add Matrix.Chained
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@ -284,6 +284,14 @@ func (m Matrix) Rotated(around Vec, angle float64) Matrix {
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return Matrix(m3)
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}
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// Chained adds another Matrix to this one. All tranformations by the next Matrix will be applied
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// after the transformations of this Matrix.
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func (m Matrix) Chained(next Matrix) Matrix {
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m3 := mgl64.Mat3(m)
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m3 = mgl64.Mat3(next).Mul3(m3)
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return Matrix(m3)
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}
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// Project applies all transformations added to the Matrix to a vector u and returns the result.
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//
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// Time complexity is O(1).
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