
}
void uninitDrawText(void)
{
dwfactory->Release();
}
struct uiDrawFontFamilies {
IDWriteFontCollection *fonts;
WCHAR userLocale[LOCALE_NAME_MAX_LENGTH];
int userLocaleSuccess;
};
uiDrawFontFamilies *uiDrawListFontFamilies(void)
{
uiDrawFontFamilies *ff;
HRESULT hr;
ff = uiNew(uiDrawFontFamilies);
// always get the latest available font information
hr = dwfactory->GetSystemFontCollection(&(ff->fonts), TRUE);
if (hr != S_OK)
logHRESULT("error getting list of system fonts in uiDrawListFontFamilies()", hr);
ff->userLocaleSuccess = GetUserDefaultLocaleName(ff->userLocale, LOCALE_NAME_MAX_LENGTH);
return ff;
}
uintmax_t uiDrawFontFamiliesNumFamilies(uiDrawFontFamilies *ff)
{
return ff->fonts->GetFontFamilyCount();
}
char *uiDrawFontFamiliesFamily(uiDrawFontFamilies *ff, uintmax_t n)
{
IDWriteFontFamily *family;
IDWriteLocalizedStrings *names;
UINT32 index;
BOOL exists;
UINT32 length;
WCHAR *wname;
char *name;
HRESULT hr;
hr = ff->fonts->GetFontFamily(n, &family);
if (hr != S_OK)
logHRESULT("error getting font out of collection in uiDrawFontFamiliesFamily()", hr);
hr = family->GetFamilyNames(&names);
if (hr != S_OK)
logHRESULT("error getting names of font out in uiDrawFontFamiliesFamily()", hr);
// this is complex, but we ignore failure conditions to allow fallbacks
// 1) If the user locale name was successfully retrieved, try it
// 2) If the user locale name was not successfully retrieved, or that locale's string does not exist, or an error occurred, try L"en-us", the US English locale
// 3) And if that fails, assume the first one
// This algorithm is straight from MSDN: https://msdn.microsoft.com/en-us/library/windows/desktop/dd368214%28v=vs.85%29.aspx
// For step 2 to work, start by setting hr to S_OK and exists to FALSE.
// TODO does it skip step 2 entirely if step 1 fails? rewrite it to be a more pure conversion of the MSDN code?
hr = S_OK;
exists = FALSE;
if (ff->userLocaleSuccess != 0)
hr = names->FindLocaleName(ff->userLocale, &index, &exists);
if (hr != S_OK || (hr == S_OK && !exists))
hr = names->FindLocaleName(L"en-us", &index, &exists);
if (!exists)
index = 0;
hr = names->GetStringLength(index, &length);
if (hr != S_OK)
logHRESULT("error getting length of font name in uiDrawFontFamiliesFamily()", hr);
// GetStringLength() does not include the null terminator, but GetString() does
wname = (WCHAR *) uiAlloc((length + 1) * sizeof (WCHAR), "WCHAR[]");
hr = names->GetString(index, wname, length + 1);
if (hr != S_OK)
logHRESULT("error getting font name in uiDrawFontFamiliesFamily()", hr);
name = toUTF8(wname);
uiFree(wname);
names->Release();
family->Release();
return name;
}
void uiDrawFreeFontFamilies(uiDrawFontFamilies *ff)
{
ff->fonts->Release();
uiFree(ff);
}
// text sizes are 1/72 of an inch
// points in Direct2D are 1/96 of an inch (https://msdn.microsoft.com/en-us/library/windows/desktop/ff684173%28v=vs.85%29.aspx, https://msdn.microsoft.com/en-us/library/windows/desktop/hh447022%28v=vs.85%29.aspx)
// the first link above has an example conversion; that seems to confirm that these two functions are right (TODO)
double uiDrawTextSizeToPoints(double textSize)
{
return textSize * (96.0 / 72.0);
}
double uiDrawPointsToTextSize(double points)
{
return points * (72.0 / 96.0);
}
struct uiDrawTextLayout {
IDWriteTextFormat *format;
IDWriteTextLayout *layout;
intmax_t *bytesToCharacters;
};
#define MBTWC(str, n, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, 0, str, n, wstr, bufsiz)
// TODO figure out how ranges are specified in DirectWrite
// TODO clean up the local variable names and improve documentation
static intmax_t *toUTF16Offsets(const char *str, WCHAR **wstr, intmax_t *wlenout)
{
intmax_t *bytesToCharacters;
intmax_t i, len;
int wlen;
intmax_t outpos;
len = strlen(str);
bytesToCharacters = (intmax_t *) uiAlloc(len * sizeof (intmax_t), "intmax_t[]");
wlen = MBTWC(str, -1, NULL, 0);
if (wlen == 0)
logLastError("error figuring out number of characters to convert to in toUTF16Offsets()");
*wstr = (WCHAR *) uiAlloc(wlen * sizeof (WCHAR), "WCHAR[]");
*wlenout = wlen;
i = 0;
outpos = 0;
while (i < len) {
intmax_t n;
intmax_t j;
BOOL found;
int m;
// figure out how many characters to convert and convert them
found = FALSE;
for (n = 1; (i + n - 1) < len; n++) {
// TODO do we need MB_ERR_INVALID_CHARS here for this to work properly?
