e0d3bbf3c3
peepopt: avoid shift-amount underflow |
||
---|---|---|
.. | ||
.gitignore | ||
Makefile.inc | ||
README.md | ||
generate.h | ||
ice40_dsp.cc | ||
ice40_dsp.pmg | ||
ice40_wrapcarry.cc | ||
ice40_wrapcarry.pmg | ||
microchip_dsp.cc | ||
microchip_dsp.pmg | ||
microchip_dsp_CREG.pmg | ||
microchip_dsp_cascade.pmg | ||
peepopt.cc | ||
peepopt_muldiv.pmg | ||
peepopt_shiftadd.pmg | ||
peepopt_shiftmul_left.pmg | ||
peepopt_shiftmul_right.pmg | ||
pmgen.py | ||
test_pmgen.cc | ||
test_pmgen.pmg | ||
xilinx_dsp.cc | ||
xilinx_dsp.pmg | ||
xilinx_dsp48a.pmg | ||
xilinx_dsp_CREG.pmg | ||
xilinx_dsp_cascade.pmg | ||
xilinx_srl.cc | ||
xilinx_srl.pmg |
README.md
Pattern Matcher Generator
The program pmgen.py
reads a .pmg
(Pattern Matcher Generator) file and
writes a header-only C++ library that implements that pattern matcher.
The "patterns" in this context are subgraphs in a Yosys RTLIL netlist.
The algorithm used in the generated pattern matcher is a simple recursive
search with backtracking. It is left to the author of the .pmg
file to
determine an efficient cell order for the search that allows for maximum
use of indices and early backtracking.
API of Generated Matcher
When pmgen.py
reads a foobar.pmg
file, it writes foobar_pm.h
containing
a class foobar_pm
. That class is instantiated with an RTLIL module and a
list of cells from that module:
foobar_pm pm(module, module->selected_cells());
The caller must make sure that none of the cells in the 2nd argument are deleted for as long as the patter matcher instance is used.
At any time it is possible to disable cells, preventing them from showing up in any future matches:
pm.blacklist(some_cell);
The .run_<pattern_name>(callback_function)
method searches for all matches
for the pattern<pattern_name>
and calls the callback function for each found
match:
pm.run_foobar([&](){
log("found matching 'foo' cell: %s\n", log_id(pm.st.foo));
log(" with 'bar' cell: %s\n", log_id(pm.st.bar));
});
The .pmg
file declares matcher state variables that are accessible via the
.st_<pattern_name>.<state_name>
members. (The .st_<pattern_name>
member is
of type foobar_pm::state_<pattern_name>_t
.)
Similarly the .pmg
file declares user data variables that become members of
.ud_<pattern_name>
, a struct of type foobar_pm::udata_<pattern_name>_t
.
There are three versions of the run_<pattern_name>()
method: Without callback,
callback without arguments, and callback with reference to pm
. All versions
of the run_<pattern_name>()
method return the number of found matches.
The .pmg File Format
The .pmg
file format is a simple line-based file format. For the most part
lines consist of whitespace-separated tokens.
Lines in .pmg
files starting with //
are comments.
Declaring a pattern
A .pmg
file contains one or more patterns. Each pattern starts with a line
with the pattern
keyword followed by the name of the pattern.
Declaring state variables
One or more state variables can be declared using the state
statement,
followed by a C++ type in angle brackets, followed by a whitespace separated
list of variable names. For example:
state <bool> flag1 flag2 happy big
state <SigSpec> sigA sigB sigY
State variables are automatically managed by the generated backtracking algorithm and saved and restored as needed.
They are automatically initialized to the default constructed value of their type
when .run_<pattern_name>(callback_function)
is called.
Declaring udata variables
Udata (user-data) variables can be used for example to configure the matcher or the callback function used to perform actions on found matches.
There is no automatic management of udata variables. For this reason it is recommended that the user-supplied matcher code treats them as read-only variables.
