libui/windows/drawtext.cpp

393 lines
12 KiB
C++
Raw Normal View History

2015-12-22 15:00:51 -06:00
// 22 december 2015
#include "uipriv_windows.h"
// notes:
// only available in windows 8 and newer:
// - character spacing
// - kerning control
// - justficiation (how could I possibly be making this up?!)
2015-12-23 14:22:01 -06:00
// - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? DID YOU NOT THINK ABOUT THIS THE FIRST TIME, TRYING TO IMPROVE THE INTERNATIONALIZATION OF WINDOWS 7?!?!?! bonus: some parts of MSDN even say 8.1 and up only!)
struct uiDrawFontFamilies {
fontCollection *fc;
};
uiDrawFontFamilies *uiDrawListFontFamilies(void)
{
struct uiDrawFontFamilies *ff;
ff = uiNew(struct uiDrawFontFamilies);
ff->fc = loadFontCollection();
return ff;
}
uintmax_t uiDrawFontFamiliesNumFamilies(uiDrawFontFamilies *ff)
{
return ff->fc->fonts->GetFontFamilyCount();
}
char *uiDrawFontFamiliesFamily(uiDrawFontFamilies *ff, uintmax_t n)
{
IDWriteFontFamily *family;
WCHAR *wname;
char *name;
HRESULT hr;
hr = ff->fc->fonts->GetFontFamily(n, &family);
if (hr != S_OK)
logHRESULT("error getting font out of collection in uiDrawFontFamiliesFamily()", hr);
wname = fontCollectionFamilyName(ff->fc, family);
name = toUTF8(wname);
uiFree(wname);
family->Release();
return name;
}
void uiDrawFreeFontFamilies(uiDrawFontFamilies *ff)
{
fontCollectionFree(ff->fc);
uiFree(ff);
}
struct uiDrawTextFont {
IDWriteFont *f;
WCHAR *family; // save for convenience in uiDrawNewTextLayout()
double size;
};
// Not only does C++11 NOT include C99 designated initializers, but the C++ standards committee has REPEATEDLY REJECTING THEM, covering their ears and yelling "CONSTRUCTORS!!!111 PRIVATE DATA!1111 ENCAPSULATION!11one" at the top of their lungs.
// So what could have been a simple array lookup is now a loop. Thanks guys.
static const struct {
bool lastOne;
uiDrawTextWeight uival;
DWRITE_FONT_WEIGHT dwval;
} dwriteWeights[] = {
{ false, uiDrawTextWeightThin, DWRITE_FONT_WEIGHT_THIN },
{ false, uiDrawTextWeightUltraLight, DWRITE_FONT_WEIGHT_ULTRA_LIGHT },
{ false, uiDrawTextWeightLight, DWRITE_FONT_WEIGHT_LIGHT },
{ false, uiDrawTextWeightBook, DWRITE_FONT_WEIGHT_SEMI_LIGHT },
{ false, uiDrawTextWeightNormal, DWRITE_FONT_WEIGHT_NORMAL },
{ false, uiDrawTextWeightMedium, DWRITE_FONT_WEIGHT_MEDIUM },
{ false, uiDrawTextWeightSemiBold, DWRITE_FONT_WEIGHT_SEMI_BOLD },
{ false, uiDrawTextWeightBold, DWRITE_FONT_WEIGHT_BOLD },
{ false, uiDrawTextWeightUtraBold, DWRITE_FONT_WEIGHT_ULTRA_BOLD },
{ false, uiDrawTextWeightHeavy, DWRITE_FONT_WEIGHT_HEAVY },
{ true, uiDrawTextWeightUltraHeavy, DWRITE_FONT_WEIGHT_ULTRA_BLACK, },
};
static const struct {
bool lastOne;
uiDrawTextItalic uival;
DWRITE_FONT_STYLE dwval;
} dwriteItalics[] = {
{ false, uiDrawTextItalicNormal, DWRITE_FONT_STYLE_NORMAL },
{ false, uiDrawTextItalicOblique, DWRITE_FONT_STYLE_OBLIQUE },
{ true, uiDrawTextItalicItalic, DWRITE_FONT_STYLE_ITALIC },
};
static const struct {
bool lastOne;
uiDrawTextStretch uival;
DWRITE_FONT_STRETCH dwval;
} dwriteStretches[] = {
{ false, uiDrawTextStretchUltraCondensed, DWRITE_FONT_STRETCH_ULTRA_CONDENSED },
{ false, uiDrawTextStretchExtraCondensed, DWRITE_FONT_STRETCH_EXTRA_CONDENSED },
{ false, uiDrawTextStretchCondensed, DWRITE_FONT_STRETCH_CONDENSED },
{ false, uiDrawTextStretchSemiCondensed, DWRITE_FONT_STRETCH_SEMI_CONDENSED },
{ false, uiDrawTextStretchNormal, DWRITE_FONT_STRETCH_NORMAL },
{ false, uiDrawTextStretchSemiExpanded, DWRITE_FONT_STRETCH_SEMI_EXPANDED },
{ false, uiDrawTextStretchExpanded, DWRITE_FONT_STRETCH_EXPANDED },
{ false, uiDrawTextStretchExtraExpanded, DWRITE_FONT_STRETCH_EXTRA_EXPANDED },
