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// 22 december 2015
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# include "uipriv_windows.hpp"
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# include "draw.hpp"
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// TODO really migrate
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// notes:
// only available in windows 8 and newer:
// - character spacing
// - kerning control
// - justficiation (how could I possibly be making this up?!)
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// - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? DID YOU NOT THINK ABOUT THIS THE FIRST TIME, TRYING TO IMPROVE THE INTERNATIONALIZATION OF WINDOWS 7?!?!?! bonus: some parts of MSDN even say 8.1 and up only!)
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struct uiDrawFontFamilies {
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fontCollection * fc ;
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} ;
uiDrawFontFamilies * uiDrawListFontFamilies ( void )
{
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struct uiDrawFontFamilies * ff ;
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ff = uiNew ( struct uiDrawFontFamilies ) ;
ff - > fc = loadFontCollection ( ) ;
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return ff ;
}
uintmax_t uiDrawFontFamiliesNumFamilies ( uiDrawFontFamilies * ff )
{
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return ff - > fc - > fonts - > GetFontFamilyCount ( ) ;
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}
char * uiDrawFontFamiliesFamily ( uiDrawFontFamilies * ff , uintmax_t n )
{
IDWriteFontFamily * family ;
WCHAR * wname ;
char * name ;
HRESULT hr ;
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hr = ff - > fc - > fonts - > GetFontFamily ( n , & family ) ;
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if ( hr ! = S_OK )
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logHRESULT ( L " error getting font out of collection " , hr ) ;
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wname = fontCollectionFamilyName ( ff - > fc , family ) ;
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name = toUTF8 ( wname ) ;
uiFree ( wname ) ;
family - > Release ( ) ;
return name ;
}
void uiDrawFreeFontFamilies ( uiDrawFontFamilies * ff )
{
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fontCollectionFree ( ff - > fc ) ;
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uiFree ( ff ) ;
}
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struct uiDrawTextFont {
IDWriteFont * f ;
WCHAR * family ; // save for convenience in uiDrawNewTextLayout()
double size ;
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} ;
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uiDrawTextFont * mkTextFont ( IDWriteFont * df , BOOL addRef , WCHAR * family , BOOL copyFamily , double size )
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{
uiDrawTextFont * font ;
WCHAR * copy ;
HRESULT hr ;
font = uiNew ( uiDrawTextFont ) ;
font - > f = df ;
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if ( addRef )
font - > f - > AddRef ( ) ;
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if ( copyFamily ) {
copy = ( WCHAR * ) uiAlloc ( ( wcslen ( family ) + 1 ) * sizeof ( WCHAR ) , " WCHAR[] " ) ;
wcscpy ( copy , family ) ;
font - > family = copy ;
} else
font - > family = family ;
font - > size = size ;
return font ;
}
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// We could use a C99-style array initializer like the other backends, but C++ doesn't support those.
// But it turns out we need to look up both by uival and dwval, so this loop method is fine...
