encapsulate error handling

add functions DoGLErr, DoErrGLErr and DoValGLErr to handle OpenGL errors
This commit is contained in:
faiface 2016-11-23 18:50:49 +01:00
parent 2bf58a8f5b
commit e52ee3ba9a
4 changed files with 74 additions and 51 deletions

View File

@ -1,41 +0,0 @@
package pixelgl
import (
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/pkg/errors"
)
// getLastError returns (and consumes) the last error generated by OpenGL inside the current Do, DoErr or DoVal.
// If no error has been generated, this function returns nil.
//
// Call this function only inside the OpenGL thread (Do, DoErr or DoVal function). It's not guaranteed
// to work correctly outside of it, because the thread swallows extra unchecked errors.
func getLastError() error {
err := uint32(gl.NO_ERROR)
for e := gl.GetError(); e != gl.NO_ERROR; e = gl.GetError() {
err = e
}
if err == gl.NO_ERROR {
return nil
}
switch err {
case gl.INVALID_ENUM:
return errors.New("invalid enum")
case gl.INVALID_VALUE:
return errors.New("invalid value")
case gl.INVALID_OPERATION:
return errors.New("invalid operation")
case gl.STACK_OVERFLOW:
return errors.New("stack overflow")
case gl.STACK_UNDERFLOW:
return errors.New("stack underflow")
case gl.OUT_OF_MEMORY:
return errors.New("out of memory")
case gl.INVALID_FRAMEBUFFER_OPERATION:
return errors.New("invalid framebuffer operation")
case gl.CONTEXT_LOST:
return errors.New("context lost")
default:
return errors.New("unknown error")
}
}

View File

@ -15,7 +15,7 @@ type Texture struct {
// The pixels must be a sequence of RGBA values.
func NewTexture(parent BeginEnder, width, height int, pixels []uint8) (*Texture, error) {
texture := &Texture{parent: parent}
err := DoErr(func() error {
err := DoGLErr(func() {
gl.GenTextures(1, &texture.tex)
gl.BindTexture(gl.TEXTURE_2D, texture.tex)
@ -33,8 +33,6 @@ func NewTexture(parent BeginEnder, width, height int, pixels []uint8) (*Texture,
gl.GenerateMipmap(gl.TEXTURE_2D)
gl.BindTexture(gl.TEXTURE_2D, 0)
return getLastError()
})
if err != nil {
return nil, errors.Wrap(err, "failed to create a texture")

View File

@ -1,6 +1,11 @@
package pixelgl
import "runtime"
import (
"errors"
"runtime"
"github.com/go-gl/gl/v2.1/gl"
)
// Due to the existance and usage of thread-local variables by OpenGL, it's recommended to
// execute all OpenGL calls from a single dedicated thread. This file defines functions to make
@ -16,7 +21,7 @@ func init() {
go func() {
runtime.LockOSThread()
for f := range callQueue {
getLastError() // swallow unchecked errors
getLastGLErr() // swallow unchecked errors
f()
}
}()
@ -58,3 +63,67 @@ func DoVal(f func() interface{}) interface{} {
}
return <-val
}
// DoGLErr is same as Do, but also return an error generated by OpenGL.
func DoGLErr(f func()) (gl error) {
glerr := make(chan error)
callQueue <- func() {
f()
glerr <- getLastGLErr()
}
return <-glerr
}
// DoErrGLErr is same as DoErr, but also returns an error generated by OpenGL.
func DoErrGLErr(f func() error) (_, gl error) {
err := make(chan error)
glerr := make(chan error)
callQueue <- func() {
err <- f()
glerr <- getLastGLErr()
}
return <-err, <-glerr
}
// DoValGLErr is same as DoVal, but also returns an error generated by OpenGL.
func DoValGLErr(f func() interface{}) (_ interface{}, gl error) {
val := make(chan interface{})
glerr := make(chan error)
callQueue <- func() {
val <- f()
glerr <- getLastGLErr()
}
return <-val, <-glerr
}
// getLastGLErr returns (and consumes) the last error generated by OpenGL.
// Don't use outside DoGLErr, DoErrGLErr and DoValGLErr.
func getLastGLErr() error {
err := uint32(gl.NO_ERROR)
for e := gl.GetError(); e != gl.NO_ERROR; e = gl.GetError() {
err = e
}
if err == gl.NO_ERROR {
return nil
}
switch err {
case gl.INVALID_ENUM:
return errors.New("invalid enum")
case gl.INVALID_VALUE:
return errors.New("invalid value")
case gl.INVALID_OPERATION:
return errors.New("invalid operation")
case gl.STACK_OVERFLOW:
return errors.New("stack overflow")
case gl.STACK_UNDERFLOW:
return errors.New("stack underflow")
case gl.OUT_OF_MEMORY:
return errors.New("out of memory")
case gl.INVALID_FRAMEBUFFER_OPERATION:
return errors.New("invalid framebuffer operation")
case gl.CONTEXT_LOST:
return errors.New("context lost")
default:
return errors.New("unknown error")
}
}

View File

@ -105,7 +105,7 @@ func NewVertexArray(parent BeginEnder, format VertexFormat, mode VertexDrawMode,
format: format,
mode: mode,
}
err := DoErr(func() error {
err := DoGLErr(func() {
gl.GenVertexArrays(1, &va.vao)
gl.BindVertexArray(va.vao)
@ -132,8 +132,6 @@ func NewVertexArray(parent BeginEnder, format VertexFormat, mode VertexDrawMode,
gl.BindBuffer(gl.ARRAY_BUFFER, 0)
gl.BindVertexArray(0)
return getLastError()
})
if err != nil {
return nil, errors.Wrap(err, "failed to create a vertex array")
@ -173,11 +171,10 @@ func (va *VertexArray) Draw() {
//
// Offset is not a number of bytes, instead, it's an index in the array.
func (va *VertexArray) UpdateData(offset int, data []float64) error {
err := DoErr(func() error {
err := DoGLErr(func() {
gl.BindBuffer(gl.ARRAY_BUFFER, va.vbo)
gl.BufferSubData(gl.ARRAY_BUFFER, 8*offset, 8*len(data), gl.Ptr(data))
gl.BindBuffer(gl.ARRAY_BUFFER, 0)
return getLastError()
})
if err != nil {
return errors.Wrap(err, "failed to update vertex array")