They are declared like state variables, just using the udata
statement:
udata <int> min_data_width max_data_width
udata <IdString> data_port_name
They are automatically initialized to the default constructed value of their type when the pattern matcher object is constructed.
Embedded C++ code
Many statements in a .pmg
file contain C++ code. However, there are some
slight additions to regular C++/Yosys/RTLIL code that make it a bit easier to
write matchers:
-
Identifiers starting with a dollar sign or backslash are automatically converted to special IdString variables that are initialized when the matcher object is constructed.
-
The
port(<cell>, <portname>)
function is a handy alias forsigmap(<cell>->getPort(<portname>))
. -
Similarly
param(<cell>, <paramname>)
looks up a parameter on a cell. -
The function
nusers(<sigspec>)
returns the number of different cells connected to any of the given signal bits, plus one if any of the signal bits is also a primary input or primary output. -
In
code..endcode
blocks there existaccept
,reject
,branch
,finish
, andsubpattern
statements. -
In
index
statements there is a special===
operator for the index lookup.
Matching cells
Cells are matched using match..endmatch
blocks. For example:
match mul
if ff
select mul->type == $mul
select nusers(port(mul, \Y) == 2
index <SigSpec> port(mul, \Y) === port(ff, \D)
filter some_weird_function(mul) < other_weird_function(ff)
optional
endmatch
A match
block starts with match <statevar>
and implicitly generates
a state variable <statevar>
of type RTLIL::Cell*
.
All statements in the match block are optional. (An empty match block would simply match each and every cell in the module.)
The if <expression>
statement makes the match block conditional. If
<expression>
evaluates to false
then the match block will be ignored
and the corresponding state variable is set to nullptr
. In our example
we only try to match the mul
cell if the ff
state variable points
to a cell. (Presumably ff
is provided by a prior match
block.)
The select
lines are evaluated once for each cell when the matcher is
initialized. A match
block will only consider cells for which all select
expressions evaluated to true
. Note that the state variable corresponding to
the match (in the example mul
) is the only state variable that may be used
in select
lines.
Index lines are using the index <type> expr1 === expr2
syntax. expr1
is
evaluated during matcher initialization and the same restrictions apply as for
select
expressions. expr2
is evaluated when the match is calulated. It is a
function of any state variables assigned to by previous blocks. Both expression
are converted to the given type and compared for equality. Only cells for which
all index
statements in the block pass are considered by the match.
Note that select
and index
are fast operations. Thus select
and index
should be used whenever possible to create efficient matchers.
Finally, filter <expression>
narrows down the remaining list of cells. For
performance reasons filter
statements should only be used for things that
can't be done using select
and index
.
The optional
statement marks optional matches. That is, the matcher will also
explore the case where mul
is set to nullptr
. Without the optional
statement a match may only be assigned nullptr when one of the if
expressions
evaluates to false
.
The semioptional
statement marks matches that must match if at least one
matching cell exists, but if no matching cell exists it is set to nullptr
.
Slices and choices
Cell matches can contain "slices" and "choices". Slices can be used to create matches for different sections of a cell. For example:
state <int> pmux_slice
match pmux
select pmux->type == $pmux
slice idx GetSize(port(pmux, \S))
index <SigBit> port(pmux, \S)[idx] === port(eq, \Y)
set pmux_slice idx
endmatch
The first argument to slice
is the local variable name used to identify the
slice. The second argument is the number of slices that should be created for
this cell. The set
statement can be used to copy that index into a state
variable so that later matches and/or code blocks can refer to it.
A similar mechanism is "choices", where a list of options is given as second argument, and the matcher will iterate over those options:
state <SigSpec> foo bar
state <IdString> eq_ab eq_ba
match eq
select eq->type == $eq
choice <IdString> AB {\A, \B}
define <IdString> BA (AB == \A ? \B : \A)
index <SigSpec> port(eq, AB) === foo
index <SigSpec> port(eq, BA) === bar
set eq_ab AB
set eq_ba BA
endmatch
Notice how define
can be used to define additional local variables similar
to the loop variables defined by slice
and choice
.