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// TODO consider moving these all to dwrite.cpp
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static const struct {
bool lastOne ;
uiDrawTextWeight uival ;
DWRITE_FONT_WEIGHT dwval ;
} dwriteWeights [ ] = {
{ false , uiDrawTextWeightThin , DWRITE_FONT_WEIGHT_THIN } ,
{ false , uiDrawTextWeightUltraLight , DWRITE_FONT_WEIGHT_ULTRA_LIGHT } ,
{ false , uiDrawTextWeightLight , DWRITE_FONT_WEIGHT_LIGHT } ,
{ false , uiDrawTextWeightBook , DWRITE_FONT_WEIGHT_SEMI_LIGHT } ,
{ false , uiDrawTextWeightNormal , DWRITE_FONT_WEIGHT_NORMAL } ,
{ false , uiDrawTextWeightMedium , DWRITE_FONT_WEIGHT_MEDIUM } ,
{ false , uiDrawTextWeightSemiBold , DWRITE_FONT_WEIGHT_SEMI_BOLD } ,
{ false , uiDrawTextWeightBold , DWRITE_FONT_WEIGHT_BOLD } ,
{ false , uiDrawTextWeightUtraBold , DWRITE_FONT_WEIGHT_ULTRA_BOLD } ,
{ false , uiDrawTextWeightHeavy , DWRITE_FONT_WEIGHT_HEAVY } ,
{ true , uiDrawTextWeightUltraHeavy , DWRITE_FONT_WEIGHT_ULTRA_BLACK , } ,
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} ;
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static const struct {
bool lastOne ;
uiDrawTextItalic uival ;
DWRITE_FONT_STYLE dwval ;
} dwriteItalics [ ] = {
{ false , uiDrawTextItalicNormal , DWRITE_FONT_STYLE_NORMAL } ,
{ false , uiDrawTextItalicOblique , DWRITE_FONT_STYLE_OBLIQUE } ,
{ true , uiDrawTextItalicItalic , DWRITE_FONT_STYLE_ITALIC } ,
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} ;
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static const struct {
bool lastOne ;
uiDrawTextStretch uival ;
DWRITE_FONT_STRETCH dwval ;
} dwriteStretches [ ] = {
{ false , uiDrawTextStretchUltraCondensed , DWRITE_FONT_STRETCH_ULTRA_CONDENSED } ,
{ false , uiDrawTextStretchExtraCondensed , DWRITE_FONT_STRETCH_EXTRA_CONDENSED } ,
{ false , uiDrawTextStretchCondensed , DWRITE_FONT_STRETCH_CONDENSED } ,
{ false , uiDrawTextStretchSemiCondensed , DWRITE_FONT_STRETCH_SEMI_CONDENSED } ,
{ false , uiDrawTextStretchNormal , DWRITE_FONT_STRETCH_NORMAL } ,
{ false , uiDrawTextStretchSemiExpanded , DWRITE_FONT_STRETCH_SEMI_EXPANDED } ,
{ false , uiDrawTextStretchExpanded , DWRITE_FONT_STRETCH_EXPANDED } ,
{ false , uiDrawTextStretchExtraExpanded , DWRITE_FONT_STRETCH_EXTRA_EXPANDED } ,
{ true , uiDrawTextStretchUltraExpanded , DWRITE_FONT_STRETCH_ULTRA_EXPANDED } ,
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} ;
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void attrToDWriteAttr ( struct dwriteAttr * attr )
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{
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bool found ;
int i ;
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found = false ;
for ( i = 0 ; ; i + + ) {
if ( dwriteWeights [ i ] . uival = = attr - > weight ) {
attr - > dweight = dwriteWeights [ i ] . dwval ;
found = true ;
break ;
}
if ( dwriteWeights [ i ] . lastOne )
break ;
}
if ( ! found )
complain ( " invalid weight %d passed to attrToDWriteAttr() " , attr - > weight ) ;
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found = false ;
for ( i = 0 ; ; i + + ) {
if ( dwriteItalics [ i ] . uival = = attr - > italic ) {
attr - > ditalic = dwriteItalics [ i ] . dwval ;
found = true ;
break ;
}
if ( dwriteItalics [ i ] . lastOne )
break ;
}
if ( ! found )
complain ( " invalid italic %d passed to attrToDWriteAttr() " , attr - > italic ) ;
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found = false ;
for ( i = 0 ; ; i + + ) {
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if ( dwriteStretches [ i ] . uival = = attr - > stretch ) {
attr - > dstretch = dwriteStretches [ i ] . dwval ;
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found = true ;
break ;
}
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if ( dwriteStretches [ i ] . lastOne )
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break ;
}
if ( ! found )
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complain ( " invalid stretch %d passed to attrToDWriteAttr() " , attr - > stretch ) ;
}