{ true, uiDrawTextStretchUltraExpanded, DWRITE_FONT_STRETCH_ULTRA_EXPANDED },
};
uiDrawTextFont *uiDrawLoadClosestFont(const uiDrawTextFontDescriptor *desc)
{
uiDrawTextFont *font;
IDWriteFontCollection *collection;
UINT32 index;
BOOL exists;
DWRITE_FONT_WEIGHT weight;
DWRITE_FONT_STYLE italic;
DWRITE_FONT_STRETCH stretch;
bool found;
int i;
IDWriteFontFamily *family;
HRESULT hr;
font = uiNew(uiDrawTextFont);
// always get the latest available font information
hr = dwfactory->GetSystemFontCollection(&collection, TRUE);
if (hr != S_OK)
logHRESULT("error getting system font collection in uiDrawLoadClosestFont()", hr);
font->family = toUTF16(desc->Family);
hr = collection->FindFamilyName(font->family, &index, &exists);
if (hr != S_OK)
logHRESULT("error finding font family in uiDrawLoadClosestFont()", hr);
if (!exists)
complain("TODO family not found in uiDrawLoadClosestFont()", hr);
hr = collection->GetFontFamily(index, &family);
if (hr != S_OK)
logHRESULT("error loading font family in uiDrawLoadClosestFont()", hr);
found = false;
for (i = 0; ; i++) {
if (dwriteWeights[i].uival == desc->Weight) {
weight = dwriteWeights[i].dwval;
found = true;
break;
}
if (dwriteWeights[i].lastOne)
break;
}
if (!found)
complain("invalid initial weight %d passed to uiDrawLoadClosestFont()", desc->Weight);
found = false;
for (i = 0; ; i++) {
if (dwriteItalics[i].uival == desc->Italic) {
italic = dwriteItalics[i].dwval;
found = true;
break;
}
if (dwriteItalics[i].lastOne)
break;
}
if (!found)
complain("invalid initial italic %d passed to uiDrawLoadClosestFont()", desc->Italic);
found = false;
for (i = 0; ; i++) {
if (dwriteStretches[i].uival == desc->Stretch) {
stretch = dwriteStretches[i].dwval;
found = true;
break;
}
if (dwriteStretches[i].lastOne)
break;
}
if (!found)
complain("invalid initial stretch %d passed to uiDrawLoadClosestFont()", desc->Stretch);
hr = family->GetFirstMatchingFont(weight,
stretch,
italic,
&(font->f));
if (hr != S_OK)
logHRESULT("error loading font in uiDrawLoadClosestFont()", hr);
font->size = desc->Size;
family->Release();
collection->Release();
return font;
}
void uiDrawFreeTextFont(uiDrawTextFont *font)
{
font->f->Release();
uiFree(font->family);
uiFree(font);
}
uintptr_t uiDrawTextFontHandle(uiDrawTextFont *font)
{
return (uintptr_t) (font->f);
}
void uiDrawTextFontDescribe(uiDrawTextFont *font, uiDrawTextFontDescriptor *desc)
{
// TODO
desc->Size = font->size;
// TODO
}
// text sizes are 1/72 of an inch
// points in Direct2D are 1/96 of an inch (https://msdn.microsoft.com/en-us/library/windows/desktop/ff684173%28v=vs.85%29.aspx, https://msdn.microsoft.com/en-us/library/windows/desktop/hh447022%28v=vs.85%29.aspx)
// As for the actual conversion from design units, see:
// - http://cboard.cprogramming.com/windows-programming/136733-directwrite-font-height-issues.html
// - https://sourceforge.net/p/vstgui/mailman/message/32483143/
// - http://xboxforums.create.msdn.com/forums/t/109445.aspx
// - https://msdn.microsoft.com/en-us/library/dd183564%28v=vs.85%29.aspx
// - http://www.fontbureau.com/blog/the-em/
// TODO make points here about how DIPs in DirectWrite == DIPs in Direct2D; if not, figure out what they really are? for the width and layout functions later
static double scaleUnits(double what, double designUnitsPerEm, double size)
{
return (what / designUnitsPerEm) * (size * (96.0 / 72.0));
}
void uiDrawTextFontGetMetrics(uiDrawTextFont *font, uiDrawTextFontMetrics *metrics)
{
DWRITE_FONT_METRICS dm;
font->f->GetMetrics(&dm);
metrics->Ascent = scaleUnits(dm.ascent, dm.designUnitsPerEm, font->size);
metrics->Descent = scaleUnits(dm.descent, dm.designUnitsPerEm, font->size);
// TODO what happens if dm.xxx is negative?
