new-gui/toolkit/andlabs/old/tableCallbacks.go

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package gui
//
// These functions are the hooks to the andlabs libui
// They eventually feed information to the OS native GUI toolkits
// and feed back user interaction with the GUI
//
import "log"
// import "fmt"
import "image/color"
import "runtime"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func (mh *TableData) NumRows(m *ui.TableModel) int {
if (Config.Debug) {
log.Println("NumRows = mh.RowCount = ", mh.RowCount, "(last Row & Column =", mh.lastRow, mh.lastColumn, ")")
}
return mh.RowCount
}
// FYI: this routine seems to be called around 10 to 100 times a second for each table
func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
if (Config.DebugTable) {
log.Println("ColumnTypes = ", mh.generatedColumnTypes)
}
return mh.generatedColumnTypes
}
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
//
// Nevermind that TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
if (Config.DebugTable) {
log.Println("CellValue() row, column =", row, column)
}
mh.lastRow = row
mh.lastColumn = column
humanID := mh.Cells[column].HumanID
if (column == mh.Human[humanID].TextID) {
return ui.TableString(mh.Rows[row].HumanData[humanID].Text)
}
if (column == mh.Human[humanID].ColorID) {
if (column == 0) {
// ignore BG color on windows for now
if (runtime.GOOS == "windows") {
// TODO: fix colors on windows
// log.Println("CellValue() WINDOWS is BG COLOR row, column =", row, column)
// return nil
}
if (mh.Rows[row].HumanData[humanID].Color == color.RGBA{255, 255, 255, 255}) {
log.Println("CellValue() color.RGBA{255, 255, 255, 255} so return nil. row, column =", row, column)
return nil
}
bgcolor := libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
if (Config.Debug) {
log.Println("CellValue() BGCOLOR =", bgcolor)
}
return bgcolor
}
return libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
}
log.Println("CellValue() FAILURE")
log.Println("CellValue() FAILURE")
log.Println("CellValue() row, column = ", row, column)
log.Println("CellValue() FAILURE")
log.Println("CellValue() FAILURE")
log.Println("CellValue() mh.Cells", mh.Cells)
log.Println("CellValue() mh.Human", mh.Human)
panic("CellValue() not sure what sort of ui.TableValue to return in CellValue()")
return ui.TableString("")
}
func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
log.Println("SetCellValue() START row=", row, "column=", column, "value=", value)
defaultSetCellValue(mh, row, column)
log.Println("mh.Cells[column].HumanID =", mh.Cells[column].HumanID)
// log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID)
humanID := mh.Cells[column].HumanID
log.Println("mh.Human[humanID].ColorID =", mh.Human[humanID].ColorID)
log.Println("mh.Human[humanID].TextID =", mh.Human[humanID].TextID)
log.Println("SetCellValue() END")
}
func defaultSetCellValue(mh *TableData, row int, column int) {
if (mh.Cells[column].Name == "BUTTON") {
humanID := mh.Cells[column].HumanID
log.Println("defaultSetCellValue() FOUND THE TABLE BUTTON ", row, humanID)
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button := mh.Rows[row].HumanData[humanID].Button
if (button != nil) {
guiButtonClick(button)
return
}
log.Println("defaultSetCellValue() ERROR: UNKNOWN BUTTON IN TABLE")
if (Config.Debug) {
panic("defaultSetCellValue() GOT AN UNKNOWN BUTTON CLICK IN TABLE")
}
}
}