fix bug with matrix and mask in IMDraw

This commit is contained in:
faiface 2017-03-18 22:39:12 +01:00
parent 562f5e19c9
commit 1ff57ffbe4
1 changed files with 35 additions and 33 deletions

View File

@ -157,10 +157,8 @@ func (imd *IMDraw) Draw(t Target) {
// Push adds some points to the IM queue. All Pushed points will have the same properties except for
// the position.
func (imd *IMDraw) Push(pts ...Vec) {
point := imd.opts
point.col = imd.mask.Mul(point.col)
for _, pt := range pts {
imd.pushPt(imd.matrix.Project(pt), point)
imd.pushPt(pt, imd.opts)
}
}
@ -297,6 +295,13 @@ func (imd *IMDraw) getAndClearPoints() []point {
return points
}
func (imd *IMDraw) applyMatrixAndMask(off int) {
for i := range (*imd.tri)[off:] {
(*imd.tri)[off+i].Position = imd.matrix.Project((*imd.tri)[off+i].Position)
(*imd.tri)[off+i].Color = imd.mask.Mul((*imd.tri)[off+i].Color)
}
}
func (imd *IMDraw) fillPolygon() {
points := imd.getAndClearPoints()
@ -307,25 +312,24 @@ func (imd *IMDraw) fillPolygon() {
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 3*(len(points)-2))
for i := 1; i+1 < len(points); i++ {
(*imd.tri)[off].Position = points[0].pos
(*imd.tri)[off].Color = points[0].col
(*imd.tri)[off].Picture = points[0].pic
(*imd.tri)[off].Intensity = points[0].in
for i, j := 1, off; i+1 < len(points); i, j = i+1, j+3 {
(*imd.tri)[j+0].Position = points[0].pos
(*imd.tri)[j+0].Color = points[0].col
(*imd.tri)[j+0].Picture = points[0].pic
(*imd.tri)[j+0].Intensity = points[0].in
(*imd.tri)[off+1].Position = points[i].pos
(*imd.tri)[off+1].Color = points[i].col
(*imd.tri)[off+1].Picture = points[i].pic
(*imd.tri)[off+1].Intensity = points[i].in
(*imd.tri)[j+1].Position = points[i].pos
(*imd.tri)[j+1].Color = points[i].col
(*imd.tri)[j+1].Picture = points[i].pic
(*imd.tri)[j+1].Intensity = points[i].in
(*imd.tri)[off+2].Position = points[i+1].pos
(*imd.tri)[off+2].Color = points[i+1].col
(*imd.tri)[off+2].Picture = points[i+1].pic
(*imd.tri)[off+2].Intensity = points[i+1].in
off += 3
(*imd.tri)[j+2].Position = points[i+1].pos
(*imd.tri)[j+2].Color = points[i+1].col
(*imd.tri)[j+2].Picture = points[i+1].pic
(*imd.tri)[j+2].Intensity = points[i+1].in
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
}
@ -345,7 +349,7 @@ func (imd *IMDraw) fillEllipseArc(radius Vec, low, high float64) {
(*imd.tri)[off+i].Intensity = 0
}
for i := 0.0; i < num; i++ {
for i, j := 0.0, off; i < num; i, j = i+1, j+3 {
angle := low + i*delta
sin, cos := math.Sincos(angle)
a := pt.pos + V(
@ -360,13 +364,12 @@ func (imd *IMDraw) fillEllipseArc(radius Vec, low, high float64) {
radius.Y()*sin,
)
(*imd.tri)[off+0].Position = pt.pos
(*imd.tri)[off+1].Position = a
(*imd.tri)[off+2].Position = b
off += 3
(*imd.tri)[j+0].Position = pt.pos
(*imd.tri)[j+1].Position = a
(*imd.tri)[j+2].Position = b
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
}
}
@ -387,7 +390,7 @@ func (imd *IMDraw) outlineEllipseArc(radius Vec, low, high, thickness float64, d
(*imd.tri)[off+i].Intensity = 0
}
for i := 0.0; i < num; i++ {
for i, j := 0.0, off; i < num; i, j = i+1, j+6 {
angle := low + i*delta
sin, cos := math.Sincos(angle)
normalSin, normalCos := V(sin, cos).ScaledXY(radius).Unit().XY()
@ -412,16 +415,15 @@ func (imd *IMDraw) outlineEllipseArc(radius Vec, low, high, thickness float64, d
radius.Y()*sin+thickness/2*normalSin,
)
(*imd.tri)[off+0].Position = a
(*imd.tri)[off+1].Position = b
(*imd.tri)[off+2].Position = c
(*imd.tri)[off+3].Position = c
(*imd.tri)[off+4].Position = b
(*imd.tri)[off+5].Position = d
off += 6
(*imd.tri)[j+0].Position = a
(*imd.tri)[j+1].Position = b
(*imd.tri)[j+2].Position = c
(*imd.tri)[j+3].Position = c
(*imd.tri)[j+4].Position = b
(*imd.tri)[j+5].Position = d
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
if doEndShape {