faiface
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4421c7dbef
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prettier doc
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2016-11-26 00:42:47 +01:00 |
faiface
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6889c7f23f
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fix doc
|
2016-11-26 00:31:20 +01:00 |
faiface
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c8dba6aaf1
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nicer code
|
2016-11-25 22:56:17 +01:00 |
faiface
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52a3a96d20
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replace BeginEnder with Doer and migrate everything
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2016-11-25 22:49:56 +01:00 |
faiface
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2bc43c7ec4
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add VertexArray.Data function
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2016-11-24 22:20:31 +01:00 |
faiface
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58e2d01435
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clarify doc
|
2016-11-24 14:46:12 +01:00 |
faiface
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ecce5fdcc9
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some blank lines
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2016-11-24 14:37:11 +01:00 |
faiface
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c6c3e020a4
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implement non-blocking call queue calls
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2016-11-24 14:10:33 +01:00 |
faiface
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4480f61a0a
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fixes
|
2016-11-23 23:25:45 +01:00 |
faiface
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29aa4aa32f
|
small fix
|
2016-11-23 21:49:56 +01:00 |
faiface
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832425c6cc
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add resource delete methods
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2016-11-23 20:06:34 +01:00 |
faiface
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e52ee3ba9a
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encapsulate error handling
add functions DoGLErr, DoErrGLErr and DoValGLErr to handle OpenGL errors
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2016-11-23 18:50:49 +01:00 |
faiface
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2bf58a8f5b
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rename GetLastError -> getLastError
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2016-11-23 18:23:05 +01:00 |
faiface
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c5c93d9442
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add error handling
|
2016-11-23 18:06:55 +01:00 |
faiface
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5f67cf85f7
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fix typo
|
2016-11-23 16:38:06 +01:00 |
faiface
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e0d0207373
|
make godoc even happier
|
2016-11-23 16:14:40 +01:00 |
faiface
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bb2a1374e0
|
make godoc happy
|
2016-11-23 16:06:45 +01:00 |
faiface
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91763a9e1a
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implement vertex array (vao+vbo)
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2016-11-23 15:59:21 +01:00 |
faiface
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4a52f3a7dd
|
add vertex format primitives
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2016-11-23 14:03:23 +01:00 |