rename GetLastError -> getLastError
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c5c93d9442
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@ -5,12 +5,12 @@ import (
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"github.com/pkg/errors"
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)
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// GetLastError returns (and consumes) the last error generated by OpenGL.
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// getLastError returns (and consumes) the last error generated by OpenGL inside the current Do, DoErr or DoVal.
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// If no error has been generated, this function returns nil.
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//
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// Call this function only inside the OpenGL thread (Do, DoErr or DoVal function). It's not guaranteed
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// to work correctly outside of it, because the thread swallows extra unchecked errors.
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func GetLastError() error {
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func getLastError() error {
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err := uint32(gl.NO_ERROR)
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for e := gl.GetError(); e != gl.NO_ERROR; e = gl.GetError() {
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err = e
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@ -34,7 +34,7 @@ func NewTexture(parent BeginEnder, width, height int, pixels []uint8) (*Texture,
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gl.BindTexture(gl.TEXTURE_2D, 0)
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return GetLastError()
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return getLastError()
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})
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if err != nil {
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return nil, errors.Wrap(err, "failed to create a texture")
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@ -16,7 +16,7 @@ func init() {
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go func() {
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runtime.LockOSThread()
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for f := range callQueue {
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GetLastError() // swallow unchecked errors
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getLastError() // swallow unchecked errors
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f()
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}
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}()
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@ -133,7 +133,7 @@ func NewVertexArray(parent BeginEnder, format VertexFormat, mode VertexDrawMode,
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gl.BindBuffer(gl.ARRAY_BUFFER, 0)
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gl.BindVertexArray(0)
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return GetLastError()
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return getLastError()
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})
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if err != nil {
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return nil, errors.Wrap(err, "failed to create a vertex array")
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@ -177,7 +177,7 @@ func (va *VertexArray) UpdateData(offset int, data []float64) error {
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gl.BindBuffer(gl.ARRAY_BUFFER, va.vbo)
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gl.BufferSubData(gl.ARRAY_BUFFER, 8*offset, 8*len(data), gl.Ptr(data))
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gl.BindBuffer(gl.ARRAY_BUFFER, 0)
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return GetLastError()
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return getLastError()
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})
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if err != nil {
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return errors.Wrap(err, "failed to update vertex array")
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