void dwriteAttrToAttr ( struct dwriteAttr * attr )
{
int weight , against , n ;
int curdiff , curindex ;
bool found ;
int i ;
// weight is scaled; we need to test to see what's nearest
weight = ( int ) ( attr - > dweight ) ;
against = ( int ) ( dwriteWeights [ 0 ] . dwval ) ;
curdiff = abs ( against - weight ) ;
curindex = 0 ;
for ( i = 1 ; ; i + + ) {
against = ( int ) ( dwriteWeights [ i ] . dwval ) ;
n = abs ( against - weight ) ;
if ( n < curdiff ) {
curdiff = n ;
curindex = i ;
}
if ( dwriteWeights [ i ] . lastOne )
break ;
}
attr - > weight = dwriteWeights [ i ] . uival ;
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// italic and stretch are simple values; we can just do a matching search
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found = false ;
for ( i = 0 ; ; i + + ) {
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if ( dwriteItalics [ i ] . dwval = = attr - > ditalic ) {
attr - > italic = dwriteItalics [ i ] . uival ;
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found = true ;
break ;
}
if ( dwriteItalics [ i ] . lastOne )
break ;
}
if ( ! found )
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complain ( " invalid italic %d passed to dwriteAttrToAttr() " , attr - > ditalic ) ;
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found = false ;
for ( i = 0 ; ; i + + ) {
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if ( dwriteStretches [ i ] . dwval = = attr - > dstretch ) {
attr - > stretch = dwriteStretches [ i ] . uival ;
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found = true ;
break ;
}
if ( dwriteStretches [ i ] . lastOne )
break ;
}
if ( ! found )
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complain ( " invalid stretch %d passed to dwriteAttrToAttr() " , attr - > dstretch ) ;
}
uiDrawTextFont * uiDrawLoadClosestFont ( const uiDrawTextFontDescriptor * desc )
{
uiDrawTextFont * font ;
IDWriteFontCollection * collection ;
UINT32 index ;
BOOL exists ;
struct dwriteAttr attr ;
IDWriteFontFamily * family ;
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WCHAR * wfamily ;
IDWriteFont * match ;
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HRESULT hr ;
// always get the latest available font information
hr = dwfactory - > GetSystemFontCollection ( & collection , TRUE ) ;
if ( hr ! = S_OK )
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logHRESULT ( L " error getting system font collection " , hr ) ;
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wfamily = toUTF16 ( desc - > Family ) ;
hr = collection - > FindFamilyName ( wfamily , & index , & exists ) ;
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if ( hr ! = S_OK )
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logHRESULT ( L " error finding font family " , hr ) ;
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if ( ! exists )
complain ( " TODO family not found in uiDrawLoadClosestFont() " , hr ) ;
hr = collection - > GetFontFamily ( index , & family ) ;
if ( hr ! = S_OK )
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logHRESULT ( L " error loading font family " , hr ) ;
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attr . weight = desc - > Weight ;
attr . italic = desc - > Italic ;
attr . stretch = desc - > Stretch ;
attrToDWriteAttr ( & attr ) ;
hr = family - > GetFirstMatchingFont (
attr . dweight ,
attr . dstretch ,
attr . ditalic ,
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& match ) ;
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if ( hr ! = S_OK )
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logHRESULT ( L " error loading font " , hr ) ;
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font = mkTextFont ( match ,
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FALSE , // we own the initial reference; no need to add another one
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wfamily , FALSE , // will be freed with font
desc - > Size ) ;
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family - > Release ( ) ;
collection - > Release ( ) ;
