add a button in two plugins at the same time!
added a button in andlabs/ui & gocui
attempt a common widget struct between wit/gui & the plugins
start handling missing plugins
rename Makefile command examples
remote examples used for testing
filename improvements
golang src code uses lowercase and _ in filenames
fix crash when button click function == nil
fix wrong name 'gocli' -> 'gocui'
keep fighting with goreadme generated README.md
Signed-off-by: Jeff Carr <jcarr@wit.com>
Add command line argv handling using go-arg
make hello world dumb stupid simple again
more swtiching to common code
move debugging options to support go-args
more debugging output cleanup
more debugging cleanups
fix null pointer crash
autogenerate README.md from doc.go (goreadme cmd)
remove passing arguements on a mouse click()
make defaults for padding, margin, stretchy, etc
add a checkbox widget
function rename to NewButton()
keep cleaning up toolkit code
fix date. I was somehow in the future
Signed-off-by: Jeff Carr <jcarr@wit.com>
all non binary tree structs are gone (almost all)
Use names from https://en.wikipedia.org/wiki/Graphical_widget
toolkit andlabs/ui is isolated from being accessable
all direct references to andlabs are removed
working dropdown widgets
add debugging more buttons and windows
* add a example cmds/consolemouse
uses a console button to launch the andlabs/ui
* fix wrong return value in toolkit/NewLabel()
* redirect STDIN output to a file
* wonderful fix of Window() exit
* finally remove the ancient stupid variables x & y
* phase out struct 'box' and use 'node' instead
* better names for things: use NewFoo() and NewBar()
this effort is almost done being 'cleaned'
of the code I started with. This library
is not perfect and lacks features from
andlabs/ui but it will work for our purposes
Signed-off-by: Jeff Carr <jcarr@wit.com>