Additional code
Interleaved with match..endmatch
blocks there may be code..endcode
blocks.
Such a block starts with the keyword code
followed by a list of state variables
that the block may modify. For example:
code addAB sigS
if (addA) {
addAB = addA;
sigS = port(addA, \B);
}
if (addB) {
addAB = addB;
sigS = port(addB, \A);
}
endcode
The special keyword reject
can be used to reject the current state and
backtrack. For example:
code
if (ffA && ffB) {
if (port(ffA, \CLK) != port(ffB, \CLK))
reject;
if (param(ffA, \CLK_POLARITY) != param(ffB, \CLK_POLARITY))
reject;
}
endcode
Similarly, the special keyword accept
can be used to accept the current
state. (accept
will not backtrack. This means it continues with the current
branch and may accept a larger match later.)
The special keyword branch
can be used to explore different cases. Note that
each code block has an implicit branch
at the end. So most use-cases of the
branch
keyword need to end the block with reject
to avoid the implicit
branch at the end. For example:
state <int> mode
code mode
for (mode = 0; mode < 8; mode++)
branch;
reject;
endcode
But in some cases it is more natural to utilize the implicit branch statement:
state <IdString> portAB
code portAB
portAB = \A;
branch;
portAB = \B;
endcode
There is an implicit code..endcode
block at the end of each (sub)pattern
that just rejects.
A code..finally..endcode
block executes the code after finally
during
back-tracking. This is useful for maintaining user data state or printing
debug messages. For example:
udata <vector<Cell*>> stack
code
stack.push_back(addAB);
...
finally
stack.pop_back();
endcode
accept
and finish
statements can be used inside the finally
section,
but not reject
, branch
, or subpattern
.
Declaring a subpattern
A subpattern starts with a line containing the subpattern
keyword followed
by the name of the subpattern. Subpatterns can be called from a code
block
using a subpattern(<subpattern_name>);
C statement.
Arguments may be passed to subpattern via state variables. The subpattern
line must be followed by a arg <arg1> <arg2> ...
line that lists the
state variables used to pass arguments.
state <IdString> foobar_type
state <bool> foobar_state
code foobar_type foobar_state
foobar_state = false;
foobar_type = $add;
subpattern(foo);
foobar_type = $sub;
subpattern(bar);
endcode
subpattern foo
arg foobar_type foobar_state
match addsub
index <IdString> addsub->type === foobar_type
...
endmatch
code
if (foobar_state) {
subpattern(tail);
} else {
foobar_state = true;
subpattern(bar);
}
endcode
subpattern bar
arg foobar_type foobar_state
match addsub
index <IdString> addsub->type === foobar_type
...
endmatch
code
if (foobar_state) {
subpattern(tail);
} else {
foobar_state = true;
subpattern(foo);
}
endcode
subpattern tail
...
Subpatterns can be called recursively.
If a subpattern
statement is preceded by a fallthrough
statement, this is
equivalent to calling the subpattern at the end of the preceding block.
Generate Blocks
Match blocks may contain an optional generate
section that is used for automatic
test-case generation. For example:
match mul
...
generate 10 0
SigSpec Y = port(ff, \D);
SigSpec A = module->addWire(NEW_ID, GetSize(Y) - rng(GetSize(Y)/2));
SigSpec B = module->addWire(NEW_ID, GetSize(Y) - rng(GetSize(Y)/2));
module->addMul(NEW_ID, A, B, Y, rng(2));
endmatch
The expression rng(n)
returns a non-negative integer less than n
.
The first argument to generate
is the chance of this generate block being
executed when the match block did not match anything, in percent.
The second argument to generate
is the chance of this generate block being
executed when the match block did match something, in percent.
The special statement finish
can be used within generate blocks to terminate
the current pattern matcher run.