m = MBTWC(str + i, n, *wstr + outpos, wlen - outpos);
if (m != 0) { // found a full character
found = TRUE;
break;
}
}
// if this test passes we reached the end of the string without a successful conversion (invalid string)
if (!found)
logLastError("something bad happened when trying to prepare string in uiDrawNewTextLayout()");
// now save the character offsets for those bytes
for (j = 0; j < m; j++)
bytesToCharacters[j] = outpos;
// and go to the next
i += n;
outpos += m;
}
return bytesToCharacters;
}
// Not only does C++11 NOT include C99 designated initializers, but the C++ standards committee has REPEATEDLY REJECTING THEM, covering their ears and yelling "CONSTRUCTORS!!!111 PRIVATE DATA!1111 ENCAPSULATION!11one" at the top of their lungs.
// So what could have been a simple array lookup is now a loop. Thanks guys.
static const struct {
bool lastOne;
uiDrawTextWeight uival;
DWRITE_FONT_WEIGHT dwval;
} dwriteWeights[] = {
{ false, uiDrawTextWeightThin, DWRITE_FONT_WEIGHT_THIN },
{ false, uiDrawTextWeightUltraLight, DWRITE_FONT_WEIGHT_ULTRA_LIGHT },
{ false, uiDrawTextWeightLight, DWRITE_FONT_WEIGHT_LIGHT },
{ false, uiDrawTextWeightBook, DWRITE_FONT_WEIGHT_SEMI_LIGHT },
{ false, uiDrawTextWeightNormal, DWRITE_FONT_WEIGHT_NORMAL },
{ false, uiDrawTextWeightMedium, DWRITE_FONT_WEIGHT_MEDIUM },
{ false, uiDrawTextWeightSemiBold, DWRITE_FONT_WEIGHT_SEMI_BOLD },
{ false, uiDrawTextWeightBold, DWRITE_FONT_WEIGHT_BOLD },
{ false, uiDrawTextWeightUtraBold, DWRITE_FONT_WEIGHT_ULTRA_BOLD },
{ false, uiDrawTextWeightHeavy, DWRITE_FONT_WEIGHT_HEAVY },
{ true, uiDrawTextWeightUltraHeavy, DWRITE_FONT_WEIGHT_ULTRA_BLACK, },
};
static const struct {
bool lastOne;
uiDrawTextItalic uival;
DWRITE_FONT_STYLE dwval;
} dwriteItalics[] = {
{ false, uiDrawTextItalicNormal, DWRITE_FONT_STYLE_NORMAL },
{ false, uiDrawTextItalicOblique, DWRITE_FONT_STYLE_OBLIQUE },
{ true, uiDrawTextItalicItalic, DWRITE_FONT_STYLE_ITALIC },
};
static const struct {
bool lastOne;
uiDrawTextStretch uival;
DWRITE_FONT_STRETCH dwval;
} dwriteStretches[] = {
{ false, uiDrawTextStretchUltraCondensed, DWRITE_FONT_STRETCH_ULTRA_CONDENSED },
{ false, uiDrawTextStretchExtraCondensed, DWRITE_FONT_STRETCH_EXTRA_CONDENSED },
{ false, uiDrawTextStretchCondensed, DWRITE_FONT_STRETCH_CONDENSED },
{ false, uiDrawTextStretchSemiCondensed, DWRITE_FONT_STRETCH_SEMI_CONDENSED },
{ false, uiDrawTextStretchNormal, DWRITE_FONT_STRETCH_NORMAL },
{ false, uiDrawTextStretchSemiExpanded, DWRITE_FONT_STRETCH_SEMI_EXPANDED },
{ false, uiDrawTextStretchExpanded, DWRITE_FONT_STRETCH_EXPANDED },
{ false, uiDrawTextStretchExtraExpanded, DWRITE_FONT_STRETCH_EXTRA_EXPANDED },