return font ;
}
void uiDrawFreeTextFont ( uiDrawTextFont * font )
{
font - > f - > Release ( ) ;
uiFree ( font - > family ) ;
uiFree ( font ) ;
}
uintptr_t uiDrawTextFontHandle ( uiDrawTextFont * font )
{
return ( uintptr_t ) ( font - > f ) ;
}
void uiDrawTextFontDescribe ( uiDrawTextFont * font , uiDrawTextFontDescriptor * desc )
{
// TODO
desc - > Size = font - > size ;
// TODO
}
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// text sizes are 1/72 of an inch
// points in Direct2D are 1/96 of an inch (https://msdn.microsoft.com/en-us/library/windows/desktop/ff684173%28v=vs.85%29.aspx, https://msdn.microsoft.com/en-us/library/windows/desktop/hh447022%28v=vs.85%29.aspx)
// As for the actual conversion from design units, see:
// - http://cboard.cprogramming.com/windows-programming/136733-directwrite-font-height-issues.html
// - https://sourceforge.net/p/vstgui/mailman/message/32483143/
// - http://xboxforums.create.msdn.com/forums/t/109445.aspx
// - https://msdn.microsoft.com/en-us/library/dd183564%28v=vs.85%29.aspx
// - http://www.fontbureau.com/blog/the-em/
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// TODO make points here about how DIPs in DirectWrite == DIPs in Direct2D; if not, figure out what they really are? for the width and layout functions later
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static double scaleUnits ( double what , double designUnitsPerEm , double size )
{
return ( what / designUnitsPerEm ) * ( size * ( 96.0 / 72.0 ) ) ;
}
void uiDrawTextFontGetMetrics ( uiDrawTextFont * font , uiDrawTextFontMetrics * metrics )
{
DWRITE_FONT_METRICS dm ;
font - > f - > GetMetrics ( & dm ) ;
metrics - > Ascent = scaleUnits ( dm . ascent , dm . designUnitsPerEm , font - > size ) ;
metrics - > Descent = scaleUnits ( dm . descent , dm . designUnitsPerEm , font - > size ) ;
// TODO what happens if dm.xxx is negative?
metrics - > Leading = scaleUnits ( dm . lineGap , dm . designUnitsPerEm , font - > size ) ;
metrics - > UnderlinePos = scaleUnits ( dm . underlinePosition , dm . designUnitsPerEm , font - > size ) ;
metrics - > UnderlineThickness = scaleUnits ( dm . underlineThickness , dm . designUnitsPerEm , font - > size ) ;
}
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// some attributes, such as foreground color, can't be applied until after we establish a Direct2D context :/ so we have to prepare all attributes in advance
// also since there's no way to clear the attributes from a layout en masse (apart from overwriting them all), we'll play it safe by creating a new layout each time
enum layoutAttrType {
layoutAttrColor ,
} ;
struct layoutAttr {
enum layoutAttrType type ;
intmax_t start ;
intmax_t end ;
double components [ 4 ] ;
} ;
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struct uiDrawTextLayout {
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WCHAR * text ;
size_t textlen ;
double width ;
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IDWriteTextFormat * format ;
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std : : vector < struct layoutAttr > * attrs ;
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} ;
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uiDrawTextLayout * uiDrawNewTextLayout ( const char * text , uiDrawTextFont * defaultFont , double width )
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{
uiDrawTextLayout * layout ;
HRESULT hr ;
layout = uiNew ( uiDrawTextLayout ) ;
hr = dwfactory - > CreateTextFormat ( defaultFont - > family ,
NULL ,
defaultFont - > f - > GetWeight ( ) ,
defaultFont - > f - > GetStyle ( ) ,
defaultFont - > f - > GetStretch ( ) ,
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// typographic points are 1/72 inch; this parameter is 1/96 inch
// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
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defaultFont - > size * ( 96.0 / 72.0 ) ,
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// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
// TODO use the current locale again?
