// 22 december 2015 #include "uipriv_windows.h" // notes: // only available in windows 8 and newer: // - character spacing // - kerning control // - justficiation (how could I possibly be making this up?!) // - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? DID YOU NOT THINK ABOUT THIS THE FIRST TIME, TRYING TO IMPROVE THE INTERNATIONALIZATION OF WINDOWS 7?!?!?! bonus: some parts of MSDN even say 8.1 and up only!) struct uiDrawFontFamilies { fontCollection *fc; }; uiDrawFontFamilies *uiDrawListFontFamilies(void) { struct uiDrawFontFamilies *ff; ff = uiNew(struct uiDrawFontFamilies); ff->fc = loadFontCollection(); return ff; } uintmax_t uiDrawFontFamiliesNumFamilies(uiDrawFontFamilies *ff) { return ff->fc->fonts->GetFontFamilyCount(); } char *uiDrawFontFamiliesFamily(uiDrawFontFamilies *ff, uintmax_t n) { IDWriteFontFamily *family; WCHAR *wname; char *name; HRESULT hr; hr = ff->fc->fonts->GetFontFamily(n, &family); if (hr != S_OK) logHRESULT("error getting font out of collection in uiDrawFontFamiliesFamily()", hr); wname = fontCollectionFamilyName(ff->fc, family); name = toUTF8(wname); uiFree(wname); family->Release(); return name; } void uiDrawFreeFontFamilies(uiDrawFontFamilies *ff) { fontCollectionFree(ff->fc); uiFree(ff); } struct uiDrawTextFont { IDWriteFont *f; WCHAR *family; // save for convenience in uiDrawNewTextLayout() double size; }; // Not only does C++11 NOT include C99 designated initializers, but the C++ standards committee has REPEATEDLY REJECTING THEM, covering their ears and yelling "CONSTRUCTORS!!!111 PRIVATE DATA!1111 ENCAPSULATION!11one" at the top of their lungs. // So what could have been a simple array lookup is now a loop. Thanks guys. static const struct { bool lastOne; uiDrawTextWeight uival; DWRITE_FONT_WEIGHT dwval; } dwriteWeights[] = { { false, uiDrawTextWeightThin, DWRITE_FONT_WEIGHT_THIN }, { false, uiDrawTextWeightUltraLight, DWRITE_FONT_WEIGHT_ULTRA_LIGHT }, { false, uiDrawTextWeightLight, DWRITE_FONT_WEIGHT_LIGHT }, { false, uiDrawTextWeightBook, DWRITE_FONT_WEIGHT_SEMI_LIGHT }, { false, uiDrawTextWeightNormal, DWRITE_FONT_WEIGHT_NORMAL }, { false, uiDrawTextWeightMedium, DWRITE_FONT_WEIGHT_MEDIUM }, { false, uiDrawTextWeightSemiBold, DWRITE_FONT_WEIGHT_SEMI_BOLD }, { false, uiDrawTextWeightBold, DWRITE_FONT_WEIGHT_BOLD }, { false, uiDrawTextWeightUtraBold, DWRITE_FONT_WEIGHT_ULTRA_BOLD }, { false, uiDrawTextWeightHeavy, DWRITE_FONT_WEIGHT_HEAVY }, { true, uiDrawTextWeightUltraHeavy, DWRITE_FONT_WEIGHT_ULTRA_BLACK, }, }; static const struct { bool lastOne; uiDrawTextItalic uival; DWRITE_FONT_STYLE dwval; } dwriteItalics[] = { { false, uiDrawTextItalicNormal, DWRITE_FONT_STYLE_NORMAL }, { false, uiDrawTextItalicOblique, DWRITE_FONT_STYLE_OBLIQUE }, { true, uiDrawTextItalicItalic, DWRITE_FONT_STYLE_ITALIC }, }; static const struct { bool lastOne; uiDrawTextStretch uival; DWRITE_FONT_STRETCH dwval; } dwriteStretches[] = { { false, uiDrawTextStretchUltraCondensed, DWRITE_FONT_STRETCH_ULTRA_CONDENSED }, { false, uiDrawTextStretchExtraCondensed, DWRITE_FONT_STRETCH_EXTRA_CONDENSED }, { false, uiDrawTextStretchCondensed, DWRITE_FONT_STRETCH_CONDENSED }, { false, uiDrawTextStretchSemiCondensed, DWRITE_FONT_STRETCH_SEMI_CONDENSED }, { false, uiDrawTextStretchNormal, DWRITE_FONT_STRETCH_NORMAL }, { false, uiDrawTextStretchSemiExpanded, DWRITE_FONT_STRETCH_SEMI_EXPANDED }, { false, uiDrawTextStretchExpanded, DWRITE_FONT_STRETCH_EXPANDED }, { false, uiDrawTextStretchExtraExpanded, DWRITE_FONT_STRETCH_EXTRA_EXPANDED }, { true, uiDrawTextStretchUltraExpanded, DWRITE_FONT_STRETCH_ULTRA_EXPANDED }, }; uiDrawTextFont *uiDrawLoadClosestFont(const uiDrawTextFontDescriptor *desc) { uiDrawTextFont *font; IDWriteFontCollection *collection; UINT32 index; BOOL exists; DWRITE_FONT_WEIGHT weight; DWRITE_FONT_STYLE italic; DWRITE_FONT_STRETCH stretch; bool found; int i; IDWriteFontFamily *family; HRESULT hr; font = uiNew(uiDrawTextFont); // always get the latest available font information hr = dwfactory->GetSystemFontCollection(&collection, TRUE); if (hr != S_OK) logHRESULT("error getting system font collection in uiDrawLoadClosestFont()", hr); font->family = toUTF16(desc->Family); hr = collection->FindFamilyName(font->family, &index, &exists); if (hr != S_OK) logHRESULT("error finding font family in uiDrawLoadClosestFont()", hr); if (!exists) complain("TODO family not found in uiDrawLoadClosestFont()", hr); hr = collection->GetFontFamily(index, &family); if (hr != S_OK) logHRESULT("error loading font family in uiDrawLoadClosestFont()", hr); found = false; for (i = 0; ; i++) { if (dwriteWeights[i].uival == desc->Weight) { weight = dwriteWeights[i].dwval; found = true; break; } if (dwriteWeights[i].lastOne) break; } if (!found) complain("invalid initial weight %d passed to uiDrawLoadClosestFont()", desc->Weight); found = false; for (i = 0; ; i++) { if (dwriteItalics[i].uival == desc->Italic) { italic = dwriteItalics[i].dwval; found = true; break; } if (dwriteItalics[i].lastOne) break; } if (!found) complain("invalid initial italic %d passed to uiDrawLoadClosestFont()", desc->Italic); found = false; for (i = 0; ; i++) { if (dwriteStretches[i].uival == desc->Stretch) { stretch = dwriteStretches[i].dwval; found = true; break; } if (dwriteStretches[i].lastOne) break; } if (!found) complain("invalid initial stretch %d passed to uiDrawLoadClosestFont()", desc->Stretch); hr = family->GetFirstMatchingFont(weight, stretch, italic, &(font->f)); if (hr != S_OK) logHRESULT("error loading font in uiDrawLoadClosestFont()", hr); font->size = desc->Size; family->Release(); collection->Release(); return font; } void uiDrawFreeTextFont(uiDrawTextFont *font) { font->f->Release(); uiFree(font->family); uiFree(font); } uintptr_t uiDrawTextFontHandle(uiDrawTextFont *font) { return (uintptr_t) (font->f); } void uiDrawTextFontDescribe(uiDrawTextFont *font, uiDrawTextFontDescriptor *desc) { // TODO desc->Size = font->size; // TODO } // text sizes are 1/72 of an inch // points in Direct2D are 1/96 of an inch (https://msdn.microsoft.com/en-us/library/windows/desktop/ff684173%28v=vs.85%29.aspx, https://msdn.microsoft.com/en-us/library/windows/desktop/hh447022%28v=vs.85%29.aspx) // As for the actual conversion from design units, see: // - http://cboard.cprogramming.com/windows-programming/136733-directwrite-font-height-issues.html // - https://sourceforge.net/p/vstgui/mailman/message/32483143/ // - http://xboxforums.create.msdn.com/forums/t/109445.aspx // - https://msdn.microsoft.com/en-us/library/dd183564%28v=vs.85%29.aspx // - http://www.fontbureau.com/blog/the-em/ // TODO make points here about how DIPs in DirectWrite == DIPs in Direct2D; if not, figure out what they really are? for the width and layout functions later static double scaleUnits(double what, double designUnitsPerEm, double size) { return (what / designUnitsPerEm) * (size * (96.0 / 72.0)); } void uiDrawTextFontGetMetrics(uiDrawTextFont *font, uiDrawTextFontMetrics *metrics) { DWRITE_FONT_METRICS dm; font->f->GetMetrics(&dm); metrics->Ascent = scaleUnits(dm.ascent, dm.designUnitsPerEm, font->size); metrics->Descent = scaleUnits(dm.descent, dm.designUnitsPerEm, font->size); // TODO what happens if dm.xxx is negative? metrics->Leading = scaleUnits(dm.lineGap, dm.designUnitsPerEm, font->size); metrics->UnderlinePos = scaleUnits(dm.underlinePosition, dm.designUnitsPerEm, font->size); metrics->UnderlineThickness = scaleUnits(dm.underlineThickness, dm.designUnitsPerEm, font->size); } struct uiDrawTextLayout { IDWriteTextFormat *format; IDWriteTextLayout *layout; intmax_t *bytesToCharacters; }; #define MBTWC(str, n, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, 0, str, n, wstr, bufsiz) #define MBTWCErr(str, n, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, str, n, wstr, bufsiz) // TODO figure out how ranges are specified in DirectWrite // TODO clean up the local variable names and improve documentation static intmax_t *toUTF16Offsets(const char *str, WCHAR **wstr, intmax_t *wlenout) { intmax_t *bytesToCharacters; intmax_t i, len; int wlen; intmax_t outpos; len = strlen(str); bytesToCharacters = (intmax_t *) uiAlloc(len * sizeof (intmax_t), "intmax_t[]"); wlen = MBTWC(str, -1, NULL, 0); if (wlen == 0) logLastError("error figuring out number of characters to convert to in toUTF16Offsets()"); *wstr = (WCHAR *) uiAlloc(wlen * sizeof (WCHAR), "WCHAR[]"); *wlenout = wlen; i = 0; outpos = 0; while (i < len) { intmax_t n; intmax_t j; BOOL found; int m; // figure out how many characters to convert and convert them found = FALSE; for (n = 1; (i + n - 1) < len; n++) { // we need MB_ERR_INVALID_CHARS here for this to work properly m = MBTWCErr(str + i, n, *wstr + outpos, wlen - outpos); if (m != 0) { // found a full character found = TRUE; break; } } // if this test passes we reached the end of the string without a successful conversion (invalid string) if (!found) logLastError("something bad happened when trying to prepare string in uiDrawNewTextLayout()"); // now save the character offsets for those bytes for (j = 0; j < m; j++) bytesToCharacters[j] = outpos; // and go to the next i += n; outpos += m; } return bytesToCharacters; } uiDrawTextLayout *uiDrawNewTextLayout(const char *text, uiDrawTextFont *defaultFont, double width) { uiDrawTextLayout *layout; WCHAR *wtext; intmax_t wlen; HRESULT hr; layout = uiNew(uiDrawTextLayout); hr = dwfactory->CreateTextFormat(defaultFont->family, NULL, defaultFont->f->GetWeight(), defaultFont->f->GetStyle(), defaultFont->f->GetStretch(), // typographic points are 1/72 inch; this parameter is 1/96 inch // fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx defaultFont->size * (96.0 / 72.0), // see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx // TODO use the current locale again? L"", &(layout->format)); if (hr != S_OK) logHRESULT("error creating IDWriteTextFormat in uiDrawNewTextLayout()", hr); layout->bytesToCharacters = toUTF16Offsets(text, &wtext, &wlen); hr = dwfactory->CreateTextLayout(wtext, wlen, layout->format, // FLOAT is float, not double, so this should work... TODO FLT_MAX, FLT_MAX, &(layout->layout)); if (hr != S_OK) logHRESULT("error creating IDWriteTextLayout in uiDrawNewTextLayout()", hr); uiFree(wtext); uiDrawTextLayoutSetWidth(layout, width); return layout; } void uiDrawFreeTextLayout(uiDrawTextLayout *layout) { layout->layout->Release(); layout->format->Release(); uiFree(layout); } void uiDrawTextLayoutSetWidth(uiDrawTextLayout *layout, double width) { DWRITE_WORD_WRAPPING wrap; FLOAT maxWidth; HRESULT hr; // this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1 wrap = DWRITE_WORD_WRAPPING_WRAP; maxWidth = width; if (width < 0) { wrap = DWRITE_WORD_WRAPPING_NO_WRAP; // setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe maxWidth = FLT_MAX; // see TODO above } hr = layout->layout->SetWordWrapping(wrap); if (hr != S_OK) logHRESULT("error setting word wrapping mode in uiDrawTextLayoutSetWidth()", hr); hr = layout->layout->SetMaxWidth(maxWidth); if (hr != S_OK) logHRESULT("error setting max layout width in uiDrawTextLayoutSetWidth()", hr); } // TODO for a single line the height includes the leading; it should not void uiDrawTextLayoutExtents(uiDrawTextLayout *layout, double *width, double *height) { DWRITE_TEXT_METRICS metrics; HRESULT hr; hr = layout->layout->GetMetrics(&metrics); if (hr != S_OK) logHRESULT("error getting layout metrics in uiDrawTextLayoutExtents()", hr); *width = metrics.width; // TODO make sure the behavior of this on empty strings is the same on all platforms *height = metrics.height; } void doDrawText(ID2D1RenderTarget *rt, ID2D1Brush *black, double x, double y, uiDrawTextLayout *layout) { D2D1_POINT_2F pt; HRESULT hr; pt.x = x; pt.y = y; // TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP? // TODO D2D1_DRAW_TEXT_OPTIONS_CLIP? // TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT? rt->DrawTextLayout(pt, layout->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE); }