{ true, uiDrawTextStretchUltraExpanded, DWRITE_FONT_STRETCH_ULTRA_EXPANDED },
};
uiDrawTextLayout *uiDrawNewTextLayout(const char *text, const uiDrawInitialTextStyle *initialStyle)
{
uiDrawTextLayout *layout;
DWRITE_FONT_WEIGHT weight;
DWRITE_FONT_STYLE italic;
DWRITE_FONT_STRETCH stretch;
bool found;
int i;
WCHAR *family;
WCHAR *wtext;
intmax_t wlen;
HRESULT hr;
layout = uiNew(uiDrawTextLayout);
found = false;
for (i = 0; ; i++) {
if (dwriteWeights[i].uival == initialStyle->Weight) {
weight = dwriteWeights[i].dwval;
found = true;
break;
}
if (dwriteWeights[i].lastOne)
break;
}
if (!found)
complain("invalid initial weight %d passed to uiDrawNewTextLayout()", initialStyle->Weight);
found = false;
for (i = 0; ; i++) {
if (dwriteItalics[i].uival == initialStyle->Italic) {
italic = dwriteItalics[i].dwval;
found = true;
break;
}
if (dwriteItalics[i].lastOne)
break;
}
if (!found)
complain("invalid initial italic %d passed to uiDrawNewTextLayout()", initialStyle->Italic);
found = false;
for (i = 0; ; i++) {
if (dwriteStretches[i].uival == initialStyle->Stretch) {
stretch = dwriteStretches[i].dwval;
found = true;
break;
}
if (dwriteStretches[i].lastOne)
break;
}
if (!found)
complain("invalid initial stretch %d passed to uiDrawNewTextLayout()", initialStyle->Stretch);
family = toUTF16(initialStyle->Family);
hr = dwfactory->CreateTextFormat(family,
NULL,
weight,
italic,
stretch,
// typographic points are 1/72 inch; this parameter is 1/96 inch
// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
initialStyle->Size * (96.0 / 72.0),
// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
// TODO use the current locale again?
L"",
&(layout->format));
if (hr != S_OK)
logHRESULT("error creating IDWriteTextFormat in uiDrawNewTextLayout()", hr);
uiFree(family);
// TODO small caps
// TODO gravity
layout->bytesToCharacters = toUTF16Offsets(text, &wtext, &wlen);
hr = dwfactory->CreateTextLayout(wtext, wlen,
layout->format,
// FLOAT is float, not double, so this should work... TODO
FLT_MAX, FLT_MAX,
&(layout->layout));
if (hr != S_OK)
logHRESULT("error creating IDWriteTextLayout in uiDrawNewTextLayout()", hr);
uiFree(wtext);
return layout;
}
void uiDrawFreeTextLayout(uiDrawTextLayout *layout)
{
layout->layout->Release();
layout->format->Release();
uiFree(layout);
}
void doDrawText(ID2D1RenderTarget *rt, ID2D1Brush *black, double x, double y, uiDrawTextLayout *layout)
{
D2D1_POINT_2F pt;
HRESULT hr;
pt.x = x;
pt.y = y;
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
// TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
rt->DrawTextLayout(pt, layout->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE);
}