metrics->Leading = scaleUnits(dm.lineGap, dm.designUnitsPerEm, font->size);
metrics->UnderlinePos = scaleUnits(dm.underlinePosition, dm.designUnitsPerEm, font->size);
metrics->UnderlineThickness = scaleUnits(dm.underlineThickness, dm.designUnitsPerEm, font->size);
}
struct uiDrawTextLayout {
IDWriteTextFormat *format;
IDWriteTextLayout *layout;
intmax_t *bytesToCharacters;
};
#define MBTWC(str, n, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, 0, str, n, wstr, bufsiz)
#define MBTWCErr(str, n, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, str, n, wstr, bufsiz)
// TODO figure out how ranges are specified in DirectWrite
// TODO clean up the local variable names and improve documentation
static intmax_t *toUTF16Offsets(const char *str, WCHAR **wstr, intmax_t *wlenout)
{
intmax_t *bytesToCharacters;
intmax_t i, len;
int wlen;
intmax_t outpos;
len = strlen(str);
bytesToCharacters = (intmax_t *) uiAlloc(len * sizeof (intmax_t), "intmax_t[]");
wlen = MBTWC(str, -1, NULL, 0);
if (wlen == 0)
logLastError("error figuring out number of characters to convert to in toUTF16Offsets()");
*wstr = (WCHAR *) uiAlloc(wlen * sizeof (WCHAR), "WCHAR[]");
*wlenout = wlen;
i = 0;
outpos = 0;
while (i < len) {
intmax_t n;
intmax_t j;
BOOL found;
int m;
// figure out how many characters to convert and convert them
found = FALSE;
for (n = 1; (i + n - 1) < len; n++) {
// we need MB_ERR_INVALID_CHARS here for this to work properly
m = MBTWCErr(str + i, n, *wstr + outpos, wlen - outpos);
if (m != 0) { // found a full character
found = TRUE;
break;
}
}
// if this test passes we reached the end of the string without a successful conversion (invalid string)
if (!found)
logLastError("something bad happened when trying to prepare string in uiDrawNewTextLayout()");
// now save the character offsets for those bytes
for (j = 0; j < m; j++)
bytesToCharacters[j] = outpos;
// and go to the next
i += n;
outpos += m;
}
return bytesToCharacters;
}
uiDrawTextLayout *uiDrawNewTextLayout(const char *text, uiDrawTextFont *defaultFont, double width)
{
uiDrawTextLayout *layout;
WCHAR *wtext;
intmax_t wlen;
HRESULT hr;
layout = uiNew(uiDrawTextLayout);
hr = dwfactory->CreateTextFormat(defaultFont->family,
NULL,
defaultFont->f->GetWeight(),
defaultFont->f->GetStyle(),
defaultFont->f->GetStretch(),
// typographic points are 1/72 inch; this parameter is 1/96 inch
// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
defaultFont->size * (96.0 / 72.0),
// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
// TODO use the current locale again?
L"",
&(layout->format));
if (hr != S_OK)
logHRESULT("error creating IDWriteTextFormat in uiDrawNewTextLayout()", hr);
layout->bytesToCharacters = toUTF16Offsets(text, &wtext, &wlen);
hr = dwfactory->CreateTextLayout(wtext, wlen,
layout->format,
// FLOAT is float, not double, so this should work... TODO
FLT_MAX, FLT_MAX,
&(layout->layout));
if (hr != S_OK)
logHRESULT("error creating IDWriteTextLayout in uiDrawNewTextLayout()", hr);
uiFree(wtext);
uiDrawTextLayoutSetWidth(layout, width);
return layout;
}
void uiDrawFreeTextLayout(uiDrawTextLayout *layout)
{
layout->layout->Release();
layout->format->Release();
uiFree(layout);
}
void uiDrawTextLayoutSetWidth(uiDrawTextLayout *layout, double width)
{
DWRITE_WORD_WRAPPING wrap;
FLOAT maxWidth;
HRESULT hr;
// this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1
wrap = DWRITE_WORD_WRAPPING_WRAP;
maxWidth = width;
if (width < 0) {
wrap = DWRITE_WORD_WRAPPING_NO_WRAP;
// setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe
maxWidth = FLT_MAX; // see TODO above
}
hr = layout->layout->SetWordWrapping(wrap);
if (hr != S_OK)
logHRESULT("error setting word wrapping mode in uiDrawTextLayoutSetWidth()", hr);
hr = layout->layout->SetMaxWidth(maxWidth);
if (hr != S_OK)
logHRESULT("error setting max layout width in uiDrawTextLayoutSetWidth()", hr);
}
// TODO for a single line the height includes the leading; it should not
void uiDrawTextLayoutExtents(uiDrawTextLayout *layout, double *width, double *height)
{
DWRITE_TEXT_METRICS metrics;
HRESULT hr;
hr = layout->layout->GetMetrics(&metrics);
if (hr != S_OK)
logHRESULT("error getting layout metrics in uiDrawTextLayoutExtents()", hr);
*width = metrics.width;
// TODO make sure the behavior of this on empty strings is the same on all platforms
*height = metrics.height;
}
void doDrawText(ID2D1RenderTarget *rt, ID2D1Brush *black, double x, double y, uiDrawTextLayout *layout)
{
D2D1_POINT_2F pt;
HRESULT hr;
pt.x = x;
pt.y = y;
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
// TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
rt->DrawTextLayout(pt, layout->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE);
}