faiface
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bb7b98eda8
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fix spelling in doc
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2017-04-09 23:19:30 +02:00 |
faiface
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9238e701a7
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use glhf.BlendFunc
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2017-04-09 23:16:34 +02:00 |
faiface
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ed8abc4dc0
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adjust RGB doc
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2017-04-09 23:08:35 +02:00 |
faiface
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e0615451b4
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add RGB and Alpha functions
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2017-04-09 23:03:30 +02:00 |
faiface
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f4916a4272
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replace NRGBA to RGBA because Porter-Duff (!!!)
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2017-04-09 22:00:26 +02:00 |
faiface
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7d31dd8d6f
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fix obsolete Batch doc
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2017-04-09 15:32:31 +02:00 |
faiface
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e6af9eb3c2
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fix typo in Window doc
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2017-04-08 18:05:50 +02:00 |
faiface
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5097bc9cac
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adjust WindowConfig doc, more consistent with the rest
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2017-04-07 12:34:16 +02:00 |
faiface
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8db95af845
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fix GLFrame.SetBounds to not reallocate when not necessary
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2017-04-05 23:20:55 +02:00 |
faiface
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b41e117ac6
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fix Matrix.String
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2017-04-04 14:10:39 +02:00 |
faiface
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49338251d2
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add Matrix.String
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2017-04-04 14:08:37 +02:00 |
faiface
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b135012115
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minor change
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2017-04-04 14:02:39 +02:00 |
faiface
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1a2ca3264d
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add Window.Color
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2017-04-02 19:08:48 +02:00 |
faiface
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46c8784df0
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split Canvas into Canvas+GLFrame + add GLPicture
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2017-04-01 21:54:44 +02:00 |
faiface
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f9482d311f
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remove Slice and Original from Canvas
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2017-03-31 15:03:06 +02:00 |
faiface
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1b32c1a04b
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make Sprite accept Picture and frame
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2017-03-31 15:00:59 +02:00 |
faiface
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0b3cfac547
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remove Slice and Original from Picture interface
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2017-03-30 23:34:07 +02:00 |
faiface
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5d98f28ca0
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remove auto norm from R (Rect constructor)
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2017-03-25 19:45:11 +01:00 |
faiface
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379b4df667
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adopt new ToNRGBA function
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2017-03-23 23:07:49 +01:00 |
faiface
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6eeff66728
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add ToNRGBA function for performance
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2017-03-23 23:03:07 +01:00 |
faiface
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3cfa3a5395
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add Sprite.Matrix and Sprite.ColorMask getters
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2017-03-23 23:00:42 +01:00 |
faiface
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7454bf723e
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minor code change
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2017-03-23 20:27:51 +01:00 |
faiface
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cee897e1a5
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add Sprite.SetMatrix and Sprite.SetColorMask
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2017-03-23 19:59:03 +01:00 |
faiface
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af76ff17d8
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rename graphics.go -> sprite.go
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2017-03-23 19:46:24 +01:00 |
faiface
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fb8424cd32
|
add support for one point lines in imdraw
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2017-03-23 19:38:53 +01:00 |
faiface
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4bebc7e6e4
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add Vec.WithX/WithY and Rect.WithMin/WithMax
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2017-03-23 19:27:39 +01:00 |
faiface
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4619398b9e
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fix 0 vector len + fix imdraw polyline
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2017-03-23 19:15:06 +01:00 |
faiface
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0585b0af8c
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improve imdraw doc
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2017-03-22 18:53:25 +01:00 |
faiface
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5e698c63f0
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move IMDraw to separate package
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2017-03-21 11:33:11 +01:00 |
faiface
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118bd03bac
|
rename PictureData.Offset -> Index
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2017-03-20 23:13:18 +01:00 |
faiface
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4b17773a1a
|
fix bug in Canvas.MakeTriangles
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2017-03-20 23:11:50 +01:00 |
faiface
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b4adc875d8
|
make PictureData.Offset exported
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2017-03-20 23:08:36 +01:00 |
faiface
|
4c526867a4
|
heavily optimize Canvas.MakePicture with PictureData
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2017-03-20 19:54:59 +01:00 |
faiface
|
bf5ff044b2
|
significantly lower memory usage of PictureData
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2017-03-19 20:20:07 +01:00 |
faiface
|
1be88eeb17
|
optimize color.NRGBA -> pixel.NRGBA conversion
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2017-03-19 20:09:05 +01:00 |
faiface
|
0b5c3f2171
|
fix updating Batch's TargetTriangles
|
2017-03-19 19:49:08 +01:00 |
faiface
|
bec6bdca6a
|
add Matrix.Chained
|
2017-03-19 00:08:46 +01:00 |
faiface
|
1ff57ffbe4
|
fix bug with matrix and mask in IMDraw
|
2017-03-18 22:39:12 +01:00 |
faiface
|
562f5e19c9
|
fix bug in IMDraw.Push
|
2017-03-18 20:18:44 +01:00 |
faiface
|
039b4f1706
|
add IMDraw type doc
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2017-03-18 17:18:41 +01:00 |
faiface
|
3aa5478499
|
add IMDraw drawing methods
|
2017-03-18 16:18:05 +01:00 |
faiface
|
2e8f5fb05a
|
remove Vec.YX because it's unreadable
|
2017-03-18 11:55:01 +01:00 |
faiface
|
31d4f08173
|
add Vec.YX
|
2017-03-18 11:34:31 +01:00 |
faiface
|
3ed1d0ab78
|
fix angle consistency in IMDraw.FillEllipseArc
|
2017-03-16 12:53:52 +01:00 |
faiface
|
1f6d186539
|
fix another two misspells
|
2017-03-16 00:47:50 +01:00 |
faiface
|
8625586bee
|
fix two misspells
|
2017-03-16 00:45:04 +01:00 |
faiface
|
04d6e176ff
|
minor doc change
|
2017-03-16 00:40:52 +01:00 |
faiface
|
19ba78bb0c
|
minor changes
|
2017-03-16 00:15:39 +01:00 |
faiface
|
311b474e89
|
remove last usages of mainthread.CallVal
|
2017-03-15 23:43:00 +01:00 |
faiface
|
cd11c39e64
|
one more doc bug
|
2017-03-15 22:56:23 +01:00 |