remove Slice and Original from Canvas
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1b32c1a04b
commit
f9482d311f
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@ -17,20 +17,15 @@ import (
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//
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// It supports TrianglesPosition, TrianglesColor, TrianglesPicture and PictureColor.
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type Canvas struct {
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// these should **only** be accessed through orig
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f *glhf.Frame
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borders pixel.Rect
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pixels []uint8
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dirty bool
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// these should **never** be accessed through orig
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f *glhf.Frame
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s *glhf.Shader
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bounds pixel.Rect
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pixels []uint8
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dirty bool
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mat mgl32.Mat3
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col mgl32.Vec4
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smooth bool
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orig *Canvas
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}
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// NewCanvas creates a new empty, fully transparent Canvas with given bounds. If the smooth flag is
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@ -41,7 +36,6 @@ func NewCanvas(bounds pixel.Rect, smooth bool) *Canvas {
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mat: mgl32.Ident3(),
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col: mgl32.Vec4{1, 1, 1, 1},
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}
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c.orig = c
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mainthread.Call(func() {
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var err error
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@ -171,27 +165,16 @@ func (c *Canvas) SetColorMask(col color.Color) {
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}
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// SetBounds resizes the Canvas to the new bounds. Old content will be preserved.
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//
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// If the new Bounds fit into the Original borders, no new Canvas will be allocated.
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func (c *Canvas) SetBounds(bounds pixel.Rect) {
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c.bounds = bounds
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// if this bounds fit into the original bounds, no need to reallocate
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if c.orig.borders.Contains(bounds.Min) && c.orig.borders.Contains(bounds.Max) {
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return
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}
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mainthread.Call(func() {
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oldF := c.orig.f
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oldF := c.f
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_, _, w, h := intBounds(bounds)
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c.f = glhf.NewFrame(w, h, c.smooth)
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// preserve old content
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if oldF != nil {
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relBounds := bounds
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relBounds = relBounds.Moved(-c.orig.borders.Min)
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ox, oy, ow, oh := intBounds(relBounds)
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ox, oy, ow, oh := intBounds(bounds)
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oldF.Blit(
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c.f,
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ox, oy, ox+ow, oy+oh,
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@ -200,11 +183,9 @@ func (c *Canvas) SetBounds(bounds pixel.Rect) {
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}
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})
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// detach from orig
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c.borders = bounds
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c.bounds = bounds
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c.pixels = nil
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c.dirty = true
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c.orig = c
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}
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// Bounds returns the rectangular bounds of the Canvas.
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@ -226,15 +207,13 @@ func (c *Canvas) Smooth() bool {
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// must be manually called inside mainthread
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func (c *Canvas) setGlhfBounds() {
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bounds := c.bounds
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bounds.Moved(c.orig.borders.Min)
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bx, by, bw, bh := intBounds(bounds)
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bx, by, bw, bh := intBounds(c.bounds)
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glhf.Bounds(bx, by, bw, bh)
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}
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// Clear fills the whole Canvas with a single color.
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func (c *Canvas) Clear(color color.Color) {
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c.orig.dirty = true
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c.dirty = true
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nrgba := pixel.ToNRGBA(color)
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@ -248,39 +227,39 @@ func (c *Canvas) Clear(color color.Color) {
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mainthread.CallNonBlock(func() {
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c.setGlhfBounds()
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c.orig.f.Begin()
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c.f.Begin()
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glhf.Clear(
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float32(nrgba.R),
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float32(nrgba.G),
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float32(nrgba.B),
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float32(nrgba.A),
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)
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c.orig.f.End()
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c.f.End()
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})
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}
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// Color returns the color of the pixel over the given position inside the Canvas.
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func (c *Canvas) Color(at pixel.Vec) pixel.NRGBA {
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if c.orig.dirty {
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if c.dirty {
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mainthread.Call(func() {
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tex := c.orig.f.Texture()
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tex := c.f.Texture()
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tex.Begin()
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c.orig.pixels = tex.Pixels(0, 0, tex.Width(), tex.Height())
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c.pixels = tex.Pixels(0, 0, tex.Width(), tex.Height())
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tex.End()
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})
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c.orig.dirty = false
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c.dirty = false
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}
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if !c.bounds.Contains(at) {
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return pixel.NRGBA{}
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}
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bx, by, bw, _ := intBounds(c.orig.borders)
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bx, by, bw, _ := intBounds(c.bounds)
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x, y := int(at.X())-bx, int(at.Y())-by
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off := y*bw + x
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return pixel.NRGBA{
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R: float64(c.orig.pixels[off*4+0]) / 255,
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G: float64(c.orig.pixels[off*4+1]) / 255,
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B: float64(c.orig.pixels[off*4+2]) / 255,
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A: float64(c.orig.pixels[off*4+3]) / 255,
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R: float64(c.pixels[off*4+0]) / 255,
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G: float64(c.pixels[off*4+1]) / 255,
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B: float64(c.pixels[off*4+2]) / 255,
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A: float64(c.pixels[off*4+3]) / 255,
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}
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}
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@ -291,7 +270,7 @@ type canvasTriangles struct {
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}
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func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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ct.dst.orig.dirty = true
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ct.dst.dirty = true
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// save the current state vars to avoid race condition
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mat := ct.dst.mat
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@ -299,7 +278,7 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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mainthread.CallNonBlock(func() {
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ct.dst.setGlhfBounds()
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ct.dst.orig.f.Begin()
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ct.dst.f.Begin()
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ct.dst.s.Begin()
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ct.dst.s.SetUniformAttr(canvasBounds, mgl32.Vec4{
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@ -337,7 +316,7 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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}
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ct.dst.s.End()
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ct.dst.orig.f.End()
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ct.dst.f.End()
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})
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}
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@ -401,7 +380,7 @@ func (ccp *canvasCanvasPicture) Draw(t pixel.TargetTriangles) {
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if ccp.dst != ct.dst {
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panic(fmt.Errorf("(%T).Draw: TargetTriangles generated by different Canvas", ccp))
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}
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ct.draw(ccp.src.orig.f.Texture(), ccp.Bounds())
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ct.draw(ccp.src.f.Texture(), ccp.Bounds())
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}
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const (
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@ -445,7 +424,6 @@ out vec2 Texture;
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out float Intensity;
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uniform mat3 transform;
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uniform vec4 borders;
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uniform vec4 bounds;
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void main() {
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@ -468,7 +446,6 @@ in float Intensity;
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out vec4 color;
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uniform vec4 colorMask;
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uniform vec4 texBorders;
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uniform vec4 texBounds;
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uniform sampler2D tex;
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