Jeff Carr
8221522ba8
update README.md set xterm title. make os.Exit() default on window close add a toolkit.Widget to the node structure remove 'Greeter' symbol mapping scheme removed the testing greeter code plugins: attempt to load plugins in a sensible order andlabs/ui: working andlabs/ui plugin (andlabs2) buttons work in andlabs plugin TODO: re-implement non-plugin version for Windows mswindows doesn't support go plugins yet gocui: put the gocui console so file in the binary does a full init of gocui plugin Button() and Group() working very well with gogui cleanly exit gocui technically you can load two toolkits at the same time kinda both working at the same time. esoteric two working plugins at the same time give up working on two gui's at the same time this is fun, but _not interesting wow. this actually works. NewButton() from both toolkits examples: all the examples run again remove early helloplugin example buttonplugin example cmd code buttonplugin runs and ldd is minimum Signed-off-by: Jeff Carr <jcarr@wit.com> |
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cmds | ||
toolkit | ||
.gitignore | ||
LICENSE.md | ||
Makefile | ||
README-goreadme.md | ||
README.md | ||
button.go | ||
checkbox.go | ||
common.go | ||
doc.go | ||
dropdown.go | ||
example_test.go | ||
example_window_debug.go | ||
example_window_demo.go | ||
example_window_golang_debug.go | ||
go.mod | ||
go.sum | ||
group.go | ||
int.go | ||
label.go | ||
main.go | ||
node.go | ||
plugin.go | ||
slider.go | ||
spinner.go | ||
structs.go | ||
tab.go | ||
textbox.go | ||
watchdog.go | ||
window.go |
README.md
gui
Package gui implements a abstraction layer for Go visual elements.
Definitions:
- Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
- Node: A binary tree of all the underlying widgets
Principles:
- Make code using this package simple to use
- Hide complexity internally here
- Isolate the GUI toolkit
- Widget names should try to match [Wikipedia Graphical widget]
- When in doubt, search upward in the binary tree
- It's ok to guess. Try to do something sensible.
Quick Start
// This creates a simple hello world window
package main
import (
"log"
"git.wit.org/wit/gui"
)
var window *gui.Node // This is the beginning of the binary tree of widgets
// go will sit here until the window exits
func main() {
gui.Init()
gui.Main(helloworld)
}
// This initializes the first window and 2 tabs
func helloworld() {
gui.Config.Title = "Hello World golang wit/gui Window"
gui.Config.Width = 640
gui.Config.Height = 480
window := gui.NewWindow()
addTab(window, "A Simple Tab Demo")
addTab(window, "A Second Tab")
}
func addTab(w *gui.Node, title string) {
tab := w.NewTab(title)
group := tab.NewGroup("foo bar")
group.NewButton("hello", func() {
log.Println("world")
})
}
Debian Build
This worked on debian sid on 2022/10/20 I didn't record the dependances needed
GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
GO111MODULE="off" go build -v -x
[./helloworld](./helloworld)
Toolkits
- andlabs - https://github.com/andlabs/ui
- gocui - https://github.com/awesome-gocui/gocui
The next step is to allow this to work against go-gtk and go-qt.
TODO: Add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint
Bugs
"The author's idea of friendly may differ to that of many other people."
-- quote from the minimalistic window manager 'evilwm'
References
Useful links and other external things which might be useful
Functions
func GetDebug
func GetDebug() bool
func GetDebugToolkit
func GetDebugToolkit() bool
func IndentPrintln
func IndentPrintln(a ...interface{})
func Init
func Init()
func LoadToolkit
func LoadToolkit(name string)
loads and initializes a toolkit (andlabs/ui, gocui, etc)
func Main
func Main(f func())
func Queue
func Queue(f func())
Other goroutines must use this to access the GUI
You can not acess / process the GUI thread directly from other goroutines. This is due to the nature of how Linux, MacOS and Windows work (they all work differently. suprise. surprise.) For example: gui.Queue(NewWindow())
func SetDebug
func SetDebug(s bool)
func SetDebugToolkit
func SetDebugToolkit(s bool)
func ShowDebugValues
func ShowDebugValues()
func StandardClose
func StandardClose(n *Node)
The window is destroyed but the application does not quit
func StandardExit
func StandardExit(n *Node)
The window is destroyed but the application does not quit
func Watchdog
func Watchdog()
This program sits here. If you exit here, the whole thing will os.Exit()
This goroutine can be used like a watchdog timer
Types
type GuiConfig
type GuiConfig struct { ... }
Variables
var Config GuiConfig
type GuiOptions
type GuiOptions struct { ... }
This struct can be used with go-arg
type Node
type Node struct { ... }
The Node is simply the name and the size of whatever GUI element exists
func NewWindow
func NewWindow() *Node
This routine creates a blank window with a Title and size (W x H)
This routine can not have any arguements due to the nature of how it can be passed via the 'andlabs/ui' queue which, because it is cross platform, must pass UI changes into the OS threads (that is my guess).
type Symbol
type Symbol any
Sub Packages
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