re-enable debug if statement
Signed-off-by: Jeff Carr <jcarr@wit.com>
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0f1c19d351
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@ -13,22 +13,22 @@ import "image/color"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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// import "github.com/gookit/config"
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import "github.com/gookit/config"
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var CurrentVM string
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func (mh *TableData) NumRows(m *ui.TableModel) int {
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// if (config.String("debugging") == "true") {
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if (config.String("debugging") == "true") {
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log.Println("NumRows = mh.RowCount = ", mh.RowCount)
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// }
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}
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return mh.RowCount
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}
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// FYI: this routine seems to be called around 10 to 100 times a second for each table
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func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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// if (config.String("debugging") == "true") {
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if (config.String("debugging") == "true") {
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log.Println("ColumnTypes = ", mh.generatedColumnTypes)
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// }
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}
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return mh.generatedColumnTypes
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}
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@ -39,9 +39,9 @@ func libuiColorToGOlangColor(rgba color.RGBA) ui.TableColor {
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
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func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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// if (config.String("debugging") == "true") {
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if (config.String("debugging") == "true") {
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log.Println("CellValue() row, column =", row, column)
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// }
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}
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humanID := mh.Cells[column].HumanID
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if (column == mh.Human[humanID].TextID) {
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return ui.TableString(mh.Rows[row].HumanData[humanID].Text)
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