faiface
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cbfc770d4f
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change VertexArray.SetVertexAttribute* to a single generic SetVertexAttr + add VertexAttr to get value
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2016-12-13 16:46:19 +01:00 |
faiface
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db2d6be751
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change internal default shader to use -1,-1 texCoords as no texture
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2016-12-09 20:13:32 +01:00 |
faiface
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2f402dd9a8
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rename VertexArray.Count -> VertexNum
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2016-12-08 21:02:21 +01:00 |
faiface
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c87527aa5d
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add indices to vertex array
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2016-12-08 15:25:00 +01:00 |
faiface
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5cff367362
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add Width and Height methods to Texture
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2016-12-06 16:23:55 +01:00 |
faiface
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4323e83d49
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remove OpenGL error reporting
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2016-12-06 16:05:08 +01:00 |
faiface
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30d301f4a0
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improve code readability
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2016-12-05 12:22:20 +01:00 |
faiface
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0b2b73ce4a
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change NoOpDoer type just to Doer
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2016-12-04 23:58:19 +01:00 |
faiface
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6564597c43
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fix compile error
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2016-12-04 23:45:26 +01:00 |
faiface
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e2b361a8cd
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make Do reentrant
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2016-12-04 20:28:50 +01:00 |
faiface
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ffc9a1a0ff
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add color blending
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2016-12-03 19:23:18 +01:00 |
faiface
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fc96ec3a06
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add MaskColor uniform
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2016-12-03 15:48:40 +01:00 |
faiface
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a3e7656922
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remove orphan functions from pixelgl (use OpenGL directly instead)
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2016-12-03 15:38:33 +01:00 |
faiface
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26c44125cf
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fix window viewport
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2016-12-03 02:02:52 +01:00 |
faiface
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ea63453f9f
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fix and improve code in NewShader
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2016-12-03 00:52:23 +01:00 |
faiface
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1fcf42263a
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reorder VertexArray struct
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2016-12-03 00:45:34 +01:00 |
faiface
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63efe9e167
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reorder Shader struct
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2016-12-02 22:58:20 +01:00 |
faiface
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fc7fda188f
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change Context to a field (instead of embed) in ContextHolder
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2016-12-02 22:57:17 +01:00 |
faiface
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888e69899e
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simplify AttrType.Size
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2016-12-02 22:55:58 +01:00 |
faiface
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3fe283ff71
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remove obsolete doc
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2016-12-02 22:55:12 +01:00 |
faiface
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9112aeb802
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remove camera attr purpose
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2016-12-02 22:54:09 +01:00 |
faiface
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defb4b3778
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fix
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2016-12-02 19:29:39 +01:00 |
faiface
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9546652cc3
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remove int support from vertex format
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2016-12-02 18:55:52 +01:00 |
faiface
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5f6748f7b8
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don't support Int as vertex attribute
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2016-12-02 18:21:28 +01:00 |
faiface
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f2460b34da
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add ContextHolder
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2016-12-02 18:15:47 +01:00 |
faiface
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e009011c37
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change vertex format to include names + add vertex format to shader + ID methods
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2016-12-02 18:03:51 +01:00 |
faiface
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519c9c1c19
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add default shader
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2016-12-02 01:20:54 +01:00 |
faiface
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c192b684d3
|
fix doc
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2016-12-01 17:49:40 +01:00 |
faiface
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73db1b4d5b
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change all float64 to float32 in pixelgl
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2016-12-01 17:48:52 +01:00 |
faiface
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6962ba1bda
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fix Shader.SetUniform* methods
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2016-12-01 16:44:54 +01:00 |
faiface
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51f94b29b0
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add NumStandardAttrPurposes
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2016-12-01 16:12:51 +01:00 |
faiface
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c35dac11af
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add methods to set uniform values
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2016-12-01 16:10:05 +01:00 |
faiface
|
029f983440
|
remove Bool type
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2016-12-01 16:09:56 +01:00 |
faiface
|
b6851f8ff4
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replace generatl VertexArray.SetVertexAttribute with specific type methods
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2016-12-01 15:53:34 +01:00 |
faiface
|
3b70c803c2
|
change unsafe.Pointer to interface{} in vertex
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2016-11-30 17:58:23 +01:00 |
faiface
|
d53eefbf59
|
shader uniforms
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2016-11-30 17:41:48 +01:00 |
faiface
|
96f134d4c4
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use new attr
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2016-11-29 23:11:53 +01:00 |
faiface
|
9d4111282e
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add context
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2016-11-28 23:26:56 +01:00 |
faiface
|
6253156e24
|
better error checking
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2016-11-26 22:51:20 +01:00 |
faiface
|
c6e2d67aba
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replace UpdateData with more convenient SetVertexAttribute
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2016-11-26 22:42:26 +01:00 |
faiface
|
4421c7dbef
|
prettier doc
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2016-11-26 00:42:47 +01:00 |
faiface
|
6889c7f23f
|
fix doc
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2016-11-26 00:31:20 +01:00 |
faiface
|
c8dba6aaf1
|
nicer code
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2016-11-25 22:56:17 +01:00 |
faiface
|
52a3a96d20
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replace BeginEnder with Doer and migrate everything
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2016-11-25 22:49:56 +01:00 |
faiface
|
f7c4a6e1ad
|
more idiomatic error reporting
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2016-11-25 18:11:38 +01:00 |
faiface
|
0986e0c35e
|
improve error reporting; add GLError type
|
2016-11-25 17:22:25 +01:00 |
faiface
|
5043d06295
|
change pixelgl, so that it runs on the main thread
|
2016-11-25 17:12:13 +01:00 |
faiface
|
2bc43c7ec4
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add VertexArray.Data function
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2016-11-24 22:20:31 +01:00 |
faiface
|
58e2d01435
|
clarify doc
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2016-11-24 14:46:12 +01:00 |
faiface
|
ecce5fdcc9
|
some blank lines
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2016-11-24 14:37:11 +01:00 |