L " " ,
& ( layout - > format ) ) ;
if ( hr ! = S_OK )
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logHRESULT ( L " error creating IDWriteTextFormat " , hr ) ;
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layout - > text = toUTF16 ( text ) ;
layout - > textlen = wcslen ( layout - > text ) ;
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uiDrawTextLayoutSetWidth ( layout , width ) ;
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layout - > attrs = new std : : vector < struct layoutAttr > ;
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return layout ;
}
void uiDrawFreeTextLayout ( uiDrawTextLayout * layout )
{
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delete layout - > attrs ;
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layout - > format - > Release ( ) ;
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uiFree ( layout - > text ) ;
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uiFree ( layout ) ;
}
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IDWriteTextLayout * prepareLayout ( uiDrawTextLayout * layout , ID2D1RenderTarget * rt )
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{
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IDWriteTextLayout * dl ;
DWRITE_TEXT_RANGE range ;
IUnknown * unkBrush ;
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DWRITE_WORD_WRAPPING wrap ;
FLOAT maxWidth ;
HRESULT hr ;
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hr = dwfactory - > CreateTextLayout ( layout - > text , layout - > textlen ,
layout - > format ,
// FLOAT is float, not double, so this should work... TODO
FLT_MAX , FLT_MAX ,
& dl ) ;
if ( hr ! = S_OK )
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logHRESULT ( L " error creating IDWriteTextLayout " , hr ) ;
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for ( const struct layoutAttr & attr : * ( layout - > attrs ) ) {
range . startPosition = attr . start ;
range . length = attr . end - attr . start ;
switch ( attr . type ) {
case layoutAttrColor :
if ( rt = = NULL ) // determining extents, not drawing
break ;
unkBrush = createSolidColorBrushInternal ( rt , attr . components [ 0 ] , attr . components [ 1 ] , attr . components [ 2 ] , attr . components [ 3 ] ) ;
hr = dl - > SetDrawingEffect ( unkBrush , range ) ;
unkBrush - > Release ( ) ; // associated with dl
break ;
default :
hr = E_FAIL ;
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logHRESULT ( L " invalid text attribute type " , hr ) ;
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}
if ( hr ! = S_OK )
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logHRESULT ( L " error adding attribute to text layout " , hr ) ;
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}
// and set the width
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// this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1
wrap = DWRITE_WORD_WRAPPING_WRAP ;
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maxWidth = layout - > width ;
if ( layout - > width < 0 ) {
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wrap = DWRITE_WORD_WRAPPING_NO_WRAP ;
// setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe
maxWidth = FLT_MAX ; // see TODO above
}
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hr = dl - > SetWordWrapping ( wrap ) ;
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if ( hr ! = S_OK )
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logHRESULT ( L " error setting word wrapping mode " , hr ) ;
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hr = dl - > SetMaxWidth ( maxWidth ) ;
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if ( hr ! = S_OK )
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logHRESULT ( L " error setting max layout width " , hr ) ;
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return dl ;
}
void uiDrawTextLayoutSetWidth ( uiDrawTextLayout * layout , double width )
{
layout - > width = width ;
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}
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// TODO for a single line the height includes the leading; it should not
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void uiDrawTextLayoutExtents ( uiDrawTextLayout * layout , double * width , double * height )
{
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IDWriteTextLayout * dl ;
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DWRITE_TEXT_METRICS metrics ;
HRESULT hr ;
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dl = prepareLayout ( layout , NULL ) ;
hr = dl - > GetMetrics ( & metrics ) ;
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if ( hr ! = S_OK )
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logHRESULT ( L " error getting layout metrics " , hr ) ;
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* width = metrics . width ;
// TODO make sure the behavior of this on empty strings is the same on all platforms
* height = metrics . height ;
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dl - > Release ( ) ;
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}
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void doDrawText ( ID2D1RenderTarget * rt , ID2D1Brush * black , double x , double y , uiDrawTextLayout * layout )
{
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IDWriteTextLayout * dl ;
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D2D1_POINT_2F pt ;
HRESULT hr ;
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dl = prepareLayout ( layout , rt ) ;
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pt . x = x ;
pt . y = y ;
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
// TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
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rt - > DrawTextLayout ( pt , dl , black , D2D1_DRAW_TEXT_OPTIONS_NONE ) ;
dl - > Release ( ) ;
}
void uiDrawTextLayoutSetColor ( uiDrawTextLayout * layout , intmax_t startChar , intmax_t endChar , double r , double g , double b , double a )
{
struct layoutAttr attr ;
attr . type = layoutAttrColor ;
attr . start = startChar ;
attr . end = endChar ;
attr . components [ 0 ] = r ;
attr . components [ 1 ] = g ;
attr . components [ 2 ] = b ;
attr . components [ 3 ] = a ;
layout - > attrs - > push_back ( attr ) ;
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}