go-opengl-pixel/pixelgl
Magnus c18b8f1c29
Added position as out variable from vertex shader.
Adding the position out form vertex shader makes us skip computation of position in the fragment shader based on gl_FragCoord.
2018-12-11 09:24:17 +01:00
..
canvas.go lowercased SetUniform arguments 2018-10-07 12:28:20 -06:00
doc.go add pixelgl package doc 2017-04-21 17:00:18 +02:00
glframe.go dirty fix #58 (panic on minimizing windows) 2017-11-08 22:28:32 +01:00
glpicture.go replace complex128 Vec with a struct 2017-05-21 19:25:06 +02:00
glshader.go Added position as out variable from vertex shader. 2018-12-11 09:24:17 +01:00
gltriangles.go don't call Len() when it can't change 2017-06-10 10:47:18 -05:00
input.go pixelgl: clarify UpdateInput docs 2018-01-04 19:23:53 +01:00
monitor.go adjusts VideoMode and associated function to pull request change requests. 2018-05-04 18:03:25 +02:00
run.go fix two misspells 2017-03-16 00:45:04 +01:00
util.go replace complex128 Vec with a struct 2017-05-21 19:25:06 +02:00
window.go pr 141 review #1 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-161208458 2018-10-03 13:02